Files
jak-project/goalc/make/Tools.cpp
T
ManDude af447aeab7 [game] subtitles support (tools + goal + text file). (#1174)
* add subtitles support (tools + goal + text file).

* add to build system proper

* better handling of line speakers

* billy test subtitles

* adjust timings

* better handling of subtitle timing + citadel subs

* press square to toggle cutscene subtitles

* improve DirectRenderer performance

* clang

* dont error out if there's no user files

* make system supports multiple inputs for subtitles

* clang

* oh no typo!!

* avoid future issues

* fix warp gate crash

* remove no longer necessary code in DirectRenderer

* remove temp prints

* delete triplicate code

* i found a better way

* fix make issues with subtitles

* force avx compilation
2022-02-19 13:10:10 -05:00

191 lines
5.9 KiB
C++

#include "Tools.h"
#include <filesystem>
#include "goalc/compiler/Compiler.h"
#include "common/goos/ParseHelpers.h"
#include "common/util/DgoWriter.h"
#include "common/util/FileUtil.h"
#include "third-party/fmt/core.h"
#include "goalc/data_compiler/dir_tpages.h"
#include "goalc/data_compiler/game_count.h"
#include "goalc/data_compiler/game_text.h"
CompilerTool::CompilerTool(Compiler* compiler) : Tool("goalc"), m_compiler(compiler) {}
bool CompilerTool::needs_run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
if (!m_compiler->knows_object_file(std::filesystem::path(task.input.at(0)).stem().u8string())) {
return true;
}
return Tool::needs_run(task);
}
bool CompilerTool::run(const ToolInput& task) {
// todo check inputs
try {
m_compiler->run_front_end_on_string(
fmt::format("(asm-file \"{}\" :no-time-prints :color :write)", task.input.at(0)));
} catch (std::exception& e) {
fmt::print("Compilation failed: {}\n", e.what());
return false;
}
return true;
}
namespace {
DgoDescription parse_desc_file(const std::string& filename, goos::Reader& reader) {
auto& dgo_desc = reader.read_from_file({filename}).as_pair()->cdr;
if (goos::list_length(dgo_desc) != 1) {
throw std::runtime_error("Invalid DGO description - got too many lists");
}
auto& dgo = dgo_desc.as_pair()->car;
DgoDescription desc;
auto& first = dgo.as_pair()->car;
desc.dgo_name = first.as_string()->data;
auto& dgo_rest = dgo.as_pair()->cdr;
for_each_in_list(dgo_rest, [&](const goos::Object& entry) {
goos::Arguments e_arg;
std::string err;
if (!goos::get_va(entry, &err, &e_arg)) {
throw std::runtime_error(fmt::format("Invalid DGO description: {}\n", err));
}
if (!goos::va_check(e_arg, {goos::ObjectType::STRING, goos::ObjectType::STRING}, {}, &err)) {
throw std::runtime_error(fmt::format("Invalid DGO description: {}\n", err));
}
DgoDescription::DgoEntry o;
o.file_name = e_arg.unnamed.at(0).as_string()->data;
o.name_in_dgo = e_arg.unnamed.at(1).as_string()->data;
desc.entries.push_back(o);
});
return desc;
}
static const std::unordered_map<std::string, GameTextVersion> s_text_ver_enum_map = {
{"jak1-v1", GameTextVersion::JAK1_V1}};
std::unordered_map<GameTextVersion, std::vector<std::string>> open_subtitle_project(
const std::string& filename) {
goos::Reader reader;
auto& proj = reader.read_from_file({filename}).as_pair()->cdr.as_pair()->car;
if (!proj.is_pair() || !proj.as_pair()->car.is_symbol() ||
proj.as_pair()->car.as_symbol()->name != "subtitle") {
throw std::runtime_error("invalid subtitle project");
}
std::unordered_map<GameTextVersion, std::vector<std::string>> inputs;
goos::for_each_in_list(proj.as_pair()->cdr, [&](const goos::Object& o) {
if (!o.is_pair()) {
throw std::runtime_error("invalid entry in subtitle project");
}
auto& ver = o.as_pair()->car.as_symbol()->name;
auto& in = o.as_pair()->cdr.as_pair()->car.as_string()->data;
inputs[s_text_ver_enum_map.at(ver)].push_back(in);
});
return inputs;
}
} // namespace
DgoTool::DgoTool() : Tool("dgo") {}
bool DgoTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
auto desc = parse_desc_file(task.input.at(0), m_reader);
build_dgo(desc);
return true;
}
std::vector<std::string> DgoTool::get_additional_dependencies(const ToolInput& task) {
std::vector<std::string> result;
auto desc = parse_desc_file(task.input.at(0), m_reader);
for (auto& x : desc.entries) {
result.push_back(fmt::format("out/obj/{}", x.file_name));
}
return result;
}
TpageDirTool::TpageDirTool() : Tool("tpage-dir") {}
bool TpageDirTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_dir_tpages(task.input.at(0));
return true;
}
CopyTool::CopyTool() : Tool("copy") {}
bool CopyTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
for (auto& out : task.output) {
std::filesystem::copy(std::filesystem::path(file_util::get_file_path({task.input.at(0)})),
std::filesystem::path(file_util::get_file_path({out})),
std::filesystem::copy_options::overwrite_existing);
}
return true;
}
GameCntTool::GameCntTool() : Tool("game-cnt") {}
bool GameCntTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_game_count(task.input.at(0));
return true;
}
TextTool::TextTool() : Tool("text") {}
bool TextTool::run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
compile_game_text(task.input.at(0));
return true;
}
GroupTool::GroupTool() : Tool("group") {}
bool GroupTool::run(const ToolInput&) {
return true;
}
SubtitleTool::SubtitleTool(Compiler* compiler) : Tool("subtitle"), m_compiler(compiler) {}
bool SubtitleTool::needs_run(const ToolInput& task) {
if (task.input.size() != 1) {
throw std::runtime_error(fmt::format("Invalid amount of inputs to {} tool", name()));
}
std::vector<std::string> deps;
for (auto& [ver, inputs] : open_subtitle_project(task.input.at(0))) {
for (auto& in : inputs) {
deps.push_back(in);
}
}
return Tool::needs_run({task.input, deps, task.output, task.arg});
}
bool SubtitleTool::run(const ToolInput& task) {
for (auto& [ver, in] : open_subtitle_project(task.input.at(0))) {
compile_game_subtitle(in, ver, m_compiler->subtitle_db());
}
return true;
}