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https://github.com/open-goal/jak-project
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d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
123 lines
3.6 KiB
Common Lisp
123 lines
3.6 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/gfx/sprite/sparticle/sparticle-launcher.gc")
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(require "engine/debug/debug.gc")
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;; name: part-tester.gc
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;; name in dgo: part-tester
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;; dgos: GAME, ENGINE
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(#when PC_PORT
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(define *part-tester-id* 105)
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)
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;; DECOMP BEGINS
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;; this file is debug only
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(declare-file (debug))
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(defpartgroup group-part-tester :id 105 :bounds (static-bspherem 0 0 0 1) :parts ((sp-item 56) (sp-item 57)))
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(deftype part-tester (process)
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((root trsqv)
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(part sparticle-launch-control)
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(old-group sparticle-launch-group)
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)
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:heap-base #x100
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)
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(define-extern *part-tester* part-tester)
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(define *part-tester-name* (the-as string #f))
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(defmethod deactivate ((this part-tester))
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(if (nonzero? (-> this part))
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(kill-and-free-particles (-> this part))
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)
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((method-of-type process deactivate) this)
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(none)
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)
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(defstate part-tester-idle (part-tester)
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:code (behavior ()
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(loop
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(let ((gp-0 (entity-by-name *part-tester-name*)))
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(when gp-0
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(let ((s5-0 (-> gp-0 extra process)))
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(if (and s5-0 (type-type? (-> s5-0 type) process-drawable) (nonzero? (-> (the-as process-drawable s5-0) root)))
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(set! (-> self root trans quad) (-> (the-as process-drawable s5-0) root trans quad))
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(set! (-> self root trans quad) (-> gp-0 extra trans quad))
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)
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)
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)
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)
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(add-debug-x
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#t
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(bucket-id debug-no-zbuf)
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(-> self root trans)
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(the-as rgba (new 'static 'rgba :r #xff :g #xff :b #xff :a #x80))
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)
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;; og:preserve-this
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;; change this line to change the particle group to test
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;; notes:
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;; - particles that use aux list won't work (warp parts)
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;; - some particles may have callbacks that won't work yet
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(let ((gp-1 (-> *part-group-id-table* 105)))
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(#when PC_PORT
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(if (nonzero? (-> *part-group-id-table* *part-tester-id*))
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(set! gp-1 (-> *part-group-id-table* *part-tester-id*))
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)
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)
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(let ((s5-1 (-> self root trans)))
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(when (!= gp-1 (-> self old-group))
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(when (nonzero? (-> self part))
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(kill-and-free-particles (-> self part))
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(set! (-> self heap-cur) (&-> (-> self part) type))
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)
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(set! (-> self part) (create-launch-control gp-1 self))
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)
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(if (nonzero? (-> self part))
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(spawn (-> self part) (cond
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((logtest? (-> gp-1 flags) (sp-group-flag screen-space))
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*zero-vector*
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)
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(else
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(empty)
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s5-1
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)
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)
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)
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)
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)
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(set! (-> self old-group) gp-1)
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)
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(suspend)
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)
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)
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)
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(defbehavior part-tester-init-by-other process-drawable ((arg0 vector))
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(set! (-> self root) (new 'process 'trsqv))
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(set! (-> self root trans quad) (-> arg0 quad))
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(set! *part-tester* (the-as part-tester (process->ppointer self)))
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(go part-tester-idle)
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(none)
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)
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(define-perm *debug-part-dead-pool* dead-pool (new 'debug 'dead-pool 1 #x10000 '*debug-part-dead-pool*))
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(defun start-part ()
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(kill-by-type part-tester *active-pool*)
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(process-spawn
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part-tester
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(if *anim-tester*
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(-> *anim-tester* 0 root trans)
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(target-pos 0)
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)
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:from *debug-part-dead-pool*
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)
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(none)
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)
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