Files
jak-project/game/graphics/opengl_renderer/shaders/ocean_common.vert
T
ManDude e3051f90ae small shader optimizations (#1402)
* small shader optimizations

* revert camera invert
2022-06-01 18:34:19 -04:00

32 lines
813 B
GLSL

#version 430 core
layout (location = 0) in vec3 position_in;
layout (location = 1) in vec4 rgba_in;
layout (location = 2) in vec3 tex_coord_in;
layout (location = 3) in uint fog_in;
out vec4 fragment_color;
out vec3 tex_coord;
out float fog;
const float SCISSOR_ADJUST = 512.0/448.0;
uniform int bucket;
void main() {
gl_Position = vec4((position_in.x - 0.5) * 16., -(position_in.y - 0.5) * 32, position_in.z * 2 - 1., 1.0);
// scissoring area adjust
gl_Position.y *= SCISSOR_ADJUST;
fragment_color = vec4(rgba_in.rgb, rgba_in.a * 2);
tex_coord = tex_coord_in;
fog = 255 - fog_in;
if (bucket == 0) {
fragment_color.rgb *= 2;
} else if (bucket == 1 || bucket == 3) {
fragment_color *= 2;
} else if (bucket == 4) {
fragment_color.a = 0;
}
}