Files
jak-project/test/decompiler/reference/jak2/engine/level/bsp-h_REF.gc
T
water111 d52739226c [decomp] decompile decomp.gc (#1936)
A few issues:
- lwidea's fr3 is getting loaded and unloaded all the time
- the debug line drawing clipping is wrong (doesn't seem wrong in pcsx2,
so I think this is on us)
- nothing actually using vis data yet
- at a large distance, our view frustum culling seems slightly too
aggressive (might be that viewport scissoring is wrong)
- in the city, things seem darker as you move away. unclear how this is
happening (fog?)
2022-10-01 13:39:56 -04:00

256 lines
11 KiB
Common Lisp
Vendored
Generated

;;-*-Lisp-*-
(in-package goal)
;; definition of type bsp-node
(deftype bsp-node (structure)
((front int16 :offset-assert 0)
(back int16 :offset-assert 2)
(front-box-min vector4b :inline :offset-assert 4)
(front-box-max vector4b :inline :offset-assert 8)
(back-box-min vector4b :inline :offset-assert 12)
(back-box-max vector4b :inline :offset-assert 16)
)
:pack-me
:method-count-assert 9
:size-assert #x14
:flag-assert #x900000014
)
;; definition for method 3 of type bsp-node
(defmethod inspect bsp-node ((obj bsp-node))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" obj 'bsp-node)
(format #t "~1Tfront: ~D~%" (-> obj front))
(format #t "~1Tback: ~D~%" (-> obj back))
(format #t "~1Tfront-box-min: #<vector4b @ #x~X>~%" (-> obj front-box-min))
(format #t "~1Tfront-box-max: #<vector4b @ #x~X>~%" (-> obj front-box-max))
(format #t "~1Tback-box-min: #<vector4b @ #x~X>~%" (-> obj back-box-min))
(format #t "~1Tback-box-max: #<vector4b @ #x~X>~%" (-> obj back-box-max))
(label cfg-4)
obj
)
;; definition of type bsp-header
(deftype bsp-header (drawable)
((info file-info :offset 4)
(all-visible-list (pointer uint16) :offset-assert 32)
(visible-list-length int16 :offset-assert 36)
(extra-vis-list-length int16 :offset-assert 38)
(drawable-trees drawable-tree-array :offset-assert 40)
(pat pointer :offset-assert 44)
(pat-length int32 :offset-assert 48)
(texture-remap-table (pointer uint64) :offset-assert 52)
(texture-remap-table-len int32 :offset-assert 56)
(texture-ids (pointer texture-id) :offset-assert 60)
(texture-page-count int32 :offset-assert 64)
(unknown-basic basic :offset-assert 68)
(name symbol :offset-assert 72)
(nickname symbol :offset-assert 76)
(vis-info level-vis-info 8 :offset-assert 80)
(actors drawable-inline-array-actor :offset-assert 112)
(cameras (array entity-camera) :offset-assert 116)
(nodes (inline-array bsp-node) :offset-assert 120)
(level level :offset-assert 124)
(current-leaf-idx uint16 :offset-assert 128)
(texture-flags texture-page-flag 10 :offset-assert 130)
(cam-outside-bsp uint8 :offset 152)
(cam-using-back uint8 :offset-assert 153)
(cam-box-idx uint16 :offset-assert 154)
(ambients symbol :offset-assert 156)
(subdivide-close float :offset-assert 160)
(subdivide-far float :offset-assert 164)
(race-meshes (array entity-race-mesh) :offset-assert 168)
(actor-birth-order (pointer uint32) :offset-assert 172)
(light-hash light-hash :offset-assert 176)
(nav-meshes (array entity-nav-mesh) :offset-assert 180)
(actor-groups (array actor-group) :offset-assert 184)
(region-trees (array drawable-tree-region-prim) :offset-assert 188)
(region-array region-array :offset-assert 192)
(collide-hash collide-hash :offset-assert 196)
(wind-array-length int32 :offset 204)
(vis-spheres vector-array :offset 216)
(region-tree drawable-tree-region-prim :offset 252)
(tfrag-masks texture-masks-array :offset-assert 256)
(tfrag-closest (pointer float) :offset-assert 260)
(tfrag-mask-count uint32 :offset 260)
(shrub-masks texture-masks-array :offset-assert 264)
(shrub-closest (pointer float) :offset-assert 268)
(shrub-mask-count uint32 :offset 268)
(alpha-masks texture-masks-array :offset-assert 272)
(alpha-closest (pointer float) :offset-assert 276)
(alpha-mask-count uint32 :offset 276)
(water-masks texture-masks-array :offset-assert 280)
(water-closest (pointer float) :offset-assert 284)
(water-mask-count uint32 :offset 284)
(bsp-scale vector :inline :offset-assert 288)
(bsp-offset vector :inline :offset-assert 304)
(unk-data uint32 18 :offset 180)
(end uint8 :offset 399)
)
:method-count-assert 19
:size-assert #x190
:flag-assert #x1300000190
(:methods
(birth (_type_) none 17)
(deactivate-entities (_type_) none 18)
)
)
;; definition of type game-level
(deftype game-level (basic)
((master-bsp basic :offset-assert 4)
)
:method-count-assert 9
