mirror of
https://github.com/open-goal/jak-project
synced 2026-09-13 05:05:48 -04:00
36f1592b90
Also adds: - BLERC - Minimap (with missing texture for the map, sprites work) - Eco Mine files - Precursor robot boss files - Sewer files - Vehicle files
561 lines
16 KiB
Common Lisp
Vendored
Generated
561 lines
16 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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;; definition of type dogat
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(deftype dogat (nav-enemy)
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((rotation-matrix matrix :inline)
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(scared-timer time-frame)
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)
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(:state-methods
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sit-idle
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)
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(:methods
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(dogat-method-191 (_type_) none)
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)
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)
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;; definition for method 3 of type dogat
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(defmethod inspect ((this dogat))
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(when (not this)
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(set! this this)
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(goto cfg-4)
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)
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(let ((t9-0 (method-of-type nav-enemy inspect)))
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(t9-0 this)
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)
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(format #t "~2Trotation-matrix: #<matrix @ #x~X>~%" (-> this rotation-matrix))
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(format #t "~2Tscared-timer: ~D~%" (-> this scared-timer))
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(label cfg-4)
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this
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)
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;; failed to figure out what this is:
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(defskelgroup skel-dogat dogat dogat-lod0-jg dogat-idle-ja
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((dogat-lod0-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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:shadow dogat-shadow-mg
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)
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;; definition for symbol *dogat-nav-enemy-info*, type nav-enemy-info
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(define *dogat-nav-enemy-info*
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(new 'static 'nav-enemy-info
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:use-die-falling #f
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:use-victory #f
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:use-jump-blocked #f
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:debug-draw-neck #f
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:jump-debug-draw #f
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:move-to-ground #t
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:hover-if-no-ground #f
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:idle-anim-script (new 'static 'inline-array idle-control-frame 7
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(new 'static 'idle-control-frame :command (idle-control-cmd push) :param0 15)
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(new 'static 'idle-control-frame
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:command (idle-control-cmd play)
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:anim #x4
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:param0 3
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:param1 6
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:param2 '((new 'static 'bfloat :data 1.0) (new 'static 'bfloat :data 1.0))
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)
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(new 'static 'idle-control-frame :command (idle-control-cmd push) :param0 15)
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(new 'static 'idle-control-frame
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:command (idle-control-cmd play)
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:anim #x5
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:param0 2
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:param1 4
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:param2 '((new 'static 'bfloat :data 1.0) (new 'static 'bfloat :data 1.0))
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)
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(new 'static 'idle-control-frame :command (idle-control-cmd push) :param0 15)
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(new 'static 'idle-control-frame
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:command (idle-control-cmd play)
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:anim #x6
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:param0 2
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:param1 4
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:param2 '((new 'static 'bfloat :data 1.0) (new 'static 'bfloat :data 1.0))
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)
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(new 'static 'idle-control-frame)
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)
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:idle-anim 4
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:notice-anim 3
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:hostile-anim 7
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:hit-anim -1
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:knocked-anim 8
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:knocked-land-anim 9
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:die-anim 3
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:die-falling-anim -1
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:victory-anim -1
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:jump-wind-up-anim -1
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:jump-in-air-anim -1
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:jump-land-anim -1
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:neck-joint -1
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:look-at-joint 23
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:bullseye-joint 3
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:sound-hit (static-sound-name "dogat-hit")
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:sound-die (static-sound-name "dogat-die")
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:notice-distance (meters 40)
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:notice-distance-delta (meters 10)
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:proximity-notice-distance (meters 20)
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:default-hit-points 1.0
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:gnd-collide-with (collide-spec backgnd)
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:overlaps-others-collide-with-filter (collide-spec jak bot player-list)
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:penetrate-knocked (penetrate
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touch
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generic-attack
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lunge
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flop
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punch
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spin
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roll
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uppercut
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bonk
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tube
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vehicle
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flut-attack
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board
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mech
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mech-punch
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mech-bonk
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dark-skin
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dark-punch
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dark-bomb
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dark-smack
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flut
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shield
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explode
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jak-yellow-shot
