Files
jak-project/decompiler/CMakeLists.txt
T
water111 e56b2e8d56 [graphics] merc2 renderer (#1374)
* tfrag3 data for merc2

* dma hooks for merc2

* start designing merc2 opengl, seems like the simple approach will be the best here

* before bone packing experiment

* fix up bones.gc

* use uniform buffer

* speedup, fix faces and eyes

* final fixes
2022-05-28 19:28:19 -04:00

107 lines
2.6 KiB
CMake

add_library(
decomp
analysis/atomic_op_builder.cpp
analysis/cfg_builder.cpp
analysis/expression_build.cpp
analysis/final_output.cpp
analysis/find_defpartgroup.cpp
analysis/find_defstates.cpp
analysis/find_skelgroups.cpp
analysis/inline_asm_rewrite.cpp
analysis/insert_lets.cpp
analysis/label_types.cpp
analysis/mips2c.cpp
analysis/reg_usage.cpp
analysis/stack_spill.cpp
analysis/static_refs.cpp
analysis/symbol_def_map.cpp
analysis/type_analysis.cpp
analysis/variable_naming.cpp
data/dir_tpages.cpp
data/game_count.cpp
data/game_text.cpp
data/streamed_audio.cpp
data/StrFileReader.cpp
data/TextureDB.cpp
data/tpage.cpp
Disasm/Instruction.cpp
Disasm/InstructionDecode.cpp
Disasm/InstructionMatching.cpp
Disasm/InstructionParser.cpp
Disasm/OpcodeInfo.cpp
Disasm/Register.cpp
Function/BasicBlocks.cpp
Function/CfgVtx.cpp
Function/Function.cpp
IR2/AtomicOp.cpp
IR2/AtomicOpForm.cpp
IR2/AtomicOpTypeAnalysis.cpp
IR2/bitfields.cpp
IR2/Env.cpp
IR2/ExpressionHelpers.cpp
IR2/Form.cpp
IR2/FormExpressionAnalysis.cpp
IR2/FormStack.cpp
IR2/GenericElementMatcher.cpp
IR2/LabelDB.cpp
IR2/OpenGoalMapping.cpp
level_extractor/BspHeader.cpp
level_extractor/extract_collide_frags.cpp
level_extractor/extract_common.cpp
level_extractor/extract_level.cpp
level_extractor/extract_merc.cpp
level_extractor/extract_tfrag.cpp
level_extractor/extract_tie.cpp
level_extractor/extract_shrub.cpp
level_extractor/MercData.cpp
ObjectFile/LinkedObjectFile.cpp
ObjectFile/LinkedObjectFileCreation.cpp
ObjectFile/ObjectFileDB.cpp
ObjectFile/ObjectFileDB_IR2.cpp
util/config_parsers.cpp
util/data_decompile.cpp
util/DataParser.cpp
util/DecompilerTypeSystem.cpp
util/goal_data_reader.cpp
util/sparticle_decompile.cpp
util/TP_Type.cpp
VuDisasm/VuDisassembler.cpp
VuDisasm/VuInstruction.cpp
config.cpp)
target_link_libraries(decomp
lzokay
common
fmt
)
add_executable(decompiler
main.cpp)
target_link_libraries(decompiler
decomp
common
lzokay
fmt)
add_executable(extractor
extractor/main.cpp)
target_link_libraries(extractor
decomp
common
lzokay
fmt
compiler)