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jak-project/goal_src/jak1/engine/ps2/timer-h.gc
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Tyler Wilding d1ece445d4 Dependency graph work - Part 1 - Preliminary work (#3505)
Relates to #1353 

This adds no new functionality or overhead to the compiler, yet. This is
the preliminary work that has:
- added code to the compiler in several spots to flag when something is
used without being properly required/imported/whatever (disabled by
default)
- that was used to generate project wide file dependencies (some
circulars were manually fixed)
- then that graph underwent a transitive reduction and the result was
written to all `jak1` source files.

The next step will be making this actually produce and use a dependency
graph. Some of the reasons why I'm working on this:
- eliminates more `game.gp` boilerplate. This includes the `.gd` files
to some extent (`*-ag` files and `tpage` files will still need to be
handled) this is the point of the new `bundles` form. This should make
it even easier to add a new file into the source tree.
- a build order that is actually informed from something real and
compiler warnings that tell you when you are using something that won't
be available at build time.
- narrows the search space for doing LSP actions -- like searching for
references. Since it would be way too much work to store in the compiler
every location where every symbol/function/etc is used, I have to do
ad-hoc searches. By having a dependency graph i can significantly reduce
that search space.
- opens the doors for common shared code with a legitimate pattern.
Right now jak 2 shares code from the jak 1 folder. This is basically a
hack -- but by having an explicit require syntax, it would be possible
to reference arbitrary file paths, such as a `common` folder.

Some stats:
- Jak 1 has about 2500 edges between files, including transitives
- With transitives reduced at the source code level, each file seems to
have a modest amount of explicit requirements.

Known issues:
- Tracking the location for where `defmacro`s and virtual state
definitions were defined (and therefore the file) is still problematic.
Because those forms are in a macro environment, the reader does not
track them. I'm wondering if a workaround could be to search the
reader's text_db by not just the `goos::Object` but by the text
position. But for the purposes of finishing this work, I just statically
analyzed and searched the code with throwaway python code.
2024-05-12 12:37:59 -04:00

164 lines
5.1 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "kernel-defs.gc")
;; name: timer-h.gc
;; name in dgo: timer-h
;; dgos: GAME, ENGINE
;; There are two sources for timing:
;; - EE TIMER1, used for the frame profiler. There are 9765 counts of this per frame. It gets reset in drawable.
;; - The "stopwatch" system, used for reading the CPU clock cycle counter, at 300 MHz (32-bit)
;; The Emotion Engine has 4 hardware timers, timer1 is used as the
(defconstant TIMER0_BANK #x10000000) ;; has HOLD register!
(defconstant TIMER1_BANK #x10000800) ;; has HOLD register!
(defconstant TIMER2_BANK #x10001000) ;; does NOT have HOLD register!
(defconstant TIMER3_BANK #x10001800) ;; does NOT have HOLD register!
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; PC Port Timer
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defmacro get-cpu-clock ()
"Read the 300 MHz clock."
;; __read-ee-timer is a 300 MHz timer from the C Kernel.
;; it's a real timer.
`(the uint (logand #xffffffff (__read-ee-timer)))
)
(defmacro get-bus-clock/256 ()
"Read the 150 MHz / 256 clock."
;; 300 MHz / (2^9)
`(the uint (logand #xffffffff (shr (__read-ee-timer) 9)))
)
(#when PC_PORT
;; the bus clock can be reset, which just stores the current count here.
(define *timer-reset-value* (the uint 0))
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Timer HW
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
(defenum timer-clock-selection
:type uint8
(busclk 0)
(busclk/16 1)
(busclk/256 2)
(hblank 3)
)
;; DECOMP BEGINS
;; this matches the Tn_MODE register structure of the ps2 EE timers.
;; Only the lower 32 bits of these registers are usable, and the upper 16 hardwired to zero
(deftype timer-mode (uint32)
((clks timer-clock-selection :offset 0 :size 2)
(gate uint8 :offset 2 :size 1)
(gats uint8 :offset 3 :size 1)
(gatm uint8 :offset 4 :size 2)
(zret uint8 :offset 6 :size 1)
(cue uint8 :offset 7 :size 1)
(cmpe uint8 :offset 8 :size 1)
(ovfe uint8 :offset 9 :size 1)
(equf uint8 :offset 10 :size 1)
(ovff uint8 :offset 11 :size 1)
)
)
;; this matches an EE timer (without a HOLD register, timers 2 and 3)
;; Each register is 128-bits wide, but only the lower 32-bits are usable, and the upper
;; 16-bits of that are hardwired to zero.
(deftype timer-bank (structure)
((count uint32 :offset 0)
(mode timer-mode :offset 16)
(comp uint32 :offset 32)
)
)
;; this matches an EE timer (with a HOLD register, timers 0 and 1)
(deftype timer-hold-bank (timer-bank)
((hold uint32 :offset 48)
)
)
;; stopwatches are used to measure CPU clock cycles
;; they don't use the timer above, but instead the Count COP0 register
;; which counts CPU clock cycles directly
(deftype stopwatch (basic)
((prev-time-elapsed time-frame)
(start-time time-frame)
(begin-level int32)
)
)
;; Confusing! What IS this measuring exactly? Hmm...
;; this is set by default for NTSC, it will later be changed if PAL.
(define *ticks-per-frame* (/ 2500000 256)) ;; 2 500 000 / 256 = 9765
(defun timer-init ((timer timer-bank) (mode timer-mode))
"Initiate a timer, start counting at a rate of 1 every 256 bus clocks (BUSCLK: ~147.456MHz)."
(set! (-> timer mode) mode)
(set! (-> timer count) 0)
)
;; needs PS2 TIMER porting
(#unless PC_PORT
(timer-init (the-as timer-bank TIMER1_BANK) (new 'static 'timer-mode :clks (timer-clock-selection busclk/16) :cue 1))
)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; Profiler
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; The profiler uses the EE Timer 1 to record how long is spent in each part of the frame.
;; There is a EE and VU1 profiler. The EE profiler relies on code manually reporting how long
;; it takes to run, and the VU1 profiler uses VIF interrupts to do this automatically on
;; microprogram completion.
;; A single thing in the profiler
(deftype profile-frame (structure)
((name symbol)
(time-stamp uint32)
(color rgba)
)
)
;; A "bar" to display all the timed events
(declare-type dma-buffer basic)
(deftype profile-bar (basic)
((profile-frame-count int32)
(cache-time time-frame)
(data profile-frame 1024 :inline)
)
(:methods
(new (symbol type) _type_)
(get-last-frame-time-stamp (_type_) uint)
(reset (_type_) _type_)
(add-frame (_type_ symbol rgba) profile-frame)
(add-end-frame (_type_ symbol rgba) profile-frame)
(draw (_type_ dma-buffer int) float)
)
)
(defmacro add-ee-profile-frame (name &key (r 0) &key (g 0) &key (b 0) &key (a #x80))
`(if *debug-segment*
(add-frame
(-> *display* frames (-> *display* on-screen) frame profile-bar 0)
,name
(new 'static 'rgba :r ,r :g ,g :b ,b :a ,a)
)
)
)
;; tentative name
(defmethod get-last-frame-time-stamp profile-bar ((this profile-bar))
"Returns the timestamp of the last (non-remaining) frame on the profiler bar."
(-> this data (+ (-> this profile-frame-count) -2) time-stamp)
)