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61 lines
1.5 KiB
Common Lisp
61 lines
1.5 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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(bundles "ENGINE.CGO" "GAME.CGO")
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(require "engine/ps2/rpc-h.gc")
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;; name: ramdisk.gc
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;; name in dgo: ramdisk
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;; dgos: GAME, ENGINE
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;; see game/overlord/ramdisk.cpp
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;; unlike most other loads, ramdisk actually uses the response buffer of the RPC
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;; to send the data.
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(defconstant RAMDISK_RPC_FILL_FNO (the uint 1))
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;; DECOMP BEGINS
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;; command to load something into the OVERLORD RAMDISK from the DVD
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;; use with fno = 1
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(deftype ramdisk-rpc-fill (structure)
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((rsvd1 int32)
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(ee-id int32)
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(rsvd2 int32 2)
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(filename uint128)))
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;; get data in ramdisk on EE.
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(deftype ramdisk-rpc-load (structure)
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((rsvd int32)
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(ee-id int32)
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(offset uint32)
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(length uint32)))
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;; load file directly to EE.
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;; this seems very similar to some functionality in STR.
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(deftype ramdisk-rpc-load-to-ee (structure)
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((rsvd int32)
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(addr int32)
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(offset int32)
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(length int32)
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(filename uint128)))
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;; allocate the ramdisk RPC buffer
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(define *ramdisk-rpc* (new 'global 'rpc-buffer-pair (the-as uint 32) (the-as uint 1) RPC-RAMDISK))
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(define *current-ramdisk-id* 0)
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(defun ramdisk-load ((file-id int) (offset uint) (length uint) (buffer pointer))
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"Helper to grab load from ramdisk to ee"
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(let ((cmd (the-as ramdisk-rpc-load (add-element *ramdisk-rpc*))))
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(set! (-> cmd offset) offset)
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(set! (-> cmd ee-id) file-id)
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(set! (-> cmd length) length))
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(call *ramdisk-rpc* (the-as uint 0) buffer length)
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0)
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(defun ramdisk-sync ()
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"Wait for ramdisk RPC to complete."
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(sync *ramdisk-rpc* #t)
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0
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(none))
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