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jak-red-shot
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jak-blue-shot
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jak-dark-shot
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enemy-yellow-shot
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enemy-dark-shot
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eco-yellow
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eco-red
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eco-blue
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eco-green
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knocked
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jak-red-shockwave
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jak-dark-nuke
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jak-dark-blackhole
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emp-blast
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penetrate38
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penetrate39
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penetrate40
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penetrate41
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penetrate42
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penetrate43
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penetrate44
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penetrate45
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penetrate46
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penetrate47
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penetrate48
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penetrate49
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penetrate50
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penetrate51
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penetrate52
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penetrate53
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penetrate54
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penetrate55
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penetrate56
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penetrate57
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penetrate58
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penetrate59
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penetrate60
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penetrate61
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penetrate64
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penetrate63
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)
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:movement-gravity (meters -100)
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:friction 0.8
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:attack-shove-back (meters 3)
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:attack-shove-up (meters 2)
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:attack-mode 'generic
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:attack-damage 2
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:recover-gnd-collide-with (collide-spec backgnd crate obstacle hit-by-others-list pusher)
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:knocked-can-land-timeout (seconds 0.1)
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:knocked-recover-timeout (seconds 2)
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:ragdoll-blend-out-time (seconds 0.25)
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:ragdoll-rotate-velocity-mult 1.0
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:jump-height-min (meters 3)
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:jump-height-factor 0.5
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:knocked-seek-ry-clamp 6371.5557
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:knocked-soft-vxz-lo 72089.6
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:knocked-soft-vxz-hi 108134.4
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:knocked-soft-vy-lo 81920.0
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:knocked-soft-vy-hi 122880.0
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:knocked-medium-vxz-lo 147456.0
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:knocked-medium-vxz-hi 196608.0
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:knocked-medium-vy-lo 135168.0
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:knocked-medium-vy-hi 151552.0
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:knocked-hard-vxz-lo 78643.2
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:knocked-hard-vxz-hi 117964.8
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:knocked-hard-vy-lo 183500.8
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:knocked-hard-vy-hi 209715.2
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:knocked-huge-vxz-lo 164659.2
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:knocked-huge-vxz-hi 249036.8
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:knocked-huge-vy-lo 183500.8
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:knocked-huge-vy-hi 217907.2
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:knocked-yellow-vxz-lo 40960.0
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:knocked-yellow-vxz-hi 49152.0
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:knocked-yellow-vy-lo 57344.0
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:knocked-yellow-vy-hi 81920.0
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:knocked-red-vxz-lo 24576.0
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:knocked-red-vxz-hi 196608.0
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:knocked-red-vy-lo 94208.0
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:knocked-red-vy-hi 151552.0
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:knocked-blue-vxz-lo 40960.0
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:knocked-blue-vxz-hi 49152.0
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:knocked-blue-vy-lo 24576.0
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:knocked-blue-vy-hi 81920.0
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:ragdoll-info #f
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:shadow-size (meters 2)
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:shadow-max-y (meters 1)
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:shadow-min-y (meters -1)
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:shadow-locus-dist (meters 150)
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:gem-joint -1
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:gem-offset (new 'static 'sphere :r 163840.0)
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:knocked-off #f
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:callback-info #f
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:use-momentum #f
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:use-frustration #f
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:use-stop-chase #f
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:use-circling #f
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:use-pacing #f
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:walk-anim 7
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:turn-anim -1
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:run-anim 7
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:taunt-anim -1
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:run-travel-speed (meters 15)
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:run-acceleration (meters 6)
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:run-turning-acceleration (meters 50)
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:walk-travel-speed (meters 7.5)
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:walk-acceleration (meters 6)
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:walk-turning-acceleration (meters 25)
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:maximum-rotation-rate (degrees 1440)
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:notice-nav-radius (meters 2)
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:frustration-distance (meters 8)
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:frustration-time (seconds 4)
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:blocked-time (seconds 0.3)
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:circle-dist-lo 20480.0
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:circle-dist-hi 61440.0
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:nav-mesh #f
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)
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)
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;; failed to figure out what this is:
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(set! (-> *dogat-nav-enemy-info* fact-defaults) *fact-info-enemy-defaults*)
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;; definition for function dogat-travel-post
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;; WARN: Return type mismatch symbol vs none.
