mirror of
https://github.com/open-goal/jak-project
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e56b2e8d56
* tfrag3 data for merc2 * dma hooks for merc2 * start designing merc2 opengl, seems like the simple approach will be the best here * before bone packing experiment * fix up bones.gc * use uniform buffer * speedup, fix faces and eyes * final fixes
5 lines
116 B
C++
5 lines
116 B
C++
#pragma once
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#include <vector>
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#include "common/common_types.h"
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u32 clean_up_vertex_indices(std::vector<u32>& idx); |