mirror of
https://github.com/open-goal/jak-project
synced 2026-08-05 17:44:39 -04:00
d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
158 lines
4.7 KiB
Common Lisp
158 lines
4.7 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "kernel-defs.gc")
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;; name: cam-debug-h.gc
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;; name in dgo: cam-debug-h
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;; dgos: GAME, ENGINE
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;; TODO - for misty-obs
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(define-extern *camera-old-level* string) ;; unknown type
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(define-extern *camera-old-cpu* int) ;; unknown type
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(define-extern *camera-old-vu* int) ;; unknown type
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(define-extern *camera-old-tfrag-bytes* int) ;; unknown type
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(define-extern *camera-old-stat-string-tfrag* string) ;; unknown type
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(define-extern *camera-old-stat-string-tfrag-near* string) ;; unknown type
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(define-extern *camera-old-stat-string-total* string) ;; unknown type
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;; TODO - for cam-layout
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(define-extern camera-line-setup (function vector4w none))
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(define-extern camera-line-draw (function vector vector symbol))
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(define-extern camera-line (function vector vector vector4w none))
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(define-extern camera-cross (function vector vector vector vector4w meters basic))
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(define-extern camera-fov-frame (function matrix vector float float float vector4w none))
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(define-extern cam-slave-options->string (function cam-slave-options object string))
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(define-extern cam-index-options->string (function cam-index-options object string))
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(define-extern debug-set-camera-pos-rot! (function vector matrix vector))
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(define-extern camera-slave-debug (function camera-slave none))
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;; TODO - for cam-states
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(define-extern cam-debug-add-los-tri (function (inline-array collide-cache-tri) vector vector none))
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(define-extern cam-collision-record-save (function vector vector int symbol camera-slave none))
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(define-extern slave-los-state->string (function slave-los-state string))
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(define-extern cam-debug-reset-coll-tri (function none)) ;; not confirmed
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;; TODO - for rolling-lightning-mole
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(define-extern camera-line-rel (function vector vector vector4w none))
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(declare-type clm basic)
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(define-extern *clm* clm) ;; unknown type
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(define-extern *clm-edit* clm)
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(define-extern *clm-focalpull-attr* clm) ;; unknown type
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(define-extern *clm-index-attr* clm) ;; unknown type
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(define-extern *clm-intro-attr* clm) ;; unknown type
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(define-extern *clm-spline-attr* clm) ;; unknown type
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(define-extern *clm-vol-attr* clm) ;; unknown type
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(define-extern *clm-select* clm) ;; unknown type
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;; DECOMP BEGINS
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;; this file is debug only
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(declare-file (debug))
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(define *redline-table* (the-as (pointer float) (malloc 'debug 1600)))
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(define *redline-index* 0)
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(defun float-save-redline ((arg0 float))
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(set! (-> *redline-table* *redline-index*) arg0)
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(set! *redline-index* (+ *redline-index* 1))
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(when (>= *redline-index* 400)
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(set! *redline-index* 0)
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0
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)
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(none)
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)
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(defun float-lookup-redline ((arg0 float))
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(let ((a0-3 (mod (+ (the int arg0) -1 *redline-index*) 400)))
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(-> *redline-table* a0-3)
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)
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)
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(define *blueline-table* (the-as (pointer float) (malloc 'debug 1600)))
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(define *blueline-index* 0)
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(defun float-save-blueline ((arg0 float))
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(set! (-> *blueline-table* *blueline-index*) arg0)
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(set! *blueline-index* (+ *blueline-index* 1))
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(when (>= *blueline-index* 400)
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(set! *blueline-index* 0)
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0
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)
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(none)
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)
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(defun float-lookup-blueline ((arg0 float))
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(let ((a0-3 (mod (+ (the int arg0) -1 *blueline-index*) 400)))
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(-> *blueline-table* a0-3)
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)
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)
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(define *greenline-table* (the-as (pointer float) (malloc 'debug 1600)))
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(define *greenline-index* 0)
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(defun float-save-greenline ((arg0 float))
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(set! (-> *greenline-table* *greenline-index*) arg0)
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(set! *greenline-index* (+ *greenline-index* 1))
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(when (>= *greenline-index* 400)
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(set! *greenline-index* 0)
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0
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)
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(none)
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)
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(defun float-lookup-greenline ((arg0 float))
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(let ((a0-3 (mod (+ (the int arg0) -1 *greenline-index*) 400)))
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(-> *greenline-table* a0-3)
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)
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)
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(define *yellowline-table* (the-as (pointer float) (malloc 'debug 1600)))
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(define *yellowline-index* 0)
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(defun float-save-yellowline ((arg0 float))
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(set! (-> *yellowline-table* *yellowline-index*) arg0)
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(set! *yellowline-index* (+ *yellowline-index* 1))
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(when (>= *yellowline-index* 400)
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(set! *yellowline-index* 0)
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0
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)
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(none)
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)
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(defun float-lookup-yellowline ((arg0 float))
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(let ((a0-3 (mod (+ (the int arg0) -1 *yellowline-index*) 400)))
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(-> *yellowline-table* a0-3)
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)
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)
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(define *timeplot-table* (the-as (pointer float) (malloc 'debug 1600)))
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(define *timeplot-index* 0)
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(defun float-save-timeplot ((arg0 float))
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(set! (-> *timeplot-table* *timeplot-index*) arg0)
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(set! *timeplot-index* (+ *timeplot-index* 1))
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(when (>= *timeplot-index* 400)
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(set! *timeplot-index* 0)
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0
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)
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(none)
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)
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(defun float-lookup-timeplot ((arg0 float))
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(let ((a0-3 (mod (+ (the int arg0) -1 *timeplot-index*) 400)))
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(-> *timeplot-table* a0-3)
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)
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)
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(define-perm *cam-layout* symbol #f)
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0
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