mirror of
https://github.com/open-goal/jak-project
synced 2026-08-14 20:43:54 -04:00
7ce58f709f
* some jp support to fix some errors in the original game * music fade toggle * recognize `process-new` macros!! * strip casts in this macro * rename macro * fix cast typecheck * update source 1 * detect kernel stack case * less boilerplate * `manipy-spawn` special case * pretty printer improvements * revert dumb thing from earlier * use shell detection on `send-event` * fix some events * remove unused argument * detect `static-attack-info` and add `CondNoElse` to shell detect * better `attack-info` detect * support `process-spawn` in multi-lets * detect `rand-float-gen` pt 1 * detect as return value * detect in `countdown` and `dotimes` * oops this wasnt working * fancier `send-event`s * clang * update source!! * fix tests * fine jeez * uh okay * fix some accidental regressions * fix more regressions * regression fixes * fix big bug... * extra safety!
366 lines
14 KiB
Common Lisp
Vendored
Generated
366 lines
14 KiB
Common Lisp
Vendored
Generated
;;-*-Lisp-*-
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(in-package goal)
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(import "goal_src/import/darkvine-ag.gc")
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;; definition of type darkvine
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(deftype darkvine (process-drawable)
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((root-override collide-shape :offset 112)
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(speed float :offset-assert 176)
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(tip-index int8 :offset-assert 180)
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(dangerous symbol :offset-assert 184)
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(vulnerable symbol :offset-assert 188)
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(hit-player symbol :offset-assert 192)
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(touch-time time-frame :offset-assert 200)
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(player-attack-id int32 :offset-assert 208)
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)
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:heap-base #x70
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:method-count-assert 20
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:size-assert #xd4
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:flag-assert #x14007000d4
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(:states
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(darkvine-die symbol)
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darkvine-idle
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darkvine-retreat
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)
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)
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;; definition for method 3 of type darkvine
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(defmethod inspect darkvine ((obj darkvine))
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(let ((t9-0 (method-of-type process-drawable inspect)))
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(t9-0 obj)
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)
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(format #t "~T~Tspeed: ~f~%" (-> obj speed))
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(format #t "~T~Ttip-index: ~D~%" (-> obj tip-index))
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(format #t "~T~Tdangerous: ~A~%" (-> obj dangerous))
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(format #t "~T~Tvulnerable: ~A~%" (-> obj vulnerable))
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(format #t "~T~Thit-player: ~A~%" (-> obj hit-player))
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(format #t "~T~Ttouch-time: ~D~%" (-> obj touch-time))
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(format #t "~T~Tplayer-attack-id: ~D~%" (-> obj player-attack-id))
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obj
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)
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;; definition for method 12 of type darkvine
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(defmethod run-logic? darkvine ((obj darkvine))
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(or (zero? (logand (-> obj mask) (process-mask actor-pause)))
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(or (and (nonzero? (-> obj draw))
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(logtest? (-> obj draw status) (draw-status was-drawn))
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(>= (+ (-> *ACTOR-bank* pause-dist) (-> obj root-override pause-adjust-distance))
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(vector-vector-distance (-> obj root-override trans) (math-camera-pos))
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)
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)
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(and (nonzero? (-> obj skel)) (!= (-> obj skel root-channel 0) (-> obj skel channel)))
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(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) (draw-status no-skeleton-update)))
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)
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)
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)
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;; failed to figure out what this is:
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(defskelgroup *darkvine-sg* darkvine darkvine-lod0-jg darkvine-idle-ja
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((darkvine-lod0-mg (meters 20)) (darkvine-lod1-mg (meters 999999)))
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:bounds (static-spherem 0 2 0 3.5)
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)
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;; failed to figure out what this is:
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(defpartgroup group-darkvine-puffs
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:id 175
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:duration 150
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:flags (use-local-clock)
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:bounds (static-bspherem 0 2 0 3)
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:parts ((sp-item 800) (sp-item 801) (sp-item 802))
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)
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;; failed to figure out what this is:
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(defpart 800
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x19 :page #x2))
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(sp-flt spt-num 0.8)
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(sp-rnd-flt spt-x (meters 0) (meters 0.5) 1.0)
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(sp-rnd-flt spt-scale-x (meters 1) (meters 1) 1.0)
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(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
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(sp-copy-from-other spt-scale-y -4)
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(sp-rnd-flt spt-r 30.0 20.0 1.0)
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(sp-rnd-flt spt-g 25.0 10.0 1.0)
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(sp-rnd-flt spt-b 10.0 5.0 1.0)
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(sp-rnd-flt spt-a 0.0 32.0 1.0)
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(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
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(sp-flt spt-vel-y (meters 0.013333334))
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(sp-rnd-int-flt spt-rotvel-z (degrees -0.3) 1 109.22667)
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(sp-flt spt-fade-a 0.1882353)
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(sp-flt spt-accel-y -2.048)
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(sp-int spt-timer 255)
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(sp-cpuinfo-flags bit2 bit12)
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(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
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)
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)
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;; failed to figure out what this is:
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(defpart 802
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x1d :page #x2))
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(sp-flt spt-num 0.25)
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(sp-rnd-flt spt-x (meters 0) (meters 0.6) 1.0)
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(sp-rnd-flt spt-scale-x (meters 0.025) (meters 0.2) 1.0)
