Files
jak-project/test/decompiler/reference/jak3/levels/desert/desertf-obs_REF.gc
T
Hat Kid 58a5440c8a decomp3: more misc files (#3466)
Makes a bunch of missions mostly playable, including:
- `arena-training-1`
- `arena-fight-1`
- `wascity-chase`
- `arena-fight-2`
- `arena-fight-3`
- `volcano-darkeco`
- `desert-hover`
- `nest-eggs`
- `temple-climb`
- `temple-oracle`
- `temple-tests`
- `desert-beast-battle`
- `desert-turtle-training`
- `desert-course-race`
- `desert-artifact-race1`
- `wascity-leaper-race`
- `wascity-pre-game`
- `sewer-met-hum`
- `forest-kill-plants`
- `forest-ring-chase`
- `temple-defend`
- `tower-destroy`
- `desert-glide`

---
Files:

- `ripple`
- `waswide-mood`
- `sig-rider`
- `nst-tasks`
- `nst-part`
- `nst-gas`
- `nst-eggs-h`
- `nst-obs`
- `nst-mood`
- `egg-spider`
- `wasdoors-init`
- `wasall-tasks`
- `wvehicle-race`
- `wcar-marauder`
- `wcar-marauder-b`
- `turret-control`
- `was-squad-control`
- `turtle-training`
- `kleever-rider`
- `course-race`
- `artifact-race`
- `desert-hover`
- `desbeast-path-h`
- `des-beast`
- `desertg-obs`
- `desertf-obs`
- `desertd-obs`
- `desert-dust-storm`
- `des-cactus`
- `race-hud`
- `race-info`
- `race-manager`
- `tizard`
- `flyingsaw`
- `hover-training`
- `temple-mood`
- `temple-obs`
- `temple-obs2`
- `temple-part`
- `temple-scenes`
- `templex-mood`
- `templex-obs`
- `templex-part`
- `tomb-baby-spider`
- `target-turret-shot`
- `target-turret`
- `beast-battle-path`
- `des-beast-2`
- `mh-flyer`
- `scorpion-gun`
- `hover-enemy-h`
- `hover-enemy`
- `hover-formation-h`
- `hover-formation`
- `hover-nav-control-h`
- `hover-nav-control`
- `flamer-hover`
- `hover-nav-templea`
- `robo-hover`
- `hover-nav-sewb`
- `hover-nav-sewg`
- `hover-nav-sewj`
- `hover-nav-sewl`
- `hover-nav-sewo`
- `hover-nav-towera`
- `tower-mood`
- `tower-obs`
- `tower-scenes`
- `tower-part`
- `eco-green-collider`
- `forest-bridges`
- `forest-kill-plants`
- `forest-mood`
- `forest-ring-chase`
- `forest-tasks`
- `forest-part`
- `foresta-obs`
- `hover-nav-foresta`
- `mh-plant`
- `dp-bipedal-part`
- `dp-bipedal-shot`
- `dp-bipedal`
- `neo-spawner`
- `for-turret`
- `for-turret-shot`
- `neo-wasp`
- `neo-wasp-part`
- `volcanox-scenes`
- `volcanox-mood`
- `volcano-scenes`
- `volcano-mood`
- `volcano-obs`
- `volcano-obs2`
- `chain-physics`
- `rigid-body-plat`
- `volcano-part`
- `flamer-lava`
- `flitter`
- `spiky-frog`
- `flut-wild`
- `target-indax`
- `target-indax-hang`
- `mantis`
- `volcanox-obs`
- `spyder`
- `wcar-faccar`
- `mhcity-obs2`
- `mhcity-part`
- `mhcity-obs`
- `dm-mine-spider`
- `rapid-gunner`
- `stadium-mood`
- `stadium-scenes`
- `stadiuma-mood`
- `stadiuma-part`
- `kanga-lizard`
- `marauder`
- `arena-scenes`
- `wasstada-mood`
- `wasstada-obs`
- `wasstada-part`
- `wasstadb-obs`
- `wasstadc-obs`
- `dm-flyer`
- `maker-part`
- `maker-projectile`
- `skeet-part`
- `wascity-turret`
- `wasgun-h`
- `wasgun-hud`
- `wasgun-manager`
- `nav-graph-h`
- `traffic-engine-h`
- `waswide-init`
- `cty-borrow-manager-h`
- `cty-borrow-manager`
- `desert-part`
- `height-map-h`
- `height-map`
- `traffic-height-map`
- `vehicle-control`
- `hvehicle-h`
- `hvehicle`
- `hvehicle-effects`
- `hvehicle-physics`
- `hvehicle-util`
- `glider-h`
- `glider-hud`
- `glider-manager`
- `glider-ring`
- `glider-ring-part`
- `h-glider`
- `hanga-init`
- `was-pre-game`
- `was-leaper-race`
- `flut-racer`
- `desert-scenes`
- `desert-lizard-h`
- `desert-lizard-task`
- `desert-lizard`
- `throne-scenes`
- `waspal-mood`
- `waspala-obs`
- `waspala-part`
- `deswalk-obs`
