Files
jak-project/game/graphics/opengl_renderer/buckets.h
T
water111 9a04c7e311 [decomp] sparticle, sparticle-launcher, set up sprite (#1949)
- fix crash with unhandled sparticle definition (happens with the weird
array int32s that I don't understand yet)
- update mips2c stuff
- add part-tester
- fix some issues around texture uploads
 

![image](https://user-images.githubusercontent.com/48171810/194784675-54e3dc58-7846-450d-a1e9-cefd841dda94.png)
2022-10-09 19:56:07 -04:00

135 lines
2.8 KiB
C++

#pragma once
/*!
* Matches the bucket-id enum in GOAL
*/
namespace jak1 {
enum class BucketId {
BUCKET0 = 0,
BUCKET1 = 1,
// 2
SKY_DRAW = 3,
OCEAN_MID_AND_FAR = 4,
TFRAG_TEX_LEVEL0 = 5,
TFRAG_LEVEL0 = 6,
TFRAG_NEAR_LEVEL0 = 7,
TIE_NEAR_LEVEL0 = 8,
TIE_LEVEL0 = 9,
MERC_TFRAG_TEX_LEVEL0 = 10,
GENERIC_TFRAG_TEX_LEVEL0 = 11,
TFRAG_TEX_LEVEL1 = 12,
TFRAG_LEVEL1 = 13,
TFRAG_NEAR_LEVEL1 = 14,
TIE_NEAR_LEVEL1 = 15,
TIE_LEVEL1 = 16,
MERC_TFRAG_TEX_LEVEL1 = 17,
GENERIC_TFRAG_TEX_LEVEL1 = 18,
SHRUB_TEX_LEVEL0 = 19,
SHRUB_NORMAL_LEVEL0 = 20,
// 21
SHRUB_BILLBOARD_LEVEL0 = 22,
SHRUB_TRANS_LEVEL0 = 23,
SHRUB_GENERIC_LEVEL0 = 24,
SHRUB_TEX_LEVEL1 = 25,
SHRUB_NORMAL_LEVEL1 = 26,
// 27
SHRUB_BILLBOARD_LEVEL1 = 28,
SHRUB_TRANS_LEVEL1 = 29,
SHRUB_GENERIC_LEVEL1 = 30,
ALPHA_TEX_LEVEL0 = 31,
TFRAG_TRANS0_AND_SKY_BLEND_LEVEL0 = 32,
// 33
TFRAG_DIRT_LEVEL0 = 34,
// 35
TFRAG_ICE_LEVEL0 = 36,
// 37
ALPHA_TEX_LEVEL1 = 38,
TFRAG_TRANS1_AND_SKY_BLEND_LEVEL1 = 39,
// 40
TFRAG_DIRT_LEVEL1 = 41,
// 42
TFRAG_ICE_LEVEL1 = 43,
// 44
MERC_AFTER_ALPHA = 45,
GENERIC_ALPHA = 46,
SHADOW = 47,
PRIS_TEX_LEVEL0 = 48,
MERC_PRIS_LEVEL0 = 49,
GENERIC_PRIS_LEVEL0 = 50,
PRIS_TEX_LEVEL1 = 51,
MERC_PRIS_LEVEL1 = 52,
GENERIC_PRIS_LEVEL1 = 53,
MERC_EYES_AFTER_PRIS = 54,
MERC_AFTER_PRIS = 55,
GENERIC_PRIS = 56,
WATER_TEX_LEVEL0 = 57,
MERC_WATER_LEVEL0 = 58,
GENERIC_WATER_LEVEL0 = 59,
WATER_TEX_LEVEL1 = 60,
MERC_WATER_LEVEL1 = 61,
GENERIC_WATER_LEVEL1 = 62,
OCEAN_NEAR = 63,
DEPTH_CUE = 64,
PRE_SPRITE_TEX = 65, // maybe it's just common textures?
SPRITE = 66,
DEBUG = 67,
DEBUG_NO_ZBUF = 68,
SUBTITLE = 69,
MAX_BUCKETS = 70
};
}
namespace jak2 {
enum class BucketId {
SPECIAL_BUCKET_2 = 2,
TEX_LCOM_SKY_PRE = 4,
TEX_L0_TFRAG = 7,
TFRAG_L0_TFRAG = 8,
TIE_L0_TFRAG = 9,
TEX_L1_TFRAG = 18,
TFRAG_L1_TFRAG = 19,
TIE_L1_TFRAG = 20,
TEX_L0_SHRUB = 73,
SHRUB_L0_SHRUB = 74,
TEX_L1_SHRUB = 82,
SHRUB_L1_SHRUB = 83,
TFRAG_T_L0_ALPHA = 128,
TEX_LCOM_TFRAG = 187,
TEX_LCOM_SHRUB = 191,
TEX_L0_PRIS = 196,
TEX_L2_PRIS = 204,
TEX_LCOM_PRIS = 220,
TEX_L0_WATER = 252,
TFRAG_W_L0_WATER = 255,
TEX_L1_WATER = 261,
TEX_L2_WATER = 270,
TEX_LCOM_WATER = 306,
TEX_LCOM_SKY_POST = 309,
TEX_ALL_SPRITE = 312,
PARTICLES = 313,
TEX_ALL_WARP = 316,
DEBUG_NO_ZBUF1 = 318,
TEX_ALL_MAP = 319,
DEBUG2 = 324,
DEBUG_NO_ZBUF2 = 325,
DEBUG3 = 326,
MAX_BUCKETS = 327
};
}
enum class BucketCategory {
TFRAG,
TIE,
SHRUB,
TEX,
MERC,
GENERIC,
SPRITE,
OCEAN,
OTHER,
MAX_CATEGORIES
};
constexpr const char* BUCKET_CATEGORY_NAMES[(int)BucketCategory::MAX_CATEGORIES] = {
"tfrag", "tie", "shrub", "tex", "merc", "generic", "sprite", "ocean", "other"};