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https://github.com/open-goal/jak-project
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5b44aece75
* delete unused shaders * hide some options in debug menu * change fullscreen logic a bit * add "all actors" toggle * borderless fix and fix alpha in direct renderer untextured (do we need a separate shader for that?) * fix fuel cell orbit icons in widescreen * fix `curve` types * refs * fix levitator task... * fix some task stuff * update font code a bit (temp) * cmake, third-party and visual studio overhaul * Update .gitmodules * update modules * clone repos * fix encoding in zydis * where did these come from * try again * add submodule * Update 11zip * Update 11zip * Update 11zip * delete * try again * clang * update compiler flags * delete 11zip. go away. * Create memory-dump-p2s.py * properly * fix minimum architecture c++ compiler flags * fix zydis * oops * Update all-types.gc * fix clang-cl tests * make "all actors" work better, entity debug qol * update game-text conversion code to be more modularized * Create vendor.txt * fix typos and minor things * update refs * clang * Attempt to add clang-cl support to vs2019 and CI * vs2022 + clang-cl * srsly? fix clang build * Update launch.vs.json * extend windows CI timer
20 lines
495 B
C++
20 lines
495 B
C++
#pragma once
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#include <string>
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#include <unordered_map>
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#include "common/util/FontUtils.h"
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namespace decompiler {
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struct ObjectFileData;
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struct GameTextResult {
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int total_text = 0;
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int language = -1;
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std::unordered_map<int, std::string> text;
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int total_chars = 0;
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};
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GameTextResult process_game_text(ObjectFileData& data, GameTextVersion version);
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std::string write_game_text(
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const std::unordered_map<int, std::unordered_map<int, std::string>>& data);
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} // namespace decompiler
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