- `deswalk-part`
- `terraformer-drone`
- `terraformer-head`
- `terraformer-part`
- `terraformer-setup`
2024-04-22 18:43:51 +02:00

580 lines
19 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type des-jump-bridge
(deftype des-jump-bridge (process-drawable)
()
(:state-methods
idle
raise
up
)
)
;; definition for method 3 of type des-jump-bridge
(defmethod inspect ((this des-jump-bridge))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-des-jump-bridge des-jump-bridge des-jump-bridge-lod0-jg des-jump-bridge-idle-ja
((des-jump-bridge-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 40 60)
:origin-joint-index 4
)
;; failed to figure out what this is:
(defstate idle (des-jump-bridge)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('raise)
(logclear! (-> self mask) (process-mask actor-pause))
(go-virtual raise)
)
)
)
:code (behavior ()
(ja :group! (ja-group) :num! min)
(transform-post)
(sleep-code)
)
)
;; failed to figure out what this is:
(defstate raise (des-jump-bridge)
:virtual #t
:code (behavior ()
(cond
((string-suffix= (-> self name) "-1")
(ja-no-eval :group! des-jump-bridge-80meterup-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
(else
(ja-no-eval :group! des-jump-bridge-60meterup-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
)
)
(go-virtual up)
)
:post transform-post
)
;; failed to figure out what this is:
(defstate up (des-jump-bridge)
:virtual #t
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(if (string-suffix= (-> self name) "-1")
(ja :group! des-jump-bridge-80meterup-ja :num! max)
(ja :group! des-jump-bridge-60meterup-ja :num! max)
)
(transform-post)
(logior! (-> self mask) (process-mask actor-pause))
(sleep-code)
)
)
;; definition for method 11 of type des-jump-bridge
(defmethod init-from-entity! ((this des-jump-bridge) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 3) 0)))
(set! (-> s4-0 total-prims) (the-as uint 4))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 4)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 163840.0 286720.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-9 prim-core action) (collide-action solid rideable))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 0.0 -81920.0 0.0 163840.0)
)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-11 prim-core action) (collide-action solid rideable))
(set! (-> v1-11 transform-index) 4)
(set-vector! (-> v1-11 local-sphere) 0.0 0.0 122880.0 204800.0)
)
(let ((v1-13 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 2) (the-as uint 0))))
(set! (-> v1-13 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> v1-13 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-13 prim-core action) (collide-action solid rideable))
(set! (-> v1-13 transform-index) 5)
(set-vector! (-> v1-13 local-sphere) 0.0 0.0 40960.0 163840.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-16 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-16 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-16 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-des-jump-bridge" (the-as (pointer level) #f)))
(the-as pair 0)
)
(if (or (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(task-node-closed? (game-task-node desert-chase-marauders-ambush))
)
(go (method-of-object this up))
(go (method-of-object this idle))
)
)
;; definition of type des-draw-bridge
(deftype des-draw-bridge (process-drawable)
((plane vector :inline)
)
(:state-methods
idle
dormant
lower
down
raise
)
(:methods
(des-draw-bridge-method-25 (_type_) none)