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(defbehavior dogat-travel-post dogat ()
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(none)
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)
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;; failed to figure out what this is:
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(defstate idle (dogat)
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:virtual #t
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:enter (behavior ()
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(let ((t9-0 (-> (method-of-type nav-enemy idle) enter)))
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(if t9-0
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(t9-0)
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)
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)
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(set! (-> self scared-timer) 0)
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0
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)
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)
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;; failed to figure out what this is:
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(defstate sit-idle (dogat)
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:virtual #t
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:enter (behavior ()
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(set-time! (-> self state-time))
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(set! (-> self state-timeout) (the-as time-frame (the int (* 300.0 (rand-vu-float-range 0.6 2.1)))))
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(let ((v1-4 self))
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(set! (-> v1-4 enemy-flags) (the-as enemy-flag (logclear (-> v1-4 enemy-flags) (enemy-flag ef37))))
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(set! (-> v1-4 nav callback-info) *null-nav-callback-info*)
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)
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0
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(let ((v1-7 self))
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(set! (-> v1-7 enemy-flags) (the-as enemy-flag (logclear (-> v1-7 enemy-flags) (enemy-flag ef38))))
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)
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0
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)
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:trans (behavior ()
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(let ((v1-0 (-> self focus aware)))
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(cond
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((= v1-0 (enemy-aware ea4))
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(go-flee self)
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)
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((< (the-as int v1-0) 1)
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(go-virtual idle)
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)
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)
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)
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(if (time-elapsed? (-> self state-time) (-> self state-timeout))
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(go-virtual active)
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)
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)
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:code (behavior ()
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(ja-channel-push! 1 (seconds 0.2))
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(until #f
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(let ((gp-0 (rand-vu-int-range 2 4)))
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(dotimes (s5-0 gp-0)
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(ja-no-eval :group! dogat-idle-sit-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(ja-channel-push! 1 (seconds 0.02))
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(let ((gp-1 (rand-vu-int-range 2 4)))
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(dotimes (s5-1 gp-1)
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(ja-no-eval :group! dogat-idle-situp-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(ja-channel-push! 1 (seconds 0.02))
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(let ((gp-2 (rand-vu-int-range 2 4)))
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(dotimes (s5-2 gp-2)
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(ja-no-eval :group! dogat-idle-eat-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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)
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)
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(ja-channel-push! 1 (seconds 0.02))
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)
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#f
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)
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:post (behavior ()
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(nav-enemy-simple-post)
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)
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)
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;; failed to figure out what this is:
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(defstate active (dogat)
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:virtual #t
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:enter (behavior ()
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(local-vars (v1-12 symbol) (v1-15 vector) (f0-4 float))
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(let ((t9-0 (-> (method-of-type nav-enemy active) enter)))
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(if t9-0
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(t9-0)
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)
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)
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(let* ((a2-0 (-> self root trans))
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(gp-0 (new 'stack-no-clear 'vector))
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(s4-0 (closest-point-on-mesh (-> self nav) gp-0 a2-0 (the-as nav-poly #f)))
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(s5-0 (new 'stack-no-clear 'vector))
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)
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(let ((s3-0 0))
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(until (< f0-4 (sqrtf (+ (* (-> v1-15 x) (-> v1-15 x)) (* (-> v1-15 z) (-> v1-15 z)))))
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(vector-rotate-around-y! s5-0 (-> self rotation-matrix fvec) (* 182.04445 (rand-vu-float-range -175.0 175.0)))
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(vector-normalize! s5-0 (* 4096.0 (rand-vu-float-range 10.0 24.0)))
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(clamp-vector-to-mesh-cross-gaps
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(-> self nav)
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gp-0
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s4-0
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s5-0
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204.8
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#f
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(the-as clamp-travel-vector-to-mesh-return-info #f)
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)
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(+! s3-0 1)
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(when (< 6 s3-0)
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(set! v1-12 #f)
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(goto cfg-8)
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)
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(set! f0-4 16384.0)
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(set! v1-15 s5-0)
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)
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)
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(set! v1-12 #t)
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(label cfg-8)
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(if v1-12
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(vector+! (-> self move-dest) gp-0 s5-0)
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(set! (-> self move-dest quad) (-> gp-0 quad))
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)
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)
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)
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:trans (behavior ()
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'()
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)
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:code (behavior ()
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(ja-channel-push! 1 (seconds 0.2))
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(until #f
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(ja-no-eval :group! dogat-run0-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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((-> (method-of-type nav-enemy active) trans))
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(if (< (vector-vector-xz-distance (-> self move-dest) (-> self root trans)) 8192.0)
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(go-virtual sit-idle)
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)
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)
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#f
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)
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:post (behavior ()
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(let ((a0-0 (-> self nav state))
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(v1-1 (-> self move-dest))
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)
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(logclear! (-> a0-0 flags) (nav-state-flag directional-mode))
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(logior! (-> a0-0 flags) (nav-state-flag target-poly-dirty))
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(set! (-> a0-0 target-pos quad) (-> v1-1 quad))
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)
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0
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(nav-enemy-method-187 self)
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)
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)
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;; failed to figure out what this is:
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(defstate notice (dogat)
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:virtual #t
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:enter (behavior ()
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(go-virtual flee)
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)
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)
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;; failed to figure out what this is:
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(defstate flee (dogat)
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:virtual #t
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:code (behavior ()
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(ja-channel-push! 1 (seconds 0.2))
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(ja :group! (-> self draw art-group data (-> self enemy-info hostile-anim)))
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(ja :num-func num-func-identity :frame-num 0.0)
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(until #f
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(suspend)
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(ja :num! (loop! 2.0))
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)
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#f
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)
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)
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;; definition for method 78 of type dogat
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(defmethod go-hostile ((this dogat))
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(set-time! (-> this scared-timer))
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(go (method-of-object this flee))
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)
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;; definition for method 108 of type dogat
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(defmethod enemy-method-108 ((this dogat) (arg0 process-focusable))
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(or (< (vector-vector-xz-distance (-> this root trans) (get-trans arg0 0)) 143360.0)
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(not (time-elapsed? (-> this scared-timer) (seconds 4)))
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)
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)
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;; definition for method 114 of type dogat
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(defmethod send-attack-to-all-tshapes ((this dogat) (arg0 process-focusable) (arg1 event-message-block))
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0
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)
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;; definition for method 120 of type dogat
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;; WARN: Return type mismatch int vs none.
