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mirror of https://github.com/open-goal/jak-project synced 2026-08-19 06:02:15 -04:00
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f276251a3a4ce429e7ac2349c20870710ddb0b6e
jak-project/game/graphics
T
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water111 f276251a3a [jak1] use etie (#2329)
Use Jak 2's etie to render shiny background things.

To switch back to the old one:
```
(set! *use-etie* #f)
```
and also uncheck this box

![image](https://user-images.githubusercontent.com/48171810/226119270-8d1b8233-bc5f-4bc1-a09b-a6d3183ba2a4.png)
(same for `l1`)
2023-03-20 19:12:33 -04:00
..
opengl_renderer
[jak1] use etie (#2329)
2023-03-20 19:12:33 -04:00
pipelines
[jak2] un-hardcode level-related code a bit (#2330)
2023-03-19 05:33:04 +00:00
texture
[jak 2] add lightning renderer (#2203)
2023-02-09 19:11:13 -05:00
display.cpp
d/jak2: finish scene (#1971)
2022-10-15 17:43:02 -04:00
display.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.cpp
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
gfx.h
game/debugging: Add a new imgui menu to filter debug text and adjust imgui config settings (#2085)
2023-01-02 09:45:38 -05:00
sceGraphicsInterface.cpp
Run IOP Vblank handler on the IOP thread (#1752)
2022-08-14 17:21:02 -04:00
sceGraphicsInterface.h
update readme and fix always playing str (#1139)
2022-02-08 19:02:47 -05:00
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