Files
jak-project/goal_src/jak1/engine/load/ramdisk.gc
T
2024-05-21 00:40:31 -04:00

61 lines
1.5 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "engine/ps2/rpc-h.gc")
;; name: ramdisk.gc
;; name in dgo: ramdisk
;; dgos: GAME, ENGINE
;; see game/overlord/ramdisk.cpp
;; unlike most other loads, ramdisk actually uses the response buffer of the RPC
;; to send the data.
(defconstant RAMDISK_RPC_FILL_FNO (the uint 1))
;; DECOMP BEGINS
;; command to load something into the OVERLORD RAMDISK from the DVD
;; use with fno = 1
(deftype ramdisk-rpc-fill (structure)
((rsvd1 int32)
(ee-id int32)
(rsvd2 int32 2)
(filename uint128)))
;; get data in ramdisk on EE.
(deftype ramdisk-rpc-load (structure)
((rsvd int32)
(ee-id int32)
(offset uint32)
(length uint32)))
;; load file directly to EE.
;; this seems very similar to some functionality in STR.
(deftype ramdisk-rpc-load-to-ee (structure)
((rsvd int32)
(addr int32)
(offset int32)
(length int32)
(filename uint128)))
;; allocate the ramdisk RPC buffer
(define *ramdisk-rpc* (new 'global 'rpc-buffer-pair (the-as uint 32) (the-as uint 1) RPC-RAMDISK))
(define *current-ramdisk-id* 0)
(defun ramdisk-load ((file-id int) (offset uint) (length uint) (buffer pointer))
"Helper to grab load from ramdisk to ee"
(let ((cmd (the-as ramdisk-rpc-load (add-element *ramdisk-rpc*))))
(set! (-> cmd offset) offset)
(set! (-> cmd ee-id) file-id)
(set! (-> cmd length) length))
(call *ramdisk-rpc* (the-as uint 0) buffer length)
0)
(defun ramdisk-sync ()
"Wait for ramdisk RPC to complete."
(sync *ramdisk-rpc* #t)
0
(none))