Files
jak-project/test/decompiler/reference/jak2/engine/geometry/geometry-h_REF.gc
T
ManDude 9351bf782e [decomp2] game-info, game-task and task-control (#1884)
And everything else needed for them!

A couple functions are bad currently.

- fixes #1929 - untested on linux
- fixes #1924 - now you need to type `,` before a lambda you want to put
in a pair.
- fix debugger symbol table in jak 2
- made the decompiler output `(meters 2)` instead of `(meters 2.0)`
- fixed a bug with the bitfield enum special -1 case
- made bad game text decomp not exit the decompiler
- added `editable-player` and `script`
2022-09-27 19:44:20 -04:00

68 lines
1.9 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type curve
(deftype curve (structure)
((cverts (inline-array vector) :offset-assert 0)
(num-cverts int32 :offset-assert 4)
(knots (pointer float) :offset-assert 8)
(num-knots int32 :offset-assert 12)
(length float :offset-assert 16)
)
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
;; definition for method 3 of type curve
(defmethod inspect curve ((obj curve))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" obj 'curve)
(format #t "~1Tcverts: #x~X~%" (-> obj cverts))
(format #t "~1Tnum-cverts: ~D~%" (-> obj num-cverts))
(format #t "~1Tknots: #x~X~%" (-> obj knots))
(format #t "~1Tnum-knots: ~D~%" (-> obj num-knots))
(format #t "~1Tlength: ~f~%" (-> obj length))
(label cfg-4)
obj
)
;; definition of type border-plane
(deftype border-plane (basic)
((name symbol :offset-assert 4)
(action basic :offset-assert 8)
(slot int8 :offset-assert 12)
(trans vector :inline :offset-assert 16)
(normal vector :inline :offset-assert 32)
)
:method-count-assert 11
:size-assert #x30
:flag-assert #xb00000030
(:methods
(debug-draw (_type_) int 9)
(point-past-plane? (_type_ vector) symbol 10)
)
)
;; definition for method 3 of type border-plane
(defmethod inspect border-plane ((obj border-plane))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~1Tname: ~A~%" (-> obj name))
(format #t "~1Taction: ~A~%" (-> obj action))
(format #t "~1Tslot: ~D~%" (-> obj slot))
(format #t "~1Ttrans: ~`vector`P~%" (-> obj trans))
(format #t "~1Tnormal: ~`vector`P~%" (-> obj normal))
(label cfg-4)
obj
)
;; failed to figure out what this is:
0