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jak-project/goal_src/jak1/engine/math/transform-h.gc
T
2024-05-21 00:40:31 -04:00

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Common Lisp

;;-*-Lisp-*-
(in-package goal)
(bundles "ENGINE.CGO" "GAME.CGO")
(require "kernel-defs.gc")
;; name: transform-h.gc
;; name in dgo: transform-h
;; dgos: GAME, ENGINE
;; DECOMP BEGINS
;; Transformation. w components of vectors should be 1.0
;; This can represent any rotation, translation, and scaling.
;; Note that the scaling is applied before rotation (meaning it scales along the axes of the pre-transformed frame).
(deftype transform (structure)
((trans vector :inline)
(rot vector :inline)
(scale vector :inline)))
;; Like transform, but it's a basic.
;; some in-game objects have trs as their parent type to represent their location in the game world.
(deftype trs (basic)
((trans vector :inline)
(rot vector :inline)
(scale vector :inline))
(:methods
(new (symbol type) _type_)))