mirror of
https://github.com/open-goal/jak-project
synced 2026-05-23 06:54:31 -04:00
eb703ee96e
Motivated by - https://github.com/open-goal/opengoal-vscode/pull/358 This addresses the following: - Fixes #2939 spam edge-case - Stop picking a different nREPL port based on the game mode by default, this causes friction for tools in the average usecase (having a REPL open for a single game, and wanting to connect to it). `goalc` spins up fine even if the port is already bound to. - For people that need/want this behaviour, adding per-game configuration to the `repl-config.json` is on my todo list. - Allows `goalc` to permit redefining symbols, including functions. This is defaulted to off via the `repl-config.json` but it allows you to for example, change the definition of a function without having to restart and rebuild the entire game.  - Updates the welcome message to include a bunch of useful metadata up-front. Cleaned up all the startup logs that appear when starting goalc, many of whom's information is now included in the welcome message. - Before:  - After: 
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#pragma once
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#include <functional>
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#include <optional>
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#include <string>
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#include <vector>
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#include "config.h"
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#include "third-party/replxx/include/replxx.hxx"
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namespace REPL {
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struct StartupFile {
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std::vector<std::string> run_before_listen = {};
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std::vector<std::string> run_after_listen = {};
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};
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class Wrapper {
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public:
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std::string username;
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Config repl_config;
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StartupFile startup_file;
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bool nrepl_alive = false;
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std::vector<std::string> examples{};
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std::vector<std::pair<std::string, replxx::Replxx::Color>> regex_colors{};
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Wrapper(GameVersion version) : repl_config(version) {}
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Wrapper(const std::string& _username,
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const Config& config,
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const StartupFile& startup,
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bool nrepl_alive)
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: username(_username), repl_config(config), startup_file(startup), nrepl_alive(nrepl_alive) {}
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replxx::Replxx& get_repl() { return repl; }
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void init_settings();
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void reload_startup_file();
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// Functionality / Commands
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void clear_screen();
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void print_to_repl(const std::string& str);
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void print_welcome_message(const std::vector<std::string>& loaded_projects);
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void set_history_max_size(size_t len);
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const char* readline(const std::string& prompt);
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void add_to_history(const std::string& line);
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void save_history();
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void load_history();
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void print_help_message();
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void print_keybind_help();
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std::pair<std::string, bool> get_current_repl_token(std::string const& context);
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private:
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replxx::Replxx repl;
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replxx::Replxx::key_press_handler_t commit_text_action(std::string text_to_commit);
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std::vector<REPL::KeyBind> keybindings = {};
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};
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std::string find_repl_username();
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StartupFile load_user_startup_file(const std::string& username, const GameVersion game_version);
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REPL::Config load_repl_config(const std::string& username,
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const GameVersion game_version,
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const int nrepl_port);
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} // namespace REPL
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