Files
jak-project/test/decompiler/reference/levels/jungle/darkvine_REF.gc
T
ManDude 7ce58f709f process-spawn + pretty printer improvements (#1428)
* some jp support to fix some errors in the original game

* music fade toggle

* recognize `process-new` macros!!

* strip casts in this macro

* rename macro

* fix cast typecheck

* update source 1

* detect kernel stack case

* less boilerplate

* `manipy-spawn` special case

* pretty printer improvements

* revert dumb thing from earlier

* use shell detection on `send-event`

* fix some events

* remove unused argument

* detect `static-attack-info` and add `CondNoElse` to shell detect

* better `attack-info` detect

* support `process-spawn` in multi-lets

* detect `rand-float-gen` pt 1

* detect as return value

* detect in `countdown` and  `dotimes`

* oops this wasnt working

* fancier `send-event`s

* clang

* update source!!

* fix tests

* fine jeez

* uh okay

* fix some accidental regressions

* fix more regressions

* regression fixes

* fix big bug...

* extra safety!
2022-06-10 02:18:08 +01:00

366 lines
14 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
(import "goal_src/import/darkvine-ag.gc")
;; definition of type darkvine
(deftype darkvine (process-drawable)
((root-override collide-shape :offset 112)
(speed float :offset-assert 176)
(tip-index int8 :offset-assert 180)
(dangerous symbol :offset-assert 184)
(vulnerable symbol :offset-assert 188)
(hit-player symbol :offset-assert 192)
(touch-time time-frame :offset-assert 200)
(player-attack-id int32 :offset-assert 208)
)
:heap-base #x70
:method-count-assert 20
:size-assert #xd4
:flag-assert #x14007000d4
(:states
(darkvine-die symbol)
darkvine-idle
darkvine-retreat
)
)
;; definition for method 3 of type darkvine
(defmethod inspect darkvine ((obj darkvine))
(let ((t9-0 (method-of-type process-drawable inspect)))
(t9-0 obj)
)
(format #t "~T~Tspeed: ~f~%" (-> obj speed))
(format #t "~T~Ttip-index: ~D~%" (-> obj tip-index))
(format #t "~T~Tdangerous: ~A~%" (-> obj dangerous))
(format #t "~T~Tvulnerable: ~A~%" (-> obj vulnerable))
(format #t "~T~Thit-player: ~A~%" (-> obj hit-player))
(format #t "~T~Ttouch-time: ~D~%" (-> obj touch-time))
(format #t "~T~Tplayer-attack-id: ~D~%" (-> obj player-attack-id))
obj
)
;; definition for method 12 of type darkvine
(defmethod run-logic? darkvine ((obj darkvine))
(or (zero? (logand (-> obj mask) (process-mask actor-pause)))
(or (and (nonzero? (-> obj draw))
(logtest? (-> obj draw status) (draw-status was-drawn))
(>= (+ (-> *ACTOR-bank* pause-dist) (-> obj root-override pause-adjust-distance))
(vector-vector-distance (-> obj root-override trans) (math-camera-pos))
)
)
(and (nonzero? (-> obj skel)) (!= (-> obj skel root-channel 0) (-> obj skel channel)))
(and (nonzero? (-> obj draw)) (logtest? (-> obj draw status) (draw-status no-skeleton-update)))
)
)
)
;; failed to figure out what this is:
(defskelgroup *darkvine-sg* darkvine darkvine-lod0-jg darkvine-idle-ja
((darkvine-lod0-mg (meters 20)) (darkvine-lod1-mg (meters 999999)))
:bounds (static-spherem 0 2 0 3.5)
)
;; failed to figure out what this is:
(defpartgroup group-darkvine-puffs
:id 175
:duration 150
:flags (use-local-clock)
:bounds (static-bspherem 0 2 0 3)
:parts ((sp-item 800) (sp-item 801) (sp-item 802))
)
;; failed to figure out what this is:
(defpart 800
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x19 :page #x2))
(sp-flt spt-num 0.8)
(sp-rnd-flt spt-x (meters 0) (meters 0.5) 1.0)
(sp-rnd-flt spt-scale-x (meters 1) (meters 1) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 30.0 20.0 1.0)
(sp-rnd-flt spt-g 25.0 10.0 1.0)
(sp-rnd-flt spt-b 10.0 5.0 1.0)
(sp-rnd-flt spt-a 0.0 32.0 1.0)
(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
(sp-flt spt-vel-y (meters 0.013333334))
(sp-rnd-int-flt spt-rotvel-z (degrees -0.3) 1 109.22667)
(sp-flt spt-fade-a 0.1882353)
(sp-flt spt-accel-y -2.048)
(sp-int spt-timer 255)
(sp-cpuinfo-flags bit2 bit12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
;; failed to figure out what this is:
(defpart 802