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(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
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(sp-copy-from-other spt-scale-y -4)
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(sp-rnd-flt spt-r 45.0 45.0 1.0)
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(sp-rnd-flt spt-g 45.0 10.0 1.0)
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(sp-rnd-flt spt-b 20.0 6.0 1.0)
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(sp-flt spt-a 96.0)
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(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
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(sp-rnd-flt spt-vel-y (meters 0.013333334) (meters 0.013333334) 1.0)
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(sp-rnd-int-flt spt-rotvel-z (degrees -0.3) 1 109.22667)
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(sp-flt spt-accel-y -2.7306666)
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(sp-int spt-timer 375)
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(sp-cpuinfo-flags bit2 bit12)
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(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
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)
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)
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;; failed to figure out what this is:
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(defpart 801
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:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x17 :page #x2))
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(sp-flt spt-num 0.5)
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(sp-rnd-flt spt-x (meters 0) (meters 0.6) 1.0)
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(sp-rnd-flt spt-scale-x (meters 0.3) (meters 0.4) 1.0)
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(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
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(sp-rnd-flt spt-scale-y (meters 0.1) (meters 0.1) 1.0)
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(sp-rnd-flt spt-r 10.0 6.0 1.0)
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(sp-rnd-flt spt-g 40.0 90.0 1.0)
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(sp-rnd-flt spt-b 10.0 6.0 1.0)
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(sp-flt spt-a 96.0)
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(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
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(sp-rnd-flt spt-vel-y (meters 0.01) (meters 0.013333334) 1.0)
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(sp-rnd-int-flt spt-rotvel-z (degrees -1.2) 1 436.90668)
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(sp-flt spt-accel-y -1.3653333)
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(sp-int spt-timer 600)
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(sp-cpuinfo-flags bit2 bit12)
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(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
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)
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)
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;; definition for function darkvine-event-handler
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;; INFO: Return type mismatch none vs object.
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;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 50]
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;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 52]
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(defbehavior darkvine-event-handler darkvine ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
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(let ((v1-0 arg2))
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(the-as object (cond
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((= v1-0 'touch)
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(do-push-aways! (-> self root-override))
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(when (-> self dangerous)
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(if (send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info))
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(set-collide-offense (-> self root-override) 2 (collide-offense no-offense))
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)
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)
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)
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((= v1-0 'attack)
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(let ((v1-10 (-> arg3 param 2)))
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(cond
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((!= v1-10 (-> self player-attack-id))
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(set! (-> self player-attack-id) (the-as int v1-10))
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(when (-> self vulnerable)
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(do-push-aways! (-> self root-override))
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(go darkvine-retreat)
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)
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)
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(else
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'push
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)
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)
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)
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)
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)
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)
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)
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)
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;; failed to figure out what this is:
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(defstate darkvine-idle (darkvine)
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:event darkvine-event-handler
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:code (behavior ()
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(set! (-> self dangerous) #t)
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(set! (-> self vulnerable) #t)
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(let ((f30-0 0.0))
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(loop
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(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
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(go darkvine-die #f)
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)
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(ja-no-eval :group! darkvine-idle-ja :num! (seek! max (-> self speed)) :frame-num 0.0)
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(until (ja-done? 0)
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(if (and (>= (ja-aframe-num 0) 120.0) (>= 180.0 (ja-aframe-num 0)))
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(seek-toward-yaw-angle! (-> self root-override) f30-0 32768.0 (seconds 0.5))
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)
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(suspend)
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(ja :num! (seek! max (-> self speed)))
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)
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(set! f30-0 (if (rand-vu-percent? 0.5)
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(+ 16384.0 f30-0)
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(+ -16384.0 f30-0)
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)
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)
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)
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)
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(none)
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)
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:post (behavior ()
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(when (and (-> self hit-player)
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(or (not *target*) (>= (- (-> *display* base-frame-counter) (-> self touch-time)) (seconds 0.05)))
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)
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(set-collide-offense (-> self root-override) 2 (collide-offense indestructible))
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(set! (-> self hit-player) #f)
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)
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(transform-post)
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(if *target*
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(look-at-enemy!
