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https://github.com/open-goal/jak-project
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d1ece445d4
Relates to #1353 This adds no new functionality or overhead to the compiler, yet. This is the preliminary work that has: - added code to the compiler in several spots to flag when something is used without being properly required/imported/whatever (disabled by default) - that was used to generate project wide file dependencies (some circulars were manually fixed) - then that graph underwent a transitive reduction and the result was written to all `jak1` source files. The next step will be making this actually produce and use a dependency graph. Some of the reasons why I'm working on this: - eliminates more `game.gp` boilerplate. This includes the `.gd` files to some extent (`*-ag` files and `tpage` files will still need to be handled) this is the point of the new `bundles` form. This should make it even easier to add a new file into the source tree. - a build order that is actually informed from something real and compiler warnings that tell you when you are using something that won't be available at build time. - narrows the search space for doing LSP actions -- like searching for references. Since it would be way too much work to store in the compiler every location where every symbol/function/etc is used, I have to do ad-hoc searches. By having a dependency graph i can significantly reduce that search space. - opens the doors for common shared code with a legitimate pattern. Right now jak 2 shares code from the jak 1 folder. This is basically a hack -- but by having an explicit require syntax, it would be possible to reference arbitrary file paths, such as a `common` folder. Some stats: - Jak 1 has about 2500 edges between files, including transitives - With transitives reduced at the source code level, each file seems to have a modest amount of explicit requirements. Known issues: - Tracking the location for where `defmacro`s and virtual state definitions were defined (and therefore the file) is still problematic. Because those forms are in a macro environment, the reader does not track them. I'm wondering if a workaround could be to search the reader's text_db by not just the `goos::Object` but by the text position. But for the purposes of finishing this work, I just statically analyzed and searched the code with throwaway python code.
134 lines
4.5 KiB
Common Lisp
134 lines
4.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "kernel/gkernel.gc")
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(require "engine/gfx/hw/gs.gc")
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;; name: capture.gc
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;; name in dgo: capture
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;; dgos: GAME, ENGINE
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;; Functions for taking a screenshot of VRAM.
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;; These are debug-only and leak memory.
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;; DECOMP BEGINS
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;; this file is debug only
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(declare-file (debug))
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;; vif/gif tags to do a transfer of data from VRAM to EE memory.
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(deftype gs-store-image-packet (structure)
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((vifcode vif-tag 4)
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(giftag gif-tag)
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(bitbltbuf gs-bitbltbuf)
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(bitbltbuf-addr gs-reg64)
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(trxpos gs-trxpos)
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(trxpos-addr gs-reg64)
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(trxreg gs-trxreg)
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(trxreg-addr gs-reg64)
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(finish int64)
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(finish-addr gs-reg64)
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(trxdir gs-trxdir)
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(trxdir-addr gs-reg64)
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)
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)
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(defun gs-set-default-store-image ((packet gs-store-image-packet) (src-fbp int) (src-w int) (src-psm int) (ssax int) (ssay int) (rrw int) (rrh int))
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"Set up a gs-store-image-packet for storing"
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;; nop
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(set! (-> packet vifcode 0) (new 'static 'vif-tag :cmd (vif-cmd nop)))
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;; set mskpath3
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(set! (-> packet vifcode 1)
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(new 'static 'vif-tag :imm #x8000 :cmd (vif-cmd mskpath3))
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)
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;; flush!
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(set! (-> packet vifcode 2)
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(new 'static 'vif-tag :cmd (vif-cmd flusha) :msk #x1)
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)
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;; direct gif transfer.
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(set! (-> packet vifcode 3)
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(new 'static 'vif-tag :imm #x6 :cmd (vif-cmd direct) :msk #x1)
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)
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;;gif a+d
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(set! (-> packet giftag) (the-as gif-tag
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(make-u128
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(new 'static 'gif-tag-regs :regs0 (gif-reg-id a+d))
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(new 'static 'gif-tag64 :nloop #x5 :eop #x1 :nreg #x1)
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)
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)
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)
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;; all the a+d
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(set! (-> packet bitbltbuf) (new 'static 'gs-bitbltbuf :sbp src-fbp :sbw src-w :spsm src-psm))
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(set! (-> packet bitbltbuf-addr) (gs-reg64 bitbltbuf))
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(set! (-> packet trxpos) (new 'static 'gs-trxpos :ssax ssax :ssay ssay))
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(set! (-> packet trxpos-addr) (gs-reg64 trxpos))
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(set! (-> packet trxreg) (new 'static 'gs-trxreg :rrw rrw :rrh rrh))
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(set! (-> packet trxreg-addr) (gs-reg64 trxreg))
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(set! (-> packet finish) 0)
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(set! (-> packet finish-addr) (gs-reg64 finish))
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(set! (-> packet trxdir) (new 'static 'gs-trxdir :xdir #x1))
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(set! (-> packet trxdir-addr) (gs-reg64 trxdir))
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(.sync.l)
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7
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)
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(defun store-image ((oddeven int))
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"Store an image to image.raw"
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(local-vars (ptr-1 (pointer uint128)) (y-idx int) (y-idx-2 int))
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(let ((width 512)
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(height (-> *video-parms* screen-sy))
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(file (new 'debug 'file-stream "image.raw" 'write))
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)
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;; create (and leak memory) for 2 arrays.
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(let ((buff0 (the-as (array uint128) (new 'debug 'boxed-array uint128 (/ (* width height) 4)))))
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(let ((buff1 (the-as (array uint128) (new 'debug 'boxed-array uint128 (/ (* width height) 4)))))
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;; set up a packet.
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(let ((packet (new 'static 'gs-store-image-packet)))
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;; capture one field
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(gs-set-default-store-image packet #x2800 (/ width 64) 0 0 0 width height)
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(flush-cache 0)
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(gs-store-image packet (-> buff0 data))
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(sync-path 0 0)
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;; capture other field
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(gs-set-default-store-image packet #x3000 (/ width 64) 0 0 0 width height)
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(flush-cache 0)
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(gs-store-image packet (-> buff1 data))
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)
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;; wait for capture to complete.
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(sync-path 0 0)
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(let ((ptr-0 (-> buff0 data)))
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(set! ptr-1 (-> buff1 data))
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(cond
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((zero? oddeven)
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(set! y-idx 0)
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(while (< y-idx height)
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(file-stream-write file (&+ ptr-0 (* y-idx (* width 4))) (the-as uint (* width 4)))
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(file-stream-write file (&+ ptr-1 (* y-idx (* width 4))) (the-as uint (* width 4)))
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(set! y-idx (+ y-idx 1))
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)
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)
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(else
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(set! y-idx-2 0)
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(while (< y-idx-2 height)
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(file-stream-write file (&+ ptr-1 (* y-idx-2 (* width 4))) (the-as uint (* width 4)))
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(file-stream-write file (&+ ptr-0 (* y-idx-2 (* width 4))) (the-as uint (* width 4)))
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(set! y-idx-2 (+ y-idx-2 1))
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)
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)
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)
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)
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(format #t "oddeven = ~d~%" oddeven)
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;; this does nothing.
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(delete buff1)
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)
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;; also does nothing.
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(delete buff0)
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)
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(file-stream-close file)
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)
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0
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)
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