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x1d :page #x2))
(sp-flt spt-num 0.25)
(sp-rnd-flt spt-x (meters 0) (meters 0.6) 1.0)
(sp-rnd-flt spt-scale-x (meters 0.025) (meters 0.2) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-copy-from-other spt-scale-y -4)
(sp-rnd-flt spt-r 45.0 45.0 1.0)
(sp-rnd-flt spt-g 45.0 10.0 1.0)
(sp-rnd-flt spt-b 20.0 6.0 1.0)
(sp-flt spt-a 96.0)
(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
(sp-rnd-flt spt-vel-y (meters 0.013333334) (meters 0.013333334) 1.0)
(sp-rnd-int-flt spt-rotvel-z (degrees -0.3) 1 109.22667)
(sp-flt spt-accel-y -2.7306666)
(sp-int spt-timer 375)
(sp-cpuinfo-flags bit2 bit12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
;; failed to figure out what this is:
(defpart 801
:init-specs ((sp-tex spt-texture (new 'static 'texture-id :index #x17 :page #x2))
(sp-flt spt-num 0.5)
(sp-rnd-flt spt-x (meters 0) (meters 0.6) 1.0)
(sp-rnd-flt spt-scale-x (meters 0.3) (meters 0.4) 1.0)
(sp-rnd-flt spt-rot-z (degrees 0.0) (degrees 360.0) 1.0)
(sp-rnd-flt spt-scale-y (meters 0.1) (meters 0.1) 1.0)
(sp-rnd-flt spt-r 10.0 6.0 1.0)
(sp-rnd-flt spt-g 40.0 90.0 1.0)
(sp-rnd-flt spt-b 10.0 6.0 1.0)
(sp-flt spt-a 96.0)
(sp-rnd-flt spt-vel-x (meters 0.0016666667) (meters 0.0033333334) 1.0)
(sp-rnd-flt spt-vel-y (meters 0.01) (meters 0.013333334) 1.0)
(sp-rnd-int-flt spt-rotvel-z (degrees -1.2) 1 436.90668)
(sp-flt spt-accel-y -1.3653333)
(sp-int spt-timer 600)
(sp-cpuinfo-flags bit2 bit12)
(sp-rnd-flt spt-rotate-y (degrees 0.0) (degrees 360.0) 1.0)
)
)
;; definition for function darkvine-event-handler
;; INFO: Return type mismatch none vs object.
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 50]
;; WARN: rewrite_to_get_var got a none typed variable. Is there unreachable code? [OP: 52]
(defbehavior darkvine-event-handler darkvine ((arg0 process) (arg1 int) (arg2 symbol) (arg3 event-message-block))
(let ((v1-0 arg2))
(the-as object (cond
((= v1-0 'touch)
(do-push-aways! (-> self root-override))
(when (-> self dangerous)
(if (send-event arg0 'attack (-> arg3 param 0) (new 'static 'attack-info))
(set-collide-offense (-> self root-override) 2 (collide-offense no-offense))
)
)
)
((= v1-0 'attack)
(let ((v1-10 (-> arg3 param 2)))
(cond
((!= v1-10 (-> self player-attack-id))
(set! (-> self player-attack-id) (the-as int v1-10))
(when (-> self vulnerable)
(do-push-aways! (-> self root-override))
(go darkvine-retreat)
)
)
(else
'push
)
)
)
)
)
)
)
)
;; failed to figure out what this is:
(defstate darkvine-idle (darkvine)
:event darkvine-event-handler
:code (behavior ()
(set! (-> self dangerous) #t)
(set! (-> self vulnerable) #t)
(let ((f30-0 0.0))
(loop
(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
(go darkvine-die #f)
)
(ja-no-eval :group! darkvine-idle-ja :num! (seek! max (-> self speed)) :frame-num 0.0)
(until (ja-done? 0)
(if (and (>= (ja-aframe-num 0) 120.0) (>= 180.0 (ja-aframe-num 0)))
(seek-toward-yaw-angle! (-> self root-override) f30-0 32768.0 (seconds 0.5))
)
(suspend)
(ja :num! (seek! max (-> self speed)))
)
(set! f30-0 (if (rand-vu-percent? 0.5)
(+ 16384.0 f30-0)
(+ -16384.0 f30-0)
)
)
)
)
(none)
)
:post (behavior ()
(when (and (-> self hit-player)
(or (not *target*) (>= (- (-> *display* base-frame-counter) (-> self touch-time)) (seconds 0.05)))
)
(set-collide-offense (-> self root-override) 2 (collide-offense indestructible))
(set! (-> self hit-player) #f)
)
(transform-post)
(if *target*
(look-at-enemy!
(-> *target* neck)
(vector<-cspace! (new 'stack-no-clear 'vector) (-> self node-list data (-> self tip-index)))
'nothing
self
)
)
(none)
)
)
;; failed to figure out what this is:
(defstate darkvine-retreat (darkvine)
:event darkvine-event-handler
:code (behavior ()
(set! (-> self state-time) (-> *display* base-frame-counter))
(set! (-> self dangerous) #f)
(set! (-> self vulnerable) #f)
(logclear! (-> self mask) (process-mask actor-pause))
(ja-channel-push! 1 (seconds 0.15))
(ja-no-eval :group! darkvine-retreat-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(sp-launch-particles-var
*sp-particle-system-2d*
(-> *part-id-table* 800)
(-> self root-override trans)
