mirror of
https://github.com/open-goal/jak-project
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413 lines
17 KiB
Common Lisp
413 lines
17 KiB
Common Lisp
;;-*-Lisp-*-
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(in-package goal)
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This file runs the game-specific version of the pckernel.
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See pckernel-common.gc for the bulk of the pckernel.
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|#
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(define-extern get-active-mission-description (function discord-info string))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; music player stuff
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defenum music-player-flava
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:bitfield #t :type uint8
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(default)
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(gun)
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(board)
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(mech)
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(darkjak)
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(pilot)
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)
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(deftype music-player-track-info (basic)
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((text text-id)
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(name symbol)
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(mode int8)
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(icon int16)
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(flava music-player-flava)
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(avail-after game-task-node)
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)
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)
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(defmacro static-music-track-info (name &key text &key avail-after &key (mode 0) &key icon &key (flava ()))
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`(new 'static 'music-player-track-info :text (text-id ,text) :name ,name :icon ,icon :avail-after (game-task-node ,avail-after) :mode ,mode :flava (music-player-flava ,@flava))
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)
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(define *music-player-tracks* (new 'static 'boxed-array :type music-player-track-info
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(static-music-track-info 'city1 :mode 0 :icon 1 :text progress-music-player-city :avail-after fortress-escape-resolution :flava (gun board pilot))
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(static-music-track-info 'city1 :mode 1 :icon 1 :text progress-music-player-city-battle :avail-after city-help-kid-resolution)
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(static-music-track-info 'ruins :mode 0 :icon 4 :text progress-music-player-ruins :avail-after ruins-tower-resolution :flava (gun board mech darkjak))
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(static-music-track-info 'atoll :mode 0 :icon 6 :text progress-music-player-atoll :avail-after atoll-water-resolution :flava (gun darkjak board))
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(static-music-track-info 'sewer :mode 0 :icon 3 :text progress-music-player-sewer :avail-after fortress-dump-resolution :flava (gun board mech darkjak))
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(static-music-track-info 'sewer :mode 1 :icon 3 :text progress-music-player-sewer-battle :avail-after fortress-dump-resolution)
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(static-music-track-info 'danger11 :mode 0 :icon 3 :text progress-music-player-danger11 :avail-after fortress-dump-resolution)
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(static-music-track-info 'atoll :mode 1 :icon 6 :text progress-music-player-atoll-battle :avail-after atoll-sig-resolution)
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(static-music-track-info 'strip :mode 0 :icon 5 :text progress-music-player-strip :avail-after strip-rescue-resolution :flava (gun board mech darkjak))
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(static-music-track-info 'mountain :mode 0 :icon 8 :text progress-music-player-mountain :avail-after mountain-collection-resolution :flava (gun board mech darkjak))
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(static-music-track-info 'mountain :mode 1 :icon 8 :text progress-music-player-mountain-battle :avail-after mountain-collection-resolution)
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(static-music-track-info 'palcab :mode 0 :icon 11 :text progress-music-player-palcab :avail-after palace-cable-resolution :flava (gun board darkjak))
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(static-music-track-info 'forest :mode 0 :icon 9 :text progress-music-player-forest :avail-after forest-scouts-resolution :flava (gun board mech darkjak))
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(static-music-track-info 'forest :mode 1 :icon 9 :text progress-music-player-forest-battle :avail-after forest-scouts-resolution)
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(static-music-track-info 'danger9 :mode 0 :icon 1 :text progress-music-player-danger9 :avail-after city-intercept-tanker-resolution)
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(static-music-track-info 'race :mode 0 :icon 2 :text progress-music-player-race :avail-after stadium-race-class3-resolution)
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(static-music-track-info 'danger3 :mode 0 :icon 1 :text progress-music-player-danger3 :avail-after city-play-onin-game-resolution)
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(static-music-track-info 'danger1 :mode 0 :icon 8 :text progress-music-player-battle :avail-after canyon-insert-items-resolution)
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(static-music-track-info 'danger2 :mode 0 :icon 12 :text progress-music-player-danger2 :avail-after tomb-boss-door)
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(static-music-track-info 'danger7 :mode 0 :icon 15 :text progress-music-player-danger7 :avail-after tomb-boss-resolution)
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(static-music-track-info 'danger10 :mode 0 :icon 10 :text progress-music-player-danger10 :avail-after drill-mech-resolution)
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(static-music-track-info 'palcab :mode 1 :icon 14 :text progress-music-player-palcab-battle :avail-after castle-boss-resolution)
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(static-music-track-info 'danger6 :mode 0 :icon 14 :text progress-music-player-danger6 :avail-after castle-boss-resolution)
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(static-music-track-info 'danger4 :mode 0 :icon 17 :text progress-music-player-danger4 :avail-after nest-boss-resolution)
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))
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;; automatically add the default flava to all tracks that had flavas marked
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(dotimes (i (-> *music-player-tracks* length))
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(if (nonzero? (-> *music-player-tracks* i flava))
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(logior! (-> *music-player-tracks* i flava) (music-player-flava default)))
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)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; methods
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defmethod initialize pc-settings-jak2 ((obj pc-settings-jak2))
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"initial initialize method to be run after allocating"
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(set! (-> obj music-unlocked) (new 'global 'bit-array (-> *music-player-tracks* length)))
