Files
jak-project/game/overlord/jak2/iso_api.h
T
Tyler Wilding 5e987cc0e2 jak2: overlord rework (#2544)
Fixes #2545
Fixes #2546
Fixes #2547
Fixes #2548
Fixes #2549
Fixes #2550
Fixes #2551
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Fixes #2567
Fixes #2566
Fixes #2568
Fixes #2569
Fixes #2570
Fixes #2522
Fixes #2571

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Co-authored-by: water <awaterford111445@gmail.com>
Co-authored-by: Hat Kid <6624576+Hat-Kid@users.noreply.github.com>
Co-authored-by: ManDude <7569514+ManDude@users.noreply.github.com>
2023-04-29 16:13:57 -04:00

18 lines
634 B
C++

#pragma once
#include "common/common_types.h"
struct SoundBank;
struct FileRecord;
namespace jak2 {
struct VagStrListNode;
void SetVAGStreamPitch(int param_1, int param_2);
void SetDialogVolume(int param_1);
void LoadSoundBank(char* param_1, SoundBank* param_2);
void UnLoadMusic(s32* param_1);
void LoadMusic(char* param_1, s32* param_2);
void QueueVAGStream(VagStrListNode* param_1);
int LoadISOFileToEE(FileRecord* param_1, uint32_t param_2, int param_3);
int LoadISOFileToIOP(FileRecord* fr, uint8_t* addr, int len);
int LoadISOFileChunkToEE(FileRecord* param_1, uint32_t param_2, int param_3, int param_4);
} // namespace jak2