(the-as sparticle-launch-state #f)
(the-as sparticle-launch-control #f)
1.0
)
(suspend)
(ja :num! (seek!))
)
(ja-channel-set! 0)
(let ((gp-0 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) gp-0) (seconds 2))
(suspend)
)
)
(process-spawn
part-tracker
:init part-tracker-init
(-> *part-group-id-table* 175)
-1
#f
#f
#f
(-> self root-override trans)
:to *entity-pool*
)
(let ((gp-2 (-> *display* base-frame-counter)))
(until (>= (- (-> *display* base-frame-counter) gp-2) (seconds 0.5))
(suspend)
)
)
(set! (-> self dangerous) #t)
(logior! (-> self mask) (process-mask actor-pause))
(ja-channel-set! 1)
(ja-no-eval :group! darkvine-pushup-ja :num! (seek!) :frame-num 0.0)
(until (ja-done? 0)
(suspend)
(ja :num! (seek!))
)
(go darkvine-idle)
(none)
)
:post (-> darkvine-idle post)
)
;; failed to figure out what this is:
(defstate darkvine-die (darkvine)
:code (behavior ((arg0 symbol))
(logclear! (-> self mask) (process-mask actor-pause))
(if arg0
(ja-channel-set! 1)
(ja-channel-push! 1 (seconds 0.5))
)
(clear-collide-with-as (-> self root-override))
(ja :group! darkvine-dead-ja :num! min)
(while (!= (-> self skel root-channel 0) (-> self skel channel))
(suspend)
)
(logior! (-> self mask) (process-mask sleep))
(anim-loop)
(none)
)
:post (-> darkvine-idle post)
)
;; definition for method 11 of type darkvine
;; INFO: Return type mismatch object vs none.
(defmethod init-from-entity! darkvine ((obj darkvine) (arg0 entity-actor))
(set! (-> obj mask) (logior (process-mask enemy) (-> obj mask)))
(let ((s4-0 (new 'process 'collide-shape obj (collide-list-enum hit-by-player))))
(let ((s3-0 (new 'process 'collide-shape-prim-group s4-0 (the-as uint 4) 0)))
(set! (-> s3-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s3-0 collide-with) (collide-kind target))
(set! (-> s3-0 prim-core action) (collide-action ca-10 ca-11))
(set-vector! (-> s3-0 local-sphere) 0.0 8192.0 0.0 16384.0)
(set-root-prim! s4-0 s3-0)
(let ((s2-0 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-0 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-0 collide-with) (collide-kind target))
(set! (-> s2-0 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-0 prim-core offense) (collide-offense indestructible))
(set! (-> s2-0 transform-index) 5)
(set-vector! (-> s2-0 local-sphere) 0.0 0.0 0.0 3276.8)
(append-prim s3-0 s2-0)
)
(let ((s2-1 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-1 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-1 collide-with) (collide-kind target))
(set! (-> s2-1 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-1 prim-core offense) (collide-offense indestructible))
(set! (-> s2-1 transform-index) 6)
(set-vector! (-> s2-1 local-sphere) 0.0 0.0 0.0 2867.2)
(append-prim s3-0 s2-1)
)
(let ((s2-2 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-2 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-2 collide-with) (collide-kind target))
(set! (-> s2-2 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-2 prim-core offense) (collide-offense indestructible))
(set! (-> s2-2 transform-index) 7)
(set-vector! (-> s2-2 local-sphere) 0.0 0.0 0.0 2457.6)
(append-prim s3-0 s2-2)
)
(let ((s2-3 (new 'process 'collide-shape-prim-sphere s4-0 (the-as uint 2))))
(set! (-> s2-3 prim-core collide-as) (collide-kind enemy))
(set! (-> s2-3 collide-with) (collide-kind target))
(set! (-> s2-3 prim-core action) (collide-action solid ca-10 ca-11))
(set! (-> s2-3 prim-core offense) (collide-offense indestructible))
(set! (-> s2-3 transform-index) 8)
(set-vector! (-> s2-3 local-sphere) 0.0 0.0 0.0 2048.0)
(append-prim s3-0 s2-3)
)
)
(set! (-> s4-0 nav-radius) 2048.0)
(backup-collide-with-as s4-0)
(set! (-> obj root-override) s4-0)
)
(set! (-> obj tip-index) 8)
(process-drawable-from-entity! obj arg0)
(initialize-skeleton obj *darkvine-sg* '())
(nav-mesh-connect obj (-> obj root-override) (the-as nav-control #f))
(set! (-> obj hit-player) #f)
(set! (-> obj speed) (rand-vu-float-range 0.95 1.05))
(if (logtest? (get-reminder (get-task-control (game-task jungle-plant)) 0) 1)
(go darkvine-die #t)
)
(go darkvine-idle)
(none)
)