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((method-of-type pc-settings initialize) obj)
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obj)
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(defmethod set-game-setting! pc-settings-jak2 ((obj pc-settings-jak2) (setting symbol) (value symbol))
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(case setting
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(('video-mode)
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(set! (-> *setting-control* user-current video-mode) #f)
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(set! (-> *setting-control* user-default video-mode) value)
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)
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(('aspect-ratio)
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(set! (-> *setting-control* user-default aspect-ratio) value)
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)
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(else
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(format #t "unknown setting ~A (~A) to set-game-setting!" setting value))
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)
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)
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(defmethod get-game-setting pc-settings-jak2 ((obj pc-settings-jak2) (setting symbol))
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(case setting
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(('video-mode)
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(-> *setting-control* user-default video-mode)
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)
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(('aspect-ratio)
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(-> *setting-control* user-default aspect-ratio)
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)
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(else
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(format #t "unknown setting ~A to get-game-setting" setting)
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#f)
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)
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)
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(defmethod set-game-language! pc-settings-jak2 ((obj pc-settings-jak2) (lang language-enum))
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(set! (-> *setting-control* user-default language) lang)
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)
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(defmethod get-game-language pc-settings-jak2 ((obj pc-settings-jak2))
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(get-current-language)
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)
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(defun real-movie? ()
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"are we in an actual cutscene and should letterbox the view?"
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(and (!= #f *scene-player*) (nonzero? movie?) (movie?)))
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(defmethod update-discord-rpc pc-settings-jak2 ((obj pc-settings-jak2))
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"update discord rpc module"
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(let ((info (new 'stack 'discord-info)))
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(set! (-> info orb-count) (-> *game-info* skill-total))
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(set! (-> info gem-count) (-> *game-info* gem-total))
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(set! (-> info death-count) (-> *game-info* total-deaths))
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(set! (-> info task) "unknown")
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(set! (-> info status) (get-active-mission-description info))
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;; grab the name of the level we're in
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(cond
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((or (aif (level-get *level* 'title) (= (-> it status) 'active))
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(and *progress-process*
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(= 'title (-> *progress-process* 0 state-stack 0))))
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;; in title screen.
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(set! (-> info level) (symbol->string 'title))
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(set! (-> info status) "In title screen"))
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(else
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(set! (-> info level) (aif (-> *load-state* vis-nick) (symbol->string it) "unknown")))
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)
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(set! (-> info cutscene?) (real-movie?))
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(set! (-> info time-of-day) (-> *time-of-day-context* time))
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(set! (-> info percent-complete) (calculate-percentage *game-info*))
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(set! (-> info focus-status) (if *target* (-> *target* focus-status) 0))
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;; TODO - wrapping in `with-profiler` causes an error, fix it
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(pc-discord-rpc-update info)
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)
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(none))
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(defmethod update-speedrun pc-settings-jak2 ((obj pc-settings-jak2))
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"update speedrun module"
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(when (-> *pc-settings* speedrunner-mode?)
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(speedrun-mode-update))
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(none))
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(defmethod update-video-hacks pc-settings-jak2 ((obj pc-settings-jak2))
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"update the graphics hacks used for the progress menu. ugh."
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(set! (-> (get-video-params) relative-x-scale) (-> obj aspect-ratio-reciprocal))
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(set! (-> (get-video-params) relative-x-scale-reciprical) (-> obj aspect-ratio-scale))
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)
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(defmethod eligible-for-fast-elevator? pc-settings-jak2 ((obj pc-settings-jak2) (proc process))
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"is this a valid process for a fast elevator?"
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(and (-> obj fast-elevator?) (not (or (string= (-> proc name) "drill-lift-1")
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(string= (-> proc name) "drill-lift-2"))))
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)
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(defmethod get-airlock-speed pc-settings-jak2 ((obj pc-settings-jak2))
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"return the current speed modifier for airlocks"
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(if (-> obj fast-airlock?)
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(-> *pc-cheat-state* airlock-speed)
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1.0))
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(defmethod get-airlock-close-speed pc-settings-jak2 ((obj pc-settings-jak2))
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"return the current closing speed modifier for airlocks"
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(if (-> obj fast-airlock?)
