mirror of
https://github.com/open-goal/jak-project
synced 2026-05-24 07:11:15 -04:00
e2ea57ea58
Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system
29 lines
805 B
C++
29 lines
805 B
C++
/*!
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* @file main.cpp
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* Main for the game. Launches the runtime.
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*/
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#include <cstdio>
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#include "runtime.h"
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#include "common/versions.h"
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#include "third-party/spdlog/include/spdlog/spdlog.h"
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#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
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int main(int argc, char** argv) {
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while (true) {
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spdlog::set_level(spdlog::level::debug);
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spdlog::info("spdlog initialized");
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spdlog::debug("This is a debug-only message");
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// run the runtime in a loop so we can reset the game and have it restart cleanly
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//printf("gk %d.%d\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
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spdlog::debug("gk {}.{} OK!\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
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if (exec_runtime(argc, argv) == 2) {
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return 0;
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}
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}
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return 0;
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}
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