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jak-project/goal_src/jak1/engine/debug/part-tester.gc
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Tyler Wilding d1ece445d4 Dependency graph work - Part 1 - Preliminary work (#3505)
Relates to #1353 

This adds no new functionality or overhead to the compiler, yet. This is
the preliminary work that has:
- added code to the compiler in several spots to flag when something is
used without being properly required/imported/whatever (disabled by
default)
- that was used to generate project wide file dependencies (some
circulars were manually fixed)
- then that graph underwent a transitive reduction and the result was
written to all `jak1` source files.

The next step will be making this actually produce and use a dependency
graph. Some of the reasons why I'm working on this:
- eliminates more `game.gp` boilerplate. This includes the `.gd` files
to some extent (`*-ag` files and `tpage` files will still need to be
handled) this is the point of the new `bundles` form. This should make
it even easier to add a new file into the source tree.
- a build order that is actually informed from something real and
compiler warnings that tell you when you are using something that won't
be available at build time.
- narrows the search space for doing LSP actions -- like searching for
references. Since it would be way too much work to store in the compiler
every location where every symbol/function/etc is used, I have to do
ad-hoc searches. By having a dependency graph i can significantly reduce
that search space.
- opens the doors for common shared code with a legitimate pattern.
Right now jak 2 shares code from the jak 1 folder. This is basically a
hack -- but by having an explicit require syntax, it would be possible
to reference arbitrary file paths, such as a `common` folder.

Some stats:
- Jak 1 has about 2500 edges between files, including transitives
- With transitives reduced at the source code level, each file seems to
have a modest amount of explicit requirements.

Known issues:
- Tracking the location for where `defmacro`s and virtual state
definitions were defined (and therefore the file) is still problematic.
Because those forms are in a macro environment, the reader does not
track them. I'm wondering if a workaround could be to search the
reader's text_db by not just the `goos::Object` but by the text
position. But for the purposes of finishing this work, I just statically
analyzed and searched the code with throwaway python code.
2024-05-12 12:37:59 -04:00

123 lines
3.6 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "engine/gfx/sprite/sparticle/sparticle-launcher.gc")
(require "engine/debug/debug.gc")
;; name: part-tester.gc
;; name in dgo: part-tester
;; dgos: GAME, ENGINE
(#when PC_PORT
(define *part-tester-id* 105)
)
;; DECOMP BEGINS
;; this file is debug only
(declare-file (debug))
(defpartgroup group-part-tester :id 105 :bounds (static-bspherem 0 0 0 1) :parts ((sp-item 56) (sp-item 57)))
(deftype part-tester (process)
((root trsqv)
(part sparticle-launch-control)
(old-group sparticle-launch-group)
)
:heap-base #x100
)
(define-extern *part-tester* part-tester)
(define *part-tester-name* (the-as string #f))
(defmethod deactivate ((this part-tester))
(if (nonzero? (-> this part))
(kill-and-free-particles (-> this part))
)
((method-of-type process deactivate) this)
(none)
)
(defstate part-tester-idle (part-tester)
:code (behavior ()
(loop
(let ((gp-0 (entity-by-name *part-tester-name*)))
(when gp-0
(let ((s5-0 (-> gp-0 extra process)))
(if (and s5-0 (type-type? (-> s5-0 type) process-drawable) (nonzero? (-> (the-as process-drawable s5-0) root)))
(set! (-> self root trans quad) (-> (the-as process-drawable s5-0) root trans quad))
(set! (-> self root trans quad) (-> gp-0 extra trans quad))
)
)
)
)
(add-debug-x
#t
(bucket-id debug-no-zbuf)
(-> self root trans)
(the-as rgba (new 'static 'rgba :r #xff :g #xff :b #xff :a #x80))
)
;; og:preserve-this
;; change this line to change the particle group to test
;; notes:
;; - particles that use aux list won't work (warp parts)
;; - some particles may have callbacks that won't work yet
(let ((gp-1 (-> *part-group-id-table* 105)))
(#when PC_PORT
(if (nonzero? (-> *part-group-id-table* *part-tester-id*))
(set! gp-1 (-> *part-group-id-table* *part-tester-id*))
)
)
(let ((s5-1 (-> self root trans)))
(when (!= gp-1 (-> self old-group))
(when (nonzero? (-> self part))
(kill-and-free-particles (-> self part))
(set! (-> self heap-cur) (&-> (-> self part) type))
)
(set! (-> self part) (create-launch-control gp-1 self))
)
(if (nonzero? (-> self part))
(spawn (-> self part) (cond
((logtest? (-> gp-1 flags) (sp-group-flag screen-space))
*zero-vector*
)
(else
(empty)
s5-1
)
)
)
)
)
(set! (-> self old-group) gp-1)
)
(suspend)
)
)
)
(defbehavior part-tester-init-by-other process-drawable ((arg0 vector))
(set! (-> self root) (new 'process 'trsqv))
(set! (-> self root trans quad) (-> arg0 quad))
(set! *part-tester* (the-as part-tester (process->ppointer self)))
(go part-tester-idle)
(none)
)
(define-perm *debug-part-dead-pool* dead-pool (new 'debug 'dead-pool 1 #x10000 '*debug-part-dead-pool*))
(defun start-part ()
(kill-by-type part-tester *active-pool*)
(process-spawn
part-tester
(if *anim-tester*
(-> *anim-tester* 0 root trans)
(target-pos 0)
)
:from *debug-part-dead-pool*
)
(none)
)