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(defmethod init-enemy-collision! ((this dogat))
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(let ((s5-0 (new 'process 'collide-shape-moving this (collide-list-enum usually-hit-by-player))))
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(set! (-> s5-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s5-0 reaction) cshape-reaction-default)
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(set! (-> s5-0 no-reaction)
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(the-as (function collide-shape-moving collide-query vector vector object) nothing)
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)
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(set! (-> s5-0 penetrated-by) (penetrate
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generic-attack
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lunge
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flop
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punch
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spin
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roll
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uppercut
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bonk
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tube
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flut-attack
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board
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mech-punch
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dark-punch
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dark-smack
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flut
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)
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)
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(let ((s4-0 (new 'process 'collide-shape-prim-group s5-0 (the-as uint 1) 0)))
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(set! (-> s5-0 total-prims) (the-as uint 2))
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(set! (-> s4-0 prim-core collide-as) (collide-spec enemy))
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(set! (-> s4-0 prim-core collide-with)
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(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list projectile)
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)
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(set! (-> s4-0 prim-core action) (collide-action solid no-standon))
|
|
(set-vector! (-> s4-0 local-sphere) 0.0 8192.0 0.0 9011.2)
|
|
(set! (-> s5-0 root-prim) s4-0)
|
|
)
|
|
(let ((v1-13 (new 'process 'collide-shape-prim-sphere s5-0 (the-as uint 0))))
|
|
(set! (-> v1-13 prim-core collide-as) (collide-spec enemy))
|
|
(set! (-> v1-13 prim-core action) (collide-action solid no-standon))
|
|
(set-vector! (-> v1-13 local-sphere) 0.0 4915.2 0.0 4915.2)
|
|
)
|
|
(set! (-> s5-0 nav-radius) 4096.0)
|
|
(let ((v1-15 (-> s5-0 root-prim)))
|
|
(set! (-> s5-0 backup-collide-as) (-> v1-15 prim-core collide-as))
|
|
(set! (-> s5-0 backup-collide-with) (-> v1-15 prim-core collide-with))
|
|
)
|
|
(set! (-> this root) s5-0)
|
|
)
|
|
0
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 50 of type dogat
|
|
;; WARN: Return type mismatch int vs none.
|
|
(defmethod enemy-method-50 ((this dogat) (arg0 int))
|
|
(let ((v1-0 arg0))
|
|
(cond
|
|
((= v1-0 1)
|
|
(let ((v1-4 (-> (the-as collide-shape-prim-group (-> this root root-prim)) child 0)))
|
|
(set! (-> v1-4 prim-core collide-with)
|
|
(collide-spec backgnd jak bot crate obstacle hit-by-others-list player-list)
|
|
)
|
|
)
|
|
)
|
|
((or (= v1-0 2) (zero? v1-0))
|
|
(set! (-> (the-as collide-shape-prim-group (-> this root root-prim)) child 0 prim-core collide-with)
|
|
(collide-spec)
|
|
)
|
|
0
|
|
)
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
;; definition for method 121 of type dogat
|
|
;; WARN: Return type mismatch shadow-control vs none.
|
|
(defmethod init-enemy! ((this dogat))
|
|
(initialize-skeleton
|
|
this
|
|
(the-as skeleton-group (art-group-get-by-name *level* "skel-dogat" (the-as (pointer level) #f)))
|
|
(the-as pair 0)
|
|
)
|
|
(init-enemy-defaults! this *dogat-nav-enemy-info*)
|
|
(set-vector! (-> this root scale) 2.5 2.5 2.5 1.0)
|
|
(quaternion->matrix (-> this rotation-matrix) (-> this root quat))
|
|
(logior! (-> this skel status) (joint-control-status sync-math))
|
|
(logclear! (-> this mask) (process-mask enemy))
|
|
(logior! (-> this mask) (process-mask civilian))
|
|
(set! (-> this draw shadow-ctrl) (new
|
|
'process
|
|
'shadow-control
|
|
-4096.0
|
|
4096.0
|
|
614400.0
|
|
(the-as vector #f)
|
|
(shadow-flags shdf00 shdf04)
|
|
245760.0
|
|
)
|
|
)
|
|
(none)
|
|
)
|
|
|
|
|
|
|
|
|