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(-> *pc-cheat-state* airlock-close-speed)
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1.0))
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(defmacro flava-unlocked? (flava)
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"return #t if the specified flava is unlocked"
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`(-> *pc-settings* flava-unlocked ,flava))
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(defmethod update-cheats pc-settings-jak2 ((obj pc-settings-jak2))
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"run cheats."
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;; run cheats here.
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;;;;;;;;;;;;;;;;;;;
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(when (pc-cheats? (-> obj cheats) real-time-of-day)
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(let ((date (new 'stack-no-clear 'scf-time)))
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(scf-get-time date)
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(when (zero? (-> date stat))
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(let* ((cur-time (-> *display* bg-clock frame-counter))
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(day-len (seconds 1440)) ;; a full in-game day
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(want-hour (bcd->dec (-> date hour)))
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(want-minute (bcd->dec (-> date minute)))
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(target-hour-frame (/ (the int (* (fsec 3600) want-hour)) 60))
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(target-minute-frame (/ (the int (* (fsec 60) want-minute)) 60))
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)
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(set! (-> *display* bg-clock frame-counter) (+ (- cur-time (mod cur-time day-len)) day-len (+ target-hour-frame target-minute-frame)))
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))
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))
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;; turbo jet board cheat
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(cond
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((and (pc-cheats? (-> *pc-settings* cheats) turbo-board)
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*target*
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(focus-test? *target* board)
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(case (-> *game-info* current-continue vis-nick)
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(('ctysluma 'ctyslumb 'ctyslumc 'ctypal
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'ctygena 'ctygenb 'ctygenc 'ctyport
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'ctymarka 'ctymarkb 'ctyfarma 'ctyfarmb
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'ctyinda 'ctyindb 'stadium) #t)
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(('forest) #t #|(not (task-node-open? (game-task-node forest-scouts-pegasus)))|#)))
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(set-setting! 'string-spline-max-move 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 2)) 0)
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(set-setting! 'string-spline-accel 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.045)) 0)
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(set-setting! 'string-spline-max-move-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 1.5)) 0)
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(set-setting! 'string-spline-accel-player 'abs (* (-> *pc-cheat-state* turbo-board-speed) (meters 0.035)) 0)
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(set-cheat-state-flag! turbo-board)
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)
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(else
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(remove-setting! 'string-spline-max-move)
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(remove-setting! 'string-spline-accel)
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(remove-setting! 'string-spline-max-move-player)
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(remove-setting! 'string-spline-accel-player)
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(clear-cheat-state-flag! turbo-board)
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)
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)
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(pc-set-gfx-hack (pc-gfx-hack no-tex) (pc-cheats? (-> obj cheats) no-textures))
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;; run cheats end!!!
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;;;;;;;;;;;;;;;;;;;;
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0)
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(defmethod update-music-log pc-settings-jak2 ((obj pc-settings-jak2))
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"update the music log"
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(dotimes (i (-> *music-player-tracks* length))
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(when (or (logtest? (-> *game-info* secrets) (game-secrets hero-mode))
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(task-node-closed? (-> *music-player-tracks* i avail-after)))
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(set-bit (-> obj music-unlocked) i)
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)
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)
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(true! (-> obj flava-unlocked 0)) ;; default always unlocked
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(if (task-node-closed? (game-task-node city-red-gun-training-resolution)) (true! (-> obj flava-unlocked 1))) ;; gun
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(if (task-node-closed? (game-task-node forest-scouts-resolution)) (true! (-> obj flava-unlocked 2))) ;; board
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(if (task-node-closed? (game-task-node ruins-mech-resolution)) (true! (-> obj flava-unlocked 3))) ;; mech
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(if (task-node-closed? (game-task-node city-oracle-introduction)) (true! (-> obj flava-unlocked 4))) ;; darkjak
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(if (task-node-closed? (game-task-node city-vehicle-training-resolution)) (true! (-> obj flava-unlocked 5))) ;; pilot
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0)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; file I/O
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun bit-array<-int64 ((arr bit-array) (start-offset int) (val int))
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"starting from start-offset at arr, fill the next 64 bits of the array from an int64"
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(let ((i start-offset)
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(end-offset (min (+ start-offset 64) (-> arr length))))
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(while (< i end-offset)
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(if (nonzero? (logand val (ash 1 (- i start-offset))))
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(set-bit arr i))
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(1+! i)
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)
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val)
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)
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(defun int64<-bit-array ((arr bit-array) (start-offset int))
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"starting from start-offset at arr, pack the next 64 bits into a single value and return it"
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(let ((val 0)
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(i start-offset)
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(end-offset (min (+ start-offset 64) (-> arr length))))
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(while (< i end-offset)
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(if (get-bit arr i)
