mirror of
https://github.com/open-goal/jak-project
synced 2026-07-03 21:10:50 -04:00
cd68cb671e
Major change to how `deftype` shows up in our code: - the decompiler will no longer emit the `offset-assert`, `method-count-assert`, `size-assert` and `flag-assert` parameters. There are extremely few cases where having this in the decompiled code is helpful, as the types there come from `all-types` which already has those parameters. This also doesn't break type consistency because: - the asserts aren't compared. - the first step of the test uses `all-types`, which has the asserts, which will throw an error if they're bad. - the decompiler won't emit the `heap-base` parameter unless necessary now. - the decompiler will try its hardest to turn a fixed-offset field into an `overlay-at` field. It falls back to the old offset if all else fails. - `overlay-at` now supports field "dereferencing" to specify the offset that's within a field that's a structure, e.g.: ```lisp (deftype foobar (structure) ((vec vector :inline) (flags int32 :overlay-at (-> vec w)) ) ) ``` in this structure, the offset of `flags` will be 12 because that is the final offset of `vec`'s `w` field within this structure. - **removed ID from all method declarations.** IDs are only ever automatically assigned now. Fixes #3068. - added an `:overlay` parameter to method declarations, in order to declare a new method that goes on top of a previously-defined method. Syntax is `:overlay <method-name>`. Please do not ever use this. - added `state-methods` list parameter. This lets you quickly specify a list of states to be put in the method table. Same syntax as the `states` list parameter. The decompiler will try to put as many states in this as it can without messing with the method ID order. Also changes `defmethod` to make the first type definition (before the arguments) optional. The type can now be inferred from the first argument. Fixes #3093. --------- Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
176 lines
4.8 KiB
Common Lisp
176 lines
4.8 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: entity-h.gc
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;; name in dgo: entity-h
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;; dgos: GAME, ENGINE
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(defun-extern entity-by-name string entity)
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(defun-extern entity-by-type type entity-actor)
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(defun-extern entity-by-aid uint entity)
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(define-extern reset-actors (function symbol none))
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(define-extern *spawn-actors* symbol)
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;; TODO - for cam-start
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(define-extern reset-cameras (function none))
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(define-extern process-by-ename (function string process))
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(define-extern entity-birth-no-kill (function entity none))
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;; DECOMP BEGINS
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(define *generate-actor-vis* #f)
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(define *generate-actor-vis-start* #f)
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(define *generate-actor-vis-output* #f)
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(deftype entity-perm (structure)
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((user-object object 2)
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(user-uint64 uint64 :overlay-at (-> user-object 0))
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(user-float float 2 :overlay-at (-> user-object 0))
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(user-int32 int32 2 :overlay-at (-> user-object 0))
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(user-uint32 uint32 2 :overlay-at (-> user-object 0))
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(user-int16 int16 4 :overlay-at (-> user-object 0))
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(user-uint16 uint16 4 :overlay-at (-> user-object 0))
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(user-int8 int8 8 :overlay-at (-> user-object 0))
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(user-uint8 uint8 8 :overlay-at (-> user-object 0))
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(status entity-perm-status)
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(dummy uint8 1)
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(task game-task)
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(aid actor-id)
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(quad uint128 :overlay-at (-> user-object 0))
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)
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:pack-me
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(:methods
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(update-perm! (_type_ symbol entity-perm-status) _type_)
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)
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)
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(deftype entity-links (structure)
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((prev-link entity-links)
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(next-link entity-links)
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(entity entity)
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(process process)
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(level level)
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(vis-id int32)
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(trans vector :inline)
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(perm entity-perm :inline)
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(status uint16 :overlay-at (-> perm status))
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(aid actor-id :overlay-at (-> perm aid))
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(task game-task :overlay-at (-> perm task))
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)
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(:methods
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(birth? (_type_ vector) symbol)
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)
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)
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(deftype entity-perm-array (inline-array-class)
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((data entity-perm :inline :dynamic)
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)
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)
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(set! (-> entity-perm-array heap-base) (the-as uint 16))
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(deftype entity-links-array (inline-array-class)
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((data entity-links :inline :dynamic)
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)
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)
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(set! (-> entity-links-array heap-base) (the-as uint 64))
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(deftype entity (res-lump)
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((trans vector :inline)
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(aid uint32)
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)
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(:methods
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(birth! (_type_) _type_)
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(kill! (_type_) _type_)
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(add-to-level! (_type_ level-group level actor-id) none)
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(remove-from-level! (_type_ level-group) _type_)
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(get-level (_type_) level)
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)
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)
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(deftype entity-camera (entity)
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((connect connectable :inline)
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)
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)
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(deftype entity-ambient-data (structure)
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((user-object object 3)
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(function (function drawable-ambient vector none))
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(quad uint128 :overlay-at (-> user-object 0))
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(user-uint64 uint64 1 :overlay-at (-> user-object 0))
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(user-float float 3 :overlay-at (-> user-object 0))
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(user-int32 int32 3 :overlay-at (-> user-object 0))
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(user-uint32 uint32 3 :overlay-at (-> user-object 0))
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(user-int16 int16 6 :overlay-at (-> user-object 0))
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(user-uint16 uint16 6 :overlay-at (-> user-object 0))
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(user-int8 int8 12 :overlay-at (-> user-object 0))
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(user-uint8 uint8 12 :overlay-at (-> user-object 0))
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)
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)
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(deftype entity-ambient-data-array (inline-array-class)
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((data entity-ambient-data :inline :dynamic)
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)
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)
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(set! (-> entity-ambient-data-array heap-base) (the-as uint 16))
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(deftype entity-ambient (entity)
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((ambient-data entity-ambient-data :overlay-at extra)
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)
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(:methods
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(draw-debug (_type_) none)
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(birth-ambient! (_type_) none)
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)
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)
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(deftype entity-actor (entity)
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((nav-mesh nav-mesh)
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(etype type)
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(task game-task)
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(vis-id uint16)
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(vis-id-signed int16 :overlay-at vis-id)
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(quat quaternion :inline)
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)
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(:methods
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(next-actor (_type_) entity-actor)
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(prev-actor (_type_) entity-actor)
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(debug-print (_type_ symbol type) none)
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(set-or-clear-status! (_type_ entity-perm-status symbol) none)
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)
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)
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(deftype entity-info (basic)
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((ptype type)
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(package basic)
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(art-group pair)
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(pool basic)
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(heap-size int32)
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)
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)
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;; NOTE - this is a strange pattern...this symbol isn't defined until a later file 'navigate'
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;; But this seems to be setting the symbol to nothing if it's not found, but of course, our compiler freaks out
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(define-extern entity-nav-login (function entity-actor none))
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(if (zero? entity-nav-login)
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(set! entity-nav-login (the-as (function entity-actor none) nothing))
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)
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(deftype actor-bank (basic)
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((pause-dist float)
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(birth-dist float)
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(birth-max int32)
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)
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)
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(define *ACTOR-bank* (new 'static 'actor-bank :pause-dist (meters 50) :birth-dist (meters 220) :birth-max 10))
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