:size-assert #x8
:flag-assert #x900000008
)
;; definition for method 3 of type game-level
(defmethod inspect game-level ((obj game-level))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~1Tmaster-bsp: ~A~%" (-> obj master-bsp))
(label cfg-4)
obj
)
;; definition of type view-frustum
(deftype view-frustum (structure)
((hither-top-left vector :inline :offset-assert 0)
(hither-top-right vector :inline :offset-assert 16)
(hither-bottom-left vector :inline :offset-assert 32)
(hither-bottom-right vector :inline :offset-assert 48)
(yon-top-left vector :inline :offset-assert 64)
(yon-top-right vector :inline :offset-assert 80)
(yon-bottom-left vector :inline :offset-assert 96)
(yon-bottom-right vector :inline :offset-assert 112)
)
:method-count-assert 9
:size-assert #x80
:flag-assert #x900000080
)
;; definition for method 3 of type view-frustum
(defmethod inspect view-frustum ((obj view-frustum))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" obj 'view-frustum)
(format #t "~1Thither-top-left: #<vector @ #x~X>~%" (-> obj hither-top-left))
(format #t "~1Thither-top-right: #<vector @ #x~X>~%" (-> obj hither-top-right))
(format #t "~1Thither-bottom-left: #<vector @ #x~X>~%" (-> obj hither-bottom-left))
(format #t "~1Thither-bottom-right: #<vector @ #x~X>~%" (-> obj hither-bottom-right))
(format #t "~1Tyon-top-left: #<vector @ #x~X>~%" (-> obj yon-top-left))
(format #t "~1Tyon-top-right: #<vector @ #x~X>~%" (-> obj yon-top-right))
(format #t "~1Tyon-bottom-left: #<vector @ #x~X>~%" (-> obj yon-bottom-left))
(format #t "~1Tyon-bottom-right: #<vector @ #x~X>~%" (-> obj yon-bottom-right))
(label cfg-4)
obj
)
;; definition for method 3 of type bsp-header
(defmethod inspect bsp-header ((obj bsp-header))
(format #t "[~8x] ~A~%" obj (-> obj type))
(format #t "~Tall-visible-list: #x~X~%" (-> obj all-visible-list))
(format #t "~Tvisible-list-length: ~D~%" (-> obj visible-list-length))
(format #t "~Tdrawable-trees: ~A~%" (-> obj drawable-trees))
(format #t "~Tpat: #x~X~%" (-> obj pat))
(format #t "~Tpat-length: ~D~%" (-> obj pat-length))
(inspect-bsp-tree obj (-> obj nodes 0))
obj
)
;; definition (debug) for function inspect-bsp-tree
;; WARN: Return type mismatch bsp-header vs none.
(defun-debug inspect-bsp-tree ((arg0 bsp-header) (arg1 bsp-node))
(cond
((zero? arg1)
)
(else
(format #t "_#x~X________________~%" arg1)
(inspect arg1)
(let ((s4-0 *print-column*))
(set! *print-column* (+ *print-column* 64))
(if (> (-> arg1 front) 0)
(inspect-bsp-tree arg0 (the-as bsp-node (-> arg1 front)))
(format #t "_#x~X________________~%" arg1)
)
(if (> (-> arg1 back) 0)
(inspect-bsp-tree arg0 (the-as bsp-node (-> arg1 back)))
(format #t "_#x~X________________~%" arg1)
)
(set! *print-column* s4-0)
)
)
)
(none)
)
;; definition for function map-bsp-tree
;; WARN: Return type mismatch bsp-header vs none.
(defun map-bsp-tree ((arg0 (function bsp-node none)) (arg1 bsp-header) (arg2 bsp-node))
(cond
((zero? arg2)
)
(else
(if (> (-> arg2 front) 0)
(map-bsp-tree arg0 arg1 (the-as bsp-node (-> arg2 front)))
(arg0 arg2)
)
(if (> (-> arg2 back) 0)
(map-bsp-tree arg0 arg1 (the-as bsp-node (-> arg2 back)))
(arg0 arg2)
)
)
)
(none)
)
;; definition of type collide-stats
(deftype collide-stats (structure)
((calls uint32 :offset-assert 0)
(spheres uint32 :offset-assert 4)
(nodes uint32 :offset-assert 8)
(frags uint32 :offset-assert 12)
(tris uint32 :offset-assert 16)
(output uint32 :offset-assert 20)
(pad0 uint32 2 :offset-assert 24)
(total-target uint32 8 :offset-assert 32)
(target-cache-fill uint32 8 :offset-assert 64)
(target-ray-poly uint32 6 :offset-assert 96)
)
:method-count-assert 9
:size-assert #x78
:flag-assert #x900000078
)
;; definition for method 3 of type collide-stats
(defmethod inspect collide-stats ((obj collide-stats))
(when (not obj)
(set! obj obj)
(goto cfg-4)
)
(format #t "[~8x] ~A~%" obj 'collide-stats)
(format #t "~1Tcalls: ~D~%" (-> obj calls))
(format #t "~1Tspheres: ~D~%" (-> obj spheres))
(format #t "~1Tnodes: ~D~%" (-> obj nodes))
(format #t "~1Tfrags: ~D~%" (-> obj frags))
(format #t "~1Ttris: ~D~%" (-> obj tris))
(format #t "~1Toutput: ~D~%" (-> obj output))
(format #t "~1Ttotal-target: #<stopwatch @ #x~X>~%" (&-> obj pad0 1))
(format #t "~1Ttarget-cache-fill: #<stopwatch @ #x~X>~%" (&-> obj total-target 7))
(format #t "~1Ttarget-ray-poly: #<stopwatch @ #x~X>~%" (&-> obj target-cache-fill 7))
(label cfg-4)
obj
)
;; failed to figure out what this is:
0