mirror of
https://github.com/open-goal/jak-project
synced 2026-06-27 19:02:59 -04:00
7ce58f709f
* some jp support to fix some errors in the original game * music fade toggle * recognize `process-new` macros!! * strip casts in this macro * rename macro * fix cast typecheck * update source 1 * detect kernel stack case * less boilerplate * `manipy-spawn` special case * pretty printer improvements * revert dumb thing from earlier * use shell detection on `send-event` * fix some events * remove unused argument * detect `static-attack-info` and add `CondNoElse` to shell detect * better `attack-info` detect * support `process-spawn` in multi-lets * detect `rand-float-gen` pt 1 * detect as return value * detect in `countdown` and `dotimes` * oops this wasnt working * fancier `send-event`s * clang * update source!! * fix tests * fine jeez * uh okay * fix some accidental regressions * fix more regressions * regression fixes * fix big bug... * extra safety!
42 lines
837 B
Common Lisp
42 lines
837 B
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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;; name: cam-start.gc
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;; name in dgo: cam-start
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;; dgos: GAME, ENGINE
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;; DECOMP BEGINS
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(defun cam-stop ()
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(kill-by-name 'camera-master *active-pool*)
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(kill-by-name 'camera-slave *active-pool*)
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(kill-by-name 'camera-combiner *active-pool*)
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(set! *camera* #f)
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(set! *camera-combiner* #f)
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(set! *camera-base-mode* cam-string)
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(none)
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)
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(defun cam-start ((arg0 symbol))
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(cam-stop)
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(process-spawn camera-combiner :init cam-combiner-init :from *camera-dead-pool* :to *camera-pool*)
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(set! *camera*
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(the-as camera-master
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(ppointer->process
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(process-spawn-function camera-master cam-master-init :from *camera-master-dead-pool* :to *camera-pool*)
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)
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)
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)
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(if arg0
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(reset-cameras)
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)
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0
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(none)
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)
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(cam-start #f)
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