mirror of
https://github.com/open-goal/jak-project
synced 2026-07-30 07:55:01 -04:00
d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
344 lines
12 KiB
Common Lisp
344 lines
12 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "GAME.CGO")
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(require "engine/common-obs/collectables.gc")
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(require "engine/common-obs/baseplat.gc")
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;; name: orb-cache.gc
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;; name in dgo: orb-cache
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;; dgos: GAME, COMMON, L1
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;; DECOMP BEGINS
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(deftype orb-cache-top (baseplat)
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((active-distance float)
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(inactive-distance float)
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(money-list handle 60)
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(money-pos-list float 60)
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(money-pos-actual float 60)
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(platform-pos float)
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(root-pos float)
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(money int32)
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(activated symbol)
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)
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(:methods
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(pos-logic (_type_ symbol) symbol)
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(calculate-pos (_type_ symbol) none)
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)
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(:states
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(orb-cache-top-activate symbol)
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(orb-cache-top-complete symbol)
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(orb-cache-top-idle symbol)
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)
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)
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(defskelgroup *orb-cache-top-sg* orb-cache-top orb-cache-top-lod0-jg orb-cache-top-idle-ja
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((orb-cache-top-lod0-mg (meters 20)) (orb-cache-top-lod1-mg (meters 999999)))
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:bounds (static-spherem 0 0 0 4)
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)
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(defstate orb-cache-top-idle (orb-cache-top)
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:event (behavior ((proc process) (argc int) (message symbol) (block event-message-block))
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(case message
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(('eco-blue)
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(process-entity-status! self (entity-perm-status complete) #t)
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(dotimes (gp-0 5)
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(spawn-projectile-blue *target*)
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)
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(increment-success-for-hint (text-id sidekick-hint-orb-cache-top))
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(go orb-cache-top-activate #f)
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)
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(else
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(plat-event proc argc message block)
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)
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)
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)
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:trans (behavior ()
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(if (and (and *target* (>= 20480.0 (vector-vector-distance (-> self root trans) (-> *target* control trans))))
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(not (send-event *target* 'query 'powerup (pickup-type eco-blue)))
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)
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(level-hint-spawn
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(text-id sidekick-hint-orb-cache-top)
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"sksp0009"
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(the-as entity #f)
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*entity-pool*
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(game-task none)
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)
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)
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)
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:code (behavior ((arg0 symbol))
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(if (and (not arg0) (-> self child))
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(sound-play "close-orb-cash")
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)
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(dotimes (gp-1 (-> self money))
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(let ((a0-4 (handle->process (-> self money-list gp-1))))
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(if a0-4
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(deactivate a0-4)
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)
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)
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)
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(process-entity-status! self (entity-perm-status complete) #f)
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(ja :group! orb-cache-top-idle-ja :num! (identity (ja-aframe 0.0 0)))
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(transform-post)
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(anim-loop)
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)
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)
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(defmethod baseplat-method-22 ((this orb-cache-top))
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(if (< 4096.0 (- (-> this basetrans y) (-> this root-pos)))
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(activate! (-> this smush) -1.0 60 150 1.0 1.0)
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(activate! (-> this smush) -0.5 60 150 1.0 1.0)
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)
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(set! (-> this bouncing) #t)
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(logclear! (-> this mask) (process-mask sleep))
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0
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(none)
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)
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(defmethod calculate-pos ((this orb-cache-top) (arg0 symbol))
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(let ((f0-0 0.0))
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(when arg0
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(set! f0-0 (+ 10240.0 (* 6144.0 (the float (+ (-> this money) -1)))))
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(if (< f0-0 2048.0)
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(set! f0-0 2048.0)
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)
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)
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(set! (-> this platform-pos) (+ (-> this root-pos) f0-0))
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(let ((f0-2 (+ -6144.0 f0-0)))
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(dotimes (v1-5 (-> this money))
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(set! (-> this money-pos-list v1-5) (+ (-> this root-pos) f0-2))
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(set! f0-2 (+ -6144.0 f0-2))
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)
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)
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)
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0
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(none)
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)
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(defmethod pos-logic ((this orb-cache-top) (arg0 symbol))
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(dotimes (s4-0 (-> this money))
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(when (not (handle->process (-> this money-list s4-0)))
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(dotimes (v1-6 (-> this money))
