Files
jak-project/docs/setup/system/macos.md
T
Alexander J. Semenuk 5d5e35fb9b fix: Windows toolchain compatibility (curl 8.21 re-vendor, endless reconfigure loop) (#4355)
## Problem

Windows builds break with a current local toolchain (Scoop LLVM 22.1.8,
CMake 4.4.0, VS 2026), in two independent ways:

1. The build stops at curl's deliberate guard: `#error "no non-blocking
method was found/used/set"` in `third-party/curl/lib/nonblock.c`.
2. From the second configure onward, `cmake --build` re-runs CMake in an
endless loop (observed 42 consecutive reconfigure cycles in a single
build). Likely the same mechanism behind the "endlessly building" VS
2026 note in `docs/setup/dev/vs.md`.

## Root cause

1. `third-party/curl/CMake/CurlTests.c` passes `int *` to
`ioctlsocket()`, whose third parameter is `u_long *`. Clang 22 promotes
`-Wincompatible-pointer-types` to a hard error in C, so the
`HAVE_IOCTLSOCKET_FIONBIO` try_compile silently fails and
`curl_config.h` never defines it. Upstream CI does not see this because
the windows-2022 runner image ships an older LLVM. GCC 14 promotes the
same warning to a hard error, which is very likely the `CurlTests.c.obj`
failure reported from MSYS2 in open-goal/jak-project#3551. Upstream curl
hit the identical problem with GCC 14 and fixed the probe in curl 8.8.0
(curl/curl#13578).
2. The root CMakeLists copies the build tree's `compile_commands.json`
into `<src>/build/` for clangd using `configure_file()`, which registers
its input as a configure dependency. CMake rewrites
`compile_commands.json` late in every generation, after
`CTestTestfile.cmake` and `cmake_install.cmake` (outputs of the same
Ninja regen rule), so once the dependency is registered the rule is
deterministically dirty and every `ninja` invocation re-runs CMake. A
pristine first configure is safe (the file does not exist yet, so the
`if(EXISTS ...)` guard skips the copy), which is why the loop looks
machine- or IDE-specific.

## Fix

1. Per review, re-vendor `third-party/curl` at the `curl-8_21_0` tag
(previously `curl-8_3_0`), which carries the upstream probe fix plus two
years of upstream development; `vendor.yaml` updated to match.
Adjustments the version jump forced:
- curl 8.15 removed the native macOS Secure Transport backend
(`CURL_USE_SECTRANSP`), so macOS now builds curl against OpenSSL like
Linux. The two macOS workflows install Homebrew `openssl@3` and export
`OPENSSL_ROOT_DIR` (keg-only), and the macOS setup docs gained the same
two lines.
- `CURL_BROTLI` / `CURL_ZSTD` switched to AUTO-detection in curl 8.10;
pinned OFF to keep the previous no-compression behavior and avoid
silently linking whatever the CI images happen to have.
- curl's new top-level `BUILD_EXAMPLES` cache option (default ON) leaked
into discord-rpc's identically named option and broke configure at a
nonexistent `examples/send-presence` directory; pinned OFF ahead of the
third-party subdirectories.

The diff is dominated by the mechanical tag-tree swap under
`third-party/curl` (linguist-vendored, collapsed in review). The
hand-written changes are `CMakeLists.txt`, the two macOS workflows,
`docs/setup/system/macos.md`, and `vendor.yaml`.
2. Swap `configure_file()` for `file(COPY ...)`: the same clangd copy
with no configure dependency registered. (`file(COPY_FILE ...
ONLY_IF_DIFFERENT)` would be cleaner still but requires CMake 3.21,
above the declared `cmake_minimum_required(VERSION 3.10)`.)

## Test plan

- [x] Fresh `cmake --preset Release-windows-clang` (LLVM 22, no cache
seeding) completes and logs `Enabled SSL backends: Schannel`; the
FIONBIO probe passes without the previous `#error`
- [x] Full Windows Release build from scratch in the branch worktree
(all 1422 targets)
- [x] goalc-test suite: 1509 passed, 0 failed
- [x] Second consecutive configure with `compile_commands.json` present:
the regen rule in `build.ninja` has no `compile_commands.json` input;
`<src>/build/compile_commands.json` is still refreshed for clangd
- [x] Repeated `ninja` invocations after a full build no longer re-run
CMake
- [x] macOS Intel and ARM CI green (first exercise of the OpenSSL
backend switch)

---

I work off a self-hosted forge, so this GitHub account is quiet; the
configure logs and ninja dirty-node traces from the investigation are
available if anyone wants the raw data.

(AI-assisted)
2026-07-27 19:19:18 -04:00

1.1 KiB

MacOS Environment Setup

Running the game requires