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mirror of https://github.com/open-goal/jak-project synced 2026-06-03 10:32:08 -04:00
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d9beb143b0d15d30210ba172a4d47a7589d98103
jak-project/test/decompiler/reference/jak2/engine/physics
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water111 7d7625f4f8 [jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
..
chain-physics_REF.gc
[decompiler] recognize jak 2 vector-float*!, fix some vector inline casting bugs (#1926)
2022-09-26 20:57:44 -04:00
chain-physics-h_REF.gc
[decomp2] joint-mod, chain-physics, loader (#1816)
2022-09-02 18:13:38 -04:00
dynamics-h_REF.gc
d/jak2: finish mood-funcs | mood-funcs2 | almost all of mood and airlock (#1842)
2022-09-06 20:35:00 -04:00
gravity-h_REF.gc
[decomp] Decompile first batch of files in engine (#1787)
2022-08-24 00:29:51 -04:00
rigid-body_REF.gc
[jak2] workaround for cutscene playing (#2131)
2023-01-16 13:37:29 -05:00
rigid-body-h_REF.gc
d/jak2: first pass at decompiling the core vehicle/traffic code (#2058)
2023-01-14 12:01:33 -05:00
trajectory_REF.gc
W/nav debugging (#2077)
2023-01-01 12:11:18 -05:00
trajectory-h_REF.gc
decomp: finish target-[util|darkjak|swim|gun] | water | water-anim | crates | dark-eco-pool, fix skelgroup detection, add failed store/load warnings and clean up jak 3 config (#1958)
2022-10-14 19:35:57 -04:00
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