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(logior! val (ash 1 (- i start-offset))))
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(1+! i)
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)
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val)
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)
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(defmethod handle-input-settings pc-settings-jak2 ((obj pc-settings-jak2) (file file-stream))
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"handle the text parsing input for the 'settings' group"
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((method-of-type pc-settings handle-input-settings) obj file)
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(case-str *pc-temp-string*
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(("jetboard-trick-text?") (set! (-> obj jetboard-trick-text?) (file-stream-read-symbol file)))
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(("fast-airlock?") (set! (-> obj fast-airlock?) (file-stream-read-symbol file)))
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(("fast-elevator?") (set! (-> obj fast-elevator?) (file-stream-read-symbol file)))
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(("fast-progress?") (set! (-> obj fast-progress?) (file-stream-read-symbol file)))
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(("text-language") (set! (-> obj text-language) (the-as pc-language (file-stream-read-int file))))
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(("cheats") (set! (-> obj cheats) (the-as pc-cheats (file-stream-read-int file))))
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(("cheats-revealed") (set! (-> obj cheats-revealed) (the-as pc-cheats (file-stream-read-int file))))
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(("cheats-purchased") (set! (-> obj cheats-purchased) (the-as pc-cheats (file-stream-read-int file))))
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(("music-unlocked")
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(dotimes (i (/ (align64 (-> obj music-unlocked length)) 64))
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(bit-array<-int64 (-> obj music-unlocked) (* i 64) (file-stream-read-int file))
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)
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)
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(("flava-unlocked")
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(dotimes (i 6)
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(set! (-> obj flava-unlocked i) (file-stream-read-symbol file))
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)
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)
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)
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0)
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(defmethod handle-output-settings pc-settings-jak2 ((obj pc-settings-jak2) (file file-stream))
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"handle the text writing output for the 'settings' group"
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((method-of-type pc-settings handle-output-settings) obj file)
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(format file " (jetboard-trick-text? ~A)~%" (-> obj jetboard-trick-text?))
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(format file " (fast-airlock? ~A)~%" (-> obj fast-airlock?))
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(format file " (fast-elevator? ~A)~%" (-> obj fast-elevator?))
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(format file " (fast-progress? ~A)~%" (-> obj fast-progress?))
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(format file " (text-language ~D)~%" (-> obj text-language))
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(format file " (cheats #x~x)~%" (-> obj cheats))
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(format file " (cheats-revealed #x~x)~%" (-> obj cheats-revealed))
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(format file " (cheats-purchased #x~x)~%" (-> obj cheats-purchased))
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(format file " (music-unlocked")
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(dotimes (i (/ (align64 (-> obj music-unlocked length)) 64))
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(format file " #x~x" (int64<-bit-array (-> obj music-unlocked) (* i 64)))
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)
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(format file ")~%")
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(format file " (flava-unlocked")
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(dotimes (i 6)
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(format file " ~A" (-> obj flava-unlocked i))
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)
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(format file ")~%")
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0)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; PC settings
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(define-once *pc-settings* (new 'global 'pc-settings-jak2))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; other
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defun draw-build-revision ()
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(with-dma-buffer-add-bucket ((buf (-> (current-frame) global-buf))
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(bucket-id debug-no-zbuf1))
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(draw-string-xy *pc-settings-built-sha*
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buf
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512 14
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(font-color flat-yellow)
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(font-flags right shadow kerning))))
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(defun print-level-types ((lev level))
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"print the level-type linked list for a level"
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(format #t "print-level-types for ~A~%" (-> lev nickname))
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(let ((cur-type (-> lev level-type)))
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(while (and cur-type (nonzero? cur-type) (= type (-> cur-type type)))
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(format #t "~A~%" cur-type)
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(set! cur-type (the type (-> cur-type method-table 8))))
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(format #t "~%"))
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)
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; process pools
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;; the actor pool for PC processes! it has space for 4 processes, with 16K of space.
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(define *pc-dead-pool* (new 'global 'dead-pool 4 (* 16 1024) "*pc-dead-pool*"))
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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;;;; progress adjustments
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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
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(defconstant CENTER_X (/ 512 2))
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(defun adjust-game-x-centered ((origin int) (x float))
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"given an x position ranging from [0, 512) adjust for aspect ratio towards the origin point specified
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such that it does not get stretched away with the framebuffer"
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(+ origin (* (- x origin) (-> *pc-settings* aspect-ratio-reciprocal))))
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(defmacro adjust-game-x (x)
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`(adjust-game-x-centered CENTER_X ,x))
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