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(when (< s4-0 v1-6)
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(set! (-> this money-list (+ v1-6 -1)) (-> this money-list v1-6))
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(set! (-> this money-pos-actual (+ v1-6 -1)) (-> this money-pos-actual v1-6))
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)
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)
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(+! (-> this money) -1)
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(calculate-pos this arg0)
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(+! s4-0 -1)
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(let ((v1-15 (-> this entity extra perm)))
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(logior! (-> v1-15 status) (entity-perm-status user-set-from-cstage))
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(+! (-> v1-15 user-int16 0) 1)
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)
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)
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)
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(let ((s4-1 (new 'stack-no-clear 'vector))
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(s5-1 #t)
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)
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(let ((s3-0 #f))
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(let ((f28-0 (- (-> this basetrans y) (-> this root-pos)))
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(f30-0 (- (-> this platform-pos) (-> this root-pos)))
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)
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(when (zero? (-> this money))
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(set! f30-0 2048.0)
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(set! s3-0 #t)
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)
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(when (and (< f30-0 15155.2)
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(and *target* (>= 16384.0 (vector-vector-distance (-> this root trans) (-> *target* control trans))))
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(< (-> (target-pos 0) y) (-> this basetrans y))
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)
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(set! f30-0 (if (< 14131.2 f28-0)
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15155.2
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f28-0
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)
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)
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(set! s3-0 #f)
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)
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(seek! (-> this basetrans y) (+ (-> this root-pos) f30-0) (* 40960.0 (seconds-per-frame)))
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(if (not (= (-> this basetrans y) (+ (-> this root-pos) f30-0)))
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(set! s5-1 #f)
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)
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)
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(dotimes (s2-0 (-> this money))
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(set! (-> s4-1 quad)
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(-> (the-as process-drawable (handle->process (-> this money-list s2-0))) root trans quad)
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)
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(seek! (-> this money-pos-actual s2-0) (-> this money-pos-list s2-0) (* 40960.0 (seconds-per-frame)))
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(if (not (= (-> this money-pos-actual s2-0) (-> this money-pos-list s2-0)))
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(set! s5-1 #f)
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)
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(if (>= (-> this money-pos-actual s2-0) (+ -8192.0 (-> this root-pos)))
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(set! (-> s4-1 y) (-> this money-pos-actual s2-0))
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(set! (-> s4-1 y) (+ -8192.0 (-> this root-pos)))
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)
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(send-event (handle->process (-> this money-list s2-0)) 'trans s4-1)
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)
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(set! s3-0 (and s5-1 s3-0))
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(if s3-0
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(go orb-cache-top-complete #f)
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)
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)
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s5-1
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)
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)
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(defstate orb-cache-top-activate (orb-cache-top)
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:event plat-event
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:exit (behavior ()
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(process-entity-status! self (entity-perm-status bit-3) #f)
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)
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:trans plat-trans
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:code (behavior ((arg0 symbol))
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(process-entity-status! self (entity-perm-status bit-3) #t)
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(calculate-pos self arg0)
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(if arg0
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(set! (-> self basetrans y) (-> self platform-pos))
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(sound-play "open-orb-cash")
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)
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(dotimes (s5-1 (-> self money))
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(let ((s4-1 (new 'stack-no-clear 'vector)))
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(set! (-> s4-1 quad) (-> self basetrans quad))
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(set! (-> s4-1 y) (-> self money-pos-list s5-1))
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(set! (-> self money-pos-actual s5-1) (-> s4-1 y))
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(set! (-> self money-list s5-1)
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(ppointer->handle
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(process-spawn money :init money-init-by-other-no-bob s4-1 *null-vector* 5 1.0 (-> self entity) :to self)
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)
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)
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)
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)
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(loop
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(calculate-pos self #t)
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(while (not (or (not *target*)
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(< (-> self inactive-distance) (vector-vector-xz-distance (-> self root trans) (-> *target* control trans)))
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)
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)
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(pos-logic self #t)
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(suspend)
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)
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(calculate-pos self #f)
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(while (and (not (and (and *target*
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(>= (-> self active-distance) (vector-vector-xz-distance (-> self root trans) (-> *target* control trans)))
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)
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(let ((a1-11 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-11 from) self)
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(set! (-> a1-11 num-params) 2)
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(set! (-> a1-11 message) 'query)
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(set! (-> a1-11 param 0) (the-as uint 'powerup))
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(set! (-> a1-11 param 1) (the-as uint 3))
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(or (send-event-function *target* a1-11) (-> self activated))
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)
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)
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)