)
)
;; definition for method 3 of type des-draw-bridge
(defmethod inspect ((this des-draw-bridge))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(format #t "~2Tplane: #<vector @ #x~X>~%" (-> this plane))
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-des-draw-bridge des-draw-bridge des-draw-bridge-lod0-jg des-draw-bridge-idle-ja
((des-draw-bridge-lod0-mg (meters 999999)))
:bounds (static-spherem 0 0 10 25)
:shadow des-draw-bridge-shadow-mg
:origin-joint-index 3
:shadow-joint-index 3
)
;; failed to figure out what this is:
(defstate idle (des-draw-bridge)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('lower)
(logclear! (-> self mask) (process-mask actor-pause))
(go-virtual lower)
)
)
)
:trans (behavior ()
(des-draw-bridge-method-25 self)
(when (and *target*
(focus-test? *target* pilot-riding)
(let ((gp-0 (handle->process (-> *target* pilot vehicle))))
(and (if (type? gp-0 v-toad)
gp-0
)
(< (vector-vector-distance (-> self root trans) (target-pos 0)) 327680.0)
(< 0.0 (vector4-dot (-> self plane) (target-pos 0)))
)
)
)
(if (and *target* (not (logtest? (-> *target* focus-status) (focus-status grabbed))))
(process-grab? *target* #f)
)
(when (and *target* (focus-test? *target* grabbed) (< (vector-length (-> *target* control transv)) 2048.0))
(let ((s5-1 (new 'static 'inline-array vector 2 (new 'static 'vector) (new 'static 'vector))))
(let ((s3-0 (-> s5-1 0))
(gp-3 (-> s5-1 1))
(s2-0 (new 'stack-no-clear 'vector))
(s4-0 (new 'stack-no-clear 'vector))
)
(vector-normalize! (vector-z-quaternion! s2-0 (-> self root quat)) 102400.0)
(vector-x-quaternion! s4-0 (-> self root quat))
(vector+! s2-0 s2-0 (-> self root trans))
(set! (-> s3-0 quad) (-> s2-0 quad))
(set! (-> gp-3 quad) (-> s2-0 quad))
(vector+! s3-0 s3-0 (vector-normalize! s4-0 143360.0))
(vector+! gp-3 gp-3 (vector-normalize! s4-0 -102400.0))
)
(blocking-plane-spawn (the-as curve-control #f) s5-1 122880.0)
)
(set-setting! 'letterbox 'abs 1.0 0)
(set-setting! 'letterbox-speed 'abs 4.0 0)
(set-setting! 'pilot-exit #f 0.0 0)
(set-setting! 'jump #f 0.0 0)
(go-virtual lower)
)
)
(if (and *target*
(focus-test? *target* pilot-riding)
(< (if *target*
(vector-vector-xz-distance (-> self root trans) (-> *target* control trans))
4096000.0
)
512000.0
)
)
(set-setting! 'jump #f 0.0 0)
(set-setting! 'jump #t 0.0 0)
)
(when (task-node-closed? (game-task-node desert-chase-marauders-ambush))
(remove-setting! 'pilot-exit)
(go-virtual lower)
)
)
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #f)
(ja :group! (ja-group) :num! min)
(transform-post)
(logior! (-> self mask) (process-mask actor-pause))
(sleep-code)
)
)
;; failed to figure out what this is:
(defstate dormant (des-draw-bridge)
:virtual #t
:parent (des-draw-bridge idle)
:event #f
:trans (behavior ()
(des-draw-bridge-method-25 self)
(if (and (task-node-closed? (game-task-node desert-chase-marauders-introduction))
(not (task-node-closed? (game-task-node desert-chase-marauders-resolution)))
)
(go-virtual idle)
)
)
)
;; failed to figure out what this is:
(defstate lower (des-draw-bridge)
:virtual #t
:trans (behavior ()
(des-draw-bridge-method-25 self)
)
:code (behavior ()
(sound-play "drawbridge")
(ja-no-eval :group! des-draw-bridge-down-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(sound-play "drawbridge-end")
(go-virtual down)
)
:post transform-post
)
;; failed to figure out what this is:
(defstate down (des-draw-bridge)
:virtual #t
:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
(case message
(('down?)
