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e0be847b8a41af44e94aed37fdace3344e4fa8a8
jak-project/decompiler/level_extractor
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water111 f8b00ea358 [graphics] use multidraws in tie/tfrag/shrub (#1269)
2022-04-01 19:35:23 -04:00
..
BspHeader.cpp
[graphics] shrub (#1261)
2022-03-29 21:38:48 -04:00
BspHeader.h
[graphics] First part of shrub extraction (#1258)
2022-03-28 18:14:25 -04:00
extract_level.cpp
[graphics] shrub (#1261)
2022-03-29 21:38:48 -04:00
extract_level.h
[graphics] Rewrite of texture system (#1212)
2022-03-02 20:01:37 -05:00
extract_shrub.cpp
[graphics] use multidraws in tie/tfrag/shrub (#1269)
2022-04-01 19:35:23 -04:00
extract_shrub.h
[graphics] First part of shrub extraction (#1258)
2022-03-28 18:14:25 -04:00
extract_tfrag.cpp
[graphics] use multidraws in tie/tfrag/shrub (#1269)
2022-04-01 19:35:23 -04:00
extract_tfrag.h
add vis data to tie/tfrag and better framelimiting/lag (#1100)
2022-01-20 00:22:03 -05:00
extract_tie.cpp
[graphics] use multidraws in tie/tfrag/shrub (#1269)
2022-04-01 19:35:23 -04:00
extract_tie.h
[runtime] pckernel implementation (#1032)
2021-12-30 18:48:37 -05:00
notes.txt
[graphics] tfrag3 renderer (#978)
2021-12-04 12:33:18 -05:00
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