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(not (pos-logic self #f))
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)
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(suspend)
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)
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(if (not (and (and *target*
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(>= (-> self active-distance) (vector-vector-xz-distance (-> self root trans) (-> *target* control trans)))
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)
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(let ((a1-14 (new 'stack-no-clear 'event-message-block)))
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(set! (-> a1-14 from) self)
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(set! (-> a1-14 num-params) 2)
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(set! (-> a1-14 message) 'query)
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(set! (-> a1-14 param 0) (the-as uint 'powerup))
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(set! (-> a1-14 param 1) (the-as uint 3))
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(or (send-event-function *target* a1-14) (-> self activated))
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)
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)
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)
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(go orb-cache-top-idle arg0)
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)
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)
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)
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:post plat-post
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)
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(defstate orb-cache-top-complete (orb-cache-top)
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:event plat-event
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:trans plat-trans
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:code (behavior ((arg0 symbol))
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(if (not arg0)
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(sound-play "close-orb-cash")
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)
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(ja :group! orb-cache-top-idle-ja :num! (identity (ja-aframe 0.0 0)))
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(new 'stack-no-clear 'vector)
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(set! (-> self basetrans y) (+ 2048.0 (-> self root-pos)))
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(anim-loop)
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)
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:post plat-post
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)
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(defmethod init-from-entity! ((this orb-cache-top) (arg0 entity-actor))
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(let ((a0-1 (-> this entity)))
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(if (when a0-1
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(let ((a0-2 (-> a0-1 extra perm task)))
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(if a0-2
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(= a0-2 (game-task none))
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)
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)
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)
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(set! (-> this entity extra perm task) (game-task complete))
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)
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)
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(let ((s4-0 (new 'process 'collide-shape-moving this (collide-list-enum hit-by-player))))
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(set! (-> s4-0 dynam) (copy *standard-dynamics* 'process))
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(set! (-> s4-0 reaction) default-collision-reaction)
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(set! (-> s4-0 no-reaction)
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(the-as (function collide-shape-moving collide-shape-intersect vector vector none) nothing)
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)
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(alloc-riders s4-0 1)
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(let ((s3-0 (new 'process 'collide-shape-prim-mesh s4-0 (the-as uint 0) (the-as uint 0))))
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(set! (-> s3-0 prim-core collide-as) (collide-kind ground-object blue-eco-suck))
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(set! (-> s3-0 collide-with) (collide-kind target))
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(set! (-> s3-0 prim-core action) (collide-action solid rider-plat-sticky))
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(set! (-> s3-0 prim-core offense) (collide-offense indestructible))
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(set! (-> s3-0 transform-index) 0)
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(set-vector! (-> s3-0 local-sphere) 0.0 0.0 0.0 11468.8)
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(set-root-prim! s4-0 s3-0)
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)
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(set! (-> s4-0 nav-radius) (* 0.75 (-> s4-0 root-prim local-sphere w)))
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(backup-collide-with-as s4-0)
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(set! (-> this root) s4-0)
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)
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(process-drawable-from-entity! this arg0)
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(logclear! (-> this mask) (process-mask actor-pause))
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(initialize-skeleton this *orb-cache-top-sg* '())
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(logior! (-> this skel status) (janim-status inited))
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(update-transforms! (-> this root))
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(baseplat-method-21 this)
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(set! (-> this money) (res-lump-value (-> this entity) 'orb-cache-count int :default (the-as uint128 20)))
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(set! (-> this active-distance) 61440.0)
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(set! (-> this inactive-distance) 245760.0)
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(set! (-> this root-pos) (-> this basetrans y))
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(set! (-> this platform-pos) (-> this root-pos))
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(set! (-> this activated)
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(the-as
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symbol
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(and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status complete)))
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)
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)
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(let ((v1-39 (-> this entity extra perm)))
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(logior! (-> v1-39 status) (entity-perm-status user-set-from-cstage))
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(set! (-> this money) (- (-> this money) (-> v1-39 user-int16 0)))
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)
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(dotimes (v1-42 (-> this money))
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(set! (-> this money-list v1-42) (the-as handle #f))
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)
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(cond
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((zero? (-> this money))
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(go orb-cache-top-complete #t)
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)
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((and (-> this entity) (logtest? (-> this entity extra perm status) (entity-perm-status complete)))
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(go orb-cache-top-activate #t)
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)
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(else
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(go orb-cache-top-idle #f)
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)
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)
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(none)
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)
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