#t
)
(('raise)
(logclear! (-> self mask) (process-mask actor-pause))
(go-virtual raise)
)
)
)
:trans (behavior ()
(des-draw-bridge-method-25 self)
(when (and *target* (focus-test? *target* grabbed))
(process-release? *target*)
(blocking-plane-destroy)
(remove-setting! 'letterbox)
)
(when (and *target*
(< (vector4-dot (-> self plane) (target-pos 0)) -40960.0)
(not (task-node-closed? (game-task-node desert-chase-marauders-ambush)))
)
(remove-setting! 'letterbox-speed)
(go-virtual raise)
)
(if (and *target*
(focus-test? *target* pilot-riding)
(< (if *target*
(vector-vector-xz-distance (-> self root trans) (-> *target* control trans))
4096000.0
)
512000.0
)
)
(set-setting! 'jump #f 0.0 0)
(set-setting! 'jump #t 0.0 0)
)
)
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(ja :group! des-draw-bridge-down-ja :num! max)
(transform-post)
(logior! (-> self mask) (process-mask actor-pause))
(sleep-code)
)
)
;; failed to figure out what this is:
(defstate raise (des-draw-bridge)
:virtual #t
:trans (behavior ()
(des-draw-bridge-method-25 self)
)
:code (behavior ()
(ja-no-eval :group! des-draw-bridge-down-ja :num! (seek! 0.0) :frame-num max)
(until (ja-done? 0)
(suspend)
(ja :num! (seek! 0.0))
)
(go-virtual idle)
)
:post transform-post
)
;; failed to figure out what this is:
(method-set! des-draw-bridge 25 (if *debug-segment*
(lambda () 0 (none))
nothing
)
)
;; definition for method 11 of type des-draw-bridge
(defmethod init-from-entity! ((this des-draw-bridge) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 2) 0)))
(set! (-> s4-0 total-prims) (the-as uint 3))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 0.0 40960.0 122880.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-9 prim-core action) (collide-action solid rideable))
(set! (-> v1-9 transform-index) 4)
(set-vector! (-> v1-9 local-sphere) 0.0 0.0 20480.0 61440.0)
)
(let ((v1-11 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 1) (the-as uint 0))))
(set! (-> v1-11 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> v1-11 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-11 prim-core action) (collide-action solid rideable))
(set! (-> v1-11 transform-index) 3)
(set-vector! (-> v1-11 local-sphere) 0.0 0.0 20480.0 73728.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-14 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-14 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-14 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-des-draw-bridge" (the-as (pointer level) #f)))
(the-as pair 0)
)
(set! (-> this root pause-adjust-distance) 409600.0)
(vector-z-quaternion! (-> this plane) (-> arg0 quat))
(set! (-> this plane w) (- (vector-dot (-> this plane) (-> this root trans))))
(cond
((and (task-node-closed? (game-task-node desert-chase-marauders-introduction))
(not (task-node-closed? (game-task-node desert-chase-marauders-resolution)))
)
(if (or (logtest? (-> this entity extra perm status) (entity-perm-status subtask-complete))
(task-node-closed? (game-task-node desert-chase-marauders-ambush))
)
(go (method-of-object this down))
(go (method-of-object this idle))
)
)
(else
(go (method-of-object this dormant))
)
)
)
;; definition of type des-garage-door
(deftype des-garage-door (process-drawable)
()
(:state-methods
idle
open
opening
closing
)
)
;; definition for method 3 of type des-garage-door
(defmethod inspect ((this des-garage-door))
(when (not this)
(set! this this)
(goto cfg-4)
)
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 this)
