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jak-project/goal_src/jak1/engine/load/loader-h.gc
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Tyler Wilding d1ece445d4 Dependency graph work - Part 1 - Preliminary work (#3505)
Relates to #1353 

This adds no new functionality or overhead to the compiler, yet. This is
the preliminary work that has:
- added code to the compiler in several spots to flag when something is
used without being properly required/imported/whatever (disabled by
default)
- that was used to generate project wide file dependencies (some
circulars were manually fixed)
- then that graph underwent a transitive reduction and the result was
written to all `jak1` source files.

The next step will be making this actually produce and use a dependency
graph. Some of the reasons why I'm working on this:
- eliminates more `game.gp` boilerplate. This includes the `.gd` files
to some extent (`*-ag` files and `tpage` files will still need to be
handled) this is the point of the new `bundles` form. This should make
it even easier to add a new file into the source tree.
- a build order that is actually informed from something real and
compiler warnings that tell you when you are using something that won't
be available at build time.
- narrows the search space for doing LSP actions -- like searching for
references. Since it would be way too much work to store in the compiler
every location where every symbol/function/etc is used, I have to do
ad-hoc searches. By having a dependency graph i can significantly reduce
that search space.
- opens the doors for common shared code with a legitimate pattern.
Right now jak 2 shares code from the jak 1 folder. This is basically a
hack -- but by having an explicit require syntax, it would be possible
to reference arbitrary file paths, such as a `common` folder.

Some stats:
- Jak 1 has about 2500 edges between files, including transitives
- With transitives reduced at the source code level, each file seems to
have a modest amount of explicit requirements.

Known issues:
- Tracking the location for where `defmacro`s and virtual state
definitions were defined (and therefore the file) is still problematic.
Because those forms are in a macro environment, the reader does not
track them. I'm wondering if a workaround could be to search the
reader's text_db by not just the `goos::Object` but by the text
position. But for the purposes of finishing this work, I just statically
analyzed and searched the code with throwaway python code.
2024-05-12 12:37:59 -04:00