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(-> *target* neck)
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(vector<-cspace! (new 'stack-no-clear 'vector) (-> self node-list data (-> self tip-index)))
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'nothing
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self
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)
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)
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(none)
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)
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)
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;; failed to figure out what this is:
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(defstate darkvine-retreat (darkvine)
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:event darkvine-event-handler
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:code (behavior ()
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(set! (-> self state-time) (-> *display* base-frame-counter))
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(set! (-> self dangerous) #f)
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(set! (-> self vulnerable) #f)
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(logclear! (-> self mask) (process-mask actor-pause))
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(ja-channel-push! 1 (seconds 0.15))
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(ja-no-eval :group! darkvine-retreat-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(sp-launch-particles-var
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*sp-particle-system-2d*
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(-> *part-id-table* 800)
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(-> self root-override trans)
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(the-as sparticle-launch-state #f)
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(the-as sparticle-launch-control #f)
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1.0
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)
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(suspend)
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(ja :num! (seek!))
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)
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(ja-channel-set! 0)
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(let ((gp-0 (-> *display* base-frame-counter)))
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(until (>= (- (-> *display* base-frame-counter) gp-0) (seconds 2))
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(suspend)
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)
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)
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(process-spawn
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part-tracker
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:init part-tracker-init
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(-> *part-group-id-table* 175)
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-1
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#f
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#f
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#f
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(-> self root-override trans)
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:to *entity-pool*
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)
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(let ((gp-2 (-> *display* base-frame-counter)))
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(until (>= (- (-> *display* base-frame-counter) gp-2) (seconds 0.5))
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(suspend)
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)
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)
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(set! (-> self dangerous) #t)
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(logior! (-> self mask) (process-mask actor-pause))
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(ja-channel-set! 1)
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(ja-no-eval :group! darkvine-pushup-ja :num! (seek!) :frame-num 0.0)
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(until (ja-done? 0)
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(suspend)
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(ja :num! (seek!))
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)
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(go darkvine-idle)
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(none)
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)
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:post (-> darkvine-idle post)
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)
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;; failed to figure out what this is:
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(defstate darkvine-die (darkvine)
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:code (behavior ((arg0 symbol))
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(logclear! (-> self mask) (process-mask actor-pause))
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(if arg0
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(ja-channel-set! 1)
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(ja-channel-push! 1 (seconds 0.5))
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)
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(clear-collide-with-as (-> self root-override))
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(ja :group! darkvine-dead-ja :num! min)
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(while (!= (-> self skel root-channel 0) (-> self skel channel))
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(suspend)
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)
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(logior! (-> self mask) (process-mask sleep))
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(anim-loop)
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(none)
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)
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:post (-> darkvine-idle post)
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)
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;; definition for method 11 of type darkvine
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;; INFO: Return type mismatch object vs none.
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(defmethod init-from-entity! darkvine ((obj darkvine) (arg0 entity-actor))
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(set! (-> obj mask) (logior (process-mask enemy) (-> obj mask)))
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(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
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(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 4) 0)))
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(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action ca-10 ca-11))
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(set-vector! (-> s3-0 local-sphere) 0.0 8192.0 0.0 16384.0)
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(set-root-prim! s4-0 s3-0)
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(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-0 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-0 collide-with) (collide-kind target))
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(set! (-> s2-0 prim-core action) (collide-action solid ca-10 ca-11))
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(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-0 transform-index) 5)
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(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 3276.8)
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(append-prim s3-0 s2-0)
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)
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(let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-1 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-1 collide-with) (collide-kind target))
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(set! (-> s2-1 prim-core action) (collide-action solid ca-10 ca-11))
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(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-1 transform-index) 6)
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(set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 2867.2)
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(append-prim s3-0 s2-1)
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)
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(let ((s2-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-2 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-2 collide-with) (collide-kind target))
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(set! (-> s2-2 prim-core action) (collide-action solid ca-10 ca-11))
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(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-2 transform-index) 7)
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(set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 2457.6)
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(append-prim s3-0 s2-2)
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)
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(let ((s2-3 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
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(set! (-> s2-3 prim-core collide-as) (collide-kind enemy))
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(set! (-> s2-3 collide-with) (collide-kind target))
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(set! (-> s2-3 prim-core action) (collide-action solid ca-10 ca-11))
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(set! (-> s2-3 prim-core offense) (collide-offense indestructible))
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(set! (-> s2-3 transform-index) 8)
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(set-vector! (-> s2-3 local-sphere) 0.0 0.0 0.0 2048.0)
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(append-prim s3-0 s2-3)
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)
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)
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(set! (-> s4-0 nav-radius) 2048.0)
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(backup-collide-with-as s4-0)
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(set! (-> obj root-override) s4-0)
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)
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(set! (-> obj tip-index) 8)
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(process-drawable-from-entity! obj arg0)
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(initialize-skeleton obj *darkvine-sg* '())
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(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
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(set! (-> obj hit-player) #f)
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(set! (-> obj speed) (rand-vu-float-range 0.95 1.05))
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(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
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(go darkvine-die #t)
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)
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(go darkvine-idle)
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(none)
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)
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