)
(label cfg-4)
this
)
;; failed to figure out what this is:
(defskelgroup skel-des-garage-door des-garage-door des-garage-door-lod0-jg des-garage-door-idle-ja
((des-garage-door-lod0-mg (meters 999999)))
:bounds (static-spherem 0 5 0 10)
:origin-joint-index 3
)
;; definition for function des-garage-door-handler
(defbehavior des-garage-door-handler des-garage-door ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(case arg2
(('open)
(logclear! (-> self mask) (process-mask actor-pause))
(go-virtual opening)
)
(('close)
(logclear! (-> self mask) (process-mask actor-pause))
(go-virtual closing)
)
)
)
;; failed to figure out what this is:
(defstate idle (des-garage-door)
:virtual #t
:event des-garage-door-handler
:code (behavior ()
(ja :num-func num-func-identity :frame-num 0.0)
(transform-post)
(logior! (-> self mask) (process-mask actor-pause))
(sleep-code)
)
)
;; failed to figure out what this is:
(defstate open (des-garage-door)
:virtual #t
:event des-garage-door-handler
:code (behavior ()
(process-entity-status! self (entity-perm-status subtask-complete) #t)
(ja :num-func num-func-identity :frame-num max)
(transform-post)
(logior! (-> self mask) (process-mask actor-pause))
(sleep-code)
)
)
;; failed to figure out what this is:
(defstate opening (des-garage-door)
:virtual #t
:event des-garage-door-handler
:code (behavior ()
(sound-play "gate-raise")
(until #f
(ja :num! (seek!))
(suspend)
(if (ja-done? 0)
(goto cfg-5)
)
)
#f
(label cfg-5)
(go-virtual open)
)
:post transform-post
)
;; failed to figure out what this is:
(defstate closing (des-garage-door)
:virtual #t
:event des-garage-door-handler
:code (behavior ()
(sound-play "gate-lower")
(until #f
(ja :num! (seek! 0.0))
(suspend)
(if (ja-done? 0)
(goto cfg-5)
)
)
#f
(label cfg-5)
(go-virtual idle)
)
:post transform-post
)
;; definition for method 11 of type des-garage-door
(defmethod init-from-entity! ((this des-garage-door) (arg0 entity-actor))
(let ((s4-0 (new 'process 'collide-shape this (collide-list-enum usually-hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 1) 0)))
(set! (-> s4-0 total-prims) (the-as uint 2))
(set! (-> s3-0 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> s3-0 prim-core collide-with) (collide-spec jak player-list))
(set! (-> s3-0 prim-core action) (collide-action solid rideable))
(set! (-> s3-0 transform-index) 3)
(set-vector! (-> s3-0 local-sphere) 0.0 20480.0 0.0 40960.0)
(set! (-> s4-0 root-prim) s3-0)
)
(let ((v1-9 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
(set! (-> v1-9 prim-core collide-as) (collide-spec obstacle camera-blocker))
(set! (-> v1-9 prim-core collide-with) (collide-spec jak player-list))
(set! (-> v1-9 prim-core action) (collide-action solid rideable))
(set! (-> v1-9 transform-index) 3)
(set-vector! (-> v1-9 local-sphere) 0.0 20480.0 0.0 40960.0)
)
(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
(let ((v1-12 (-> s4-0 root-prim)))
(set! (-> s4-0 backup-collide-as) (-> v1-12 prim-core collide-as))
(set! (-> s4-0 backup-collide-with) (-> v1-12 prim-core collide-with))
)
(set! (-> this root) s4-0)
)
(process-drawable-from-entity! this arg0)
(initialize-skeleton
this
(the-as skeleton-group (art-group-get-by-name *level* "skel-des-garage-door" (the-as (pointer level) #f)))
(the-as pair 0)
)
(let ((v1-19 (-> this skel root-channel 0)))
(set! (-> v1-19 frame-group) (the-as art-joint-anim (-> this draw art-group data 3)))
)
(go (method-of-object this idle))
)