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mirror of https://github.com/open-goal/jak-project synced 2026-06-09 12:46:43 -04:00
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jak-project/goal_src/jak2
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ManDude 217a979048 [decompiler] jak 2 cutscene file support (#2390)
fixes #2332 

also fills out the japanese character set
2023-03-22 21:31:13 +00:00
..
build
d/jak2: decomp a bunch of files related to the beginning of the game (#2043)
2022-12-01 21:26:49 -05:00
characters
jak2: focus-test? macro, fix (zero? (logand ...)) -> (not (logtest? ...)) detection (#2321)
2023-03-14 22:57:31 -04:00
dgos
port pckernel to Jak 2 (#2248)
2023-02-25 10:19:32 -05:00
engine
[decompiler] jak 2 cutscene file support (#2390)
2023-03-22 21:31:13 +00:00
examples
docs: fix method docstrings and grab @file comment blocks to use as a file description (#2289)
2023-02-27 18:58:01 -05:00
kernel
[jak2] script-eval macro (#2315)
2023-03-11 10:45:16 -05:00
levels
[decompiler] jak 2 cutscene file support (#2390)
2023-03-22 21:31:13 +00:00
lib
port pckernel to Jak 2 (#2248)
2023-02-25 10:19:32 -05:00
pc
[decompiler] jak 2 cutscene file support (#2390)
2023-03-22 21:31:13 +00:00
tools
d/jak2: cleanup more of editable and editable-player (#2029)
2022-11-19 23:28:20 -05:00
compiler-setup.gc
[goalc] compile/run code for jak2 ckernel, set up dummy KERNEL.CGO (#1625)
2022-07-08 19:23:49 -04:00
game.gp
[jak2] double load dgo workaround (#2331)
2023-03-19 20:30:23 +00:00
kernel-defs.gc
[jak 2] fix texture lookup problem (#2373)
2023-03-21 19:41:14 -04:00
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