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d6f9af7a2016ad6115b6e0247388aa2e2f30a22e
jak-project/game/graphics
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Tyler Wilding d6f9af7a20 d/jak2: finish strip mine files (#2111)
The level crashes similarly to drill-platform though, unclear what is
the root cause of it.

Co-authored-by: water <awaterford111445@gmail.com>
2023-01-14 11:30:58 -05:00
..
opengl_renderer
d/jak2: finish strip mine files (#2111)
2023-01-14 11:30:58 -05:00
pipelines
some bug fixes (#2125)
2023-01-14 11:04:15 -05:00
texture
logs: replace every fmt::print with a lg call instead (#1368)
2022-10-01 11:58:36 -04:00
display.cpp
d/jak2: finish scene (#1971)
2022-10-15 17:43:02 -04:00
display.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.cpp
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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