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d82b6209b6
Fixes issue with not handling texture flipping flags in sprite renderer (new jak 3 feature). As far as I can tell, there is no visible difference because the textures that use this flag are symmetric. Fix issue with not adding an `and` with `0xf` on the offset into the xy table. This is added only in jak 3, where `vi07`'s upper bits are sometimes nonzero, but doesn't hurt to have in all three games. ``` iaddi vi09, vi00, 0xf | nop iand vi07, vi07, vi09 | nop ```  Fix issue with inf/nan causing the tentacle to not appear:  --------- Co-authored-by: water111 <awaterford1111445@gmail.com>