Files
jak-project/game/main.cpp
T
Shay e2ea57ea58 Replace printf logging with spdlog equivalent
Preserve previous printfs in comments for now. Spdlog needs to be configured to be thread-safe. Few additional printfs to convert later. No changes have been made to GOAL's internal printing system
2020-10-01 16:08:23 -06:00

29 lines
805 B
C++

/*!
* @file main.cpp
* Main for the game. Launches the runtime.
*/
#include <cstdio>
#include "runtime.h"
#include "common/versions.h"
#include "third-party/spdlog/include/spdlog/spdlog.h"
#include "third-party/spdlog/include/spdlog/sinks/basic_file_sink.h"
int main(int argc, char** argv) {
while (true) {
spdlog::set_level(spdlog::level::debug);
spdlog::info("spdlog initialized");
spdlog::debug("This is a debug-only message");
// run the runtime in a loop so we can reset the game and have it restart cleanly
//printf("gk %d.%d\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
spdlog::debug("gk {}.{} OK!\n", versions::GOAL_VERSION_MAJOR, versions::GOAL_VERSION_MINOR);
if (exec_runtime(argc, argv) == 2) {
return 0;
}
}
return 0;
}