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mirror of https://github.com/open-goal/jak-project synced 2026-06-17 07:08:17 -04:00
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e16e01fdbc21cb64bdf03bb8b0331e06ae641366
jak-project/game/graphics
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water 45bf882a47 tfrag stuff
2024-03-31 11:10:04 -04:00
..
opengl_renderer
tfrag stuff
2024-03-31 11:10:04 -04:00
pipelines
[jak3] Work on getting the game loop running
2024-03-30 16:06:19 -04:00
texture
[jak3] Work on getting the game loop running
2024-03-30 16:06:19 -04:00
display.cpp
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
display.h
game: Migrate from GLFW to SDL2 & attempt to rewrite / simplify display and input code (#2397)
2023-06-04 15:34:37 -04:00
gfx_test.cpp
Make Jak1 playable on macOS (intel) (#2811)
2023-07-08 11:53:43 -04:00
gfx_test.h
game: Improve OpenGL version detection and make requirement errors more obvious to the user (#2787)
2023-06-30 21:05:58 -04:00
gfx.cpp
tracing: add some more startup related events and a new --profile-until-event flag (#3385)
2024-02-23 14:44:17 -05:00
gfx.h
[jak2] fully implement collide mesh renderer (#3010)
2023-09-22 15:50:16 +01:00
jak2_texture_remap.cpp
[jak2] Add static textures for the progress menu (#2838)
2023-07-23 12:35:59 -04:00
jak2_texture_remap.h
[jak 2] fix texture lookup problem (#2373)
2023-03-21 19:41:14 -04:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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