222 lines
7.8 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "kernel/gkernel-h.gc")
;; name: loader-h.gc
;; name in dgo: loader-h
;; dgos: GAME, ENGINE
;; The loader is responsible for managing streaming loads.
;; note: lower values are more important.
;; negative values will preload.
(defconstant SPOOL_PRIORITY_LOWEST 100000000.0)
(defconstant SPOOL_PRIORITY_RECALC -99.0)
(defconstant SPOOL_PRIORITY_HIGHEST -20.0)
(defconstant SPOOL_PRIORITY_HIGH -10.0)
(defconstant SPOOL_HEAP_SIZE (* 247 1024)) ;; size of the heap to be used for each spool
;; DECOMP BEGINS
;; A load-dir is a collection of references to loaded art.
;; This type didn't have a normal inspect method, so these field names are made up.
(declare-type art-group basic)
(deftype load-dir (basic)
((lev level)
(string-array (array string)) ;; these are the names
(data-array (array basic)) ;; this is the file data.
)
(:methods
(new (symbol type int level) _type_)
(load-to-heap-by-name (_type_ string symbol kheap int) art-group)
(set-loaded-art (_type_ art-group) art-group)
)
)
;; specialization of load-dir where the data-array holds art-groups.
(deftype load-dir-art-group (load-dir)
((art-group-array (array art-group) :overlay-at data-array)
)
(:methods
(new (symbol type int level) _type_)
)
)
(defmethod new load-dir ((allocation symbol) (type-to-make type) (length int) (lev level))
"Allocate a new load-dir with room for length entries"
(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> this lev) lev)
;; create the name array
(set! (-> this string-array)
(the-as (array string)
((method-of-type array new) allocation array string length)
)
)
(set! (-> this string-array length) 0)
;; create the data array
(set! (-> this data-array)
(the-as (array art-group)
((method-of-type array new) allocation array basic length)
))
(set! (-> this data-array length) 0)
this
)
)
(defmethod new load-dir-art-group ((allocation symbol) (type-to-make type) (length int) (lev level))
"Allocate a new load-dir with room for length art-groups"
;; call parent ctor.
(let ((this ((method-of-type load-dir new) allocation type-to-make length lev)))
;; override the content type
(set! (-> this data-array content-type) art-group)
;; and cast to child.
(the-as load-dir-art-group this)
)
)
;; An external-art-buffer owns some memory for loading files.
;; the "external" means it's not part of the level's (or common, always loaded) static data
;; status:
;; - 'active: file is loaded and art group is linked to level's art group.
;; - 'reserved: buffer is reserved for other purpose
;; - 'error: load has encountered an error, goes to 'inactive
;; - 'inactive: not in use
;; - 'loading: loading is in progress
;; - 'loaded: loading has finished, goes to 'locked or 'active
;; - 'locked: loaded, but another buffer is active and blocks this one.
;; Note: a locked buffer has loaded/linked the file, but hasn't linked the file
;; to the "master" art group, located in the level.
(deftype external-art-buffer (basic)
((index int32)
(other external-art-buffer)
(status symbol)
(locked? symbol)
(frame-lock symbol)
(heap kheap :inline)
(pending-load-file string)
(pending-load-file-part int32)
(pending-load-file-owner handle)
(pending-load-file-priority float)
(load-file string)
(load-file-part int32)
(load-file-owner handle)
(load-file-priority float)
(buf pointer)
(len int32)
(art-group art-group)
)
(:methods
(new (symbol type int) _type_)
(set-pending-file (_type_ string int handle float) int)
(update (_type_) int)
(inactive? (_type_) symbol)
(file-status (_type_ string int) symbol)
(link-file (_type_ art-group) art-group)
(unlink-file (_type_ art-group) int)
(unlock! (_type_) symbol)
)
)
(defmethod new external-art-buffer ((allocation symbol) (type-to-make type) (idx int))
"Allocate a new external-art-buffer"
(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
(set! (-> this index) idx)
(set! (-> this load-file) #f)
(set! (-> this load-file-part) -1)
(set! (-> this load-file-owner) (the-as handle #f))
(set! (-> this load-file-priority) SPOOL_PRIORITY_LOWEST)
(set! (-> this pending-load-file) #f)
(set! (-> this pending-load-file-part) -1)
(set! (-> this pending-load-file-owner) (the-as handle #f))
(set! (-> this pending-load-file-priority) SPOOL_PRIORITY_LOWEST)
(set! (-> this art-group) #f)
(set! (-> this status) 'initialize)
(set! (-> this locked?) #f)
(set! (-> this other) #f)
this
)
)
;; A spool-anim tracks the buffers holding chunks of a spooled animation.
(deftype spool-anim (basic)
((name string :offset 16)
(buf1 external-art-buffer :overlay-at name)
(index int32 :offset 20)
(buf2 external-art-buffer :overlay-at index)
(parts int32)
(priority float)
(owner handle)
(command-list pair)
)
:pack-me
)
;; This is the main controller for the streaming loader.
;; It has two buffers for holding chunks of a spooling animation
;; The buffer can also be reused to hold other things.
(deftype external-art-control (basic)
((buffer external-art-buffer 2)
(rec spool-anim 3 :inline)
(spool-lock handle)
(reserve-buffer external-art-buffer)
(reserve-buffer-count int32)
(active-stream string)
(preload-stream spool-anim :inline)
(last-preload-stream spool-anim :inline)
(end-pad uint32)
)
(:methods
(new (symbol type) _type_)
(update (_type_ symbol) int)
(clear-rec (_type_) int)
(spool-push (_type_ string int process float) int)
(file-status (_type_ string int) symbol)
(reserve-alloc (_type_) kheap)
(reserve-free (_type_ kheap) int)
(none-reserved? (_type_) symbol)
(try-preload-stream (_type_ string int process float) int)
)
)
(defmethod new external-art-control ((allocation symbol) (type-to-make type))
(let ((this (object-new allocation type-to-make (the-as int (-> type-to-make size)))))
;; allocate buffers.
(dotimes (buff-idx 2)
(set! (-> this buffer buff-idx)
((method-of-type external-art-buffer new) allocation external-art-buffer buff-idx)
)
)
;; point buffers to each other
(set! (-> this buffer 0 other) (-> this buffer 1))
(set! (-> this buffer 1 other) (-> this buffer 0))
;; set up recs
(dotimes (rec-idx 3)
(set! (-> this rec rec-idx name) #f)
(set! (-> this rec rec-idx priority) SPOOL_PRIORITY_LOWEST)
(set! (-> this rec rec-idx owner) (the-as handle #f))
)
;; set up defaults.
(set! (-> this spool-lock) (the-as handle #f))
(set! (-> this reserve-buffer) #f)
(set! (-> this active-stream) #f)
(set! (-> this preload-stream name) #f)
(set! (-> this preload-stream priority) SPOOL_PRIORITY_LOWEST)
(set! (-> this preload-stream owner) (the-as handle #f))
(set! (-> this last-preload-stream name) #f)
(set! (-> this last-preload-stream priority) SPOOL_PRIORITY_LOWEST)
(set! (-> this last-preload-stream owner) (the-as handle #f))
this
)
)
(define-extern *art-control* external-art-control)
(defun-extern art-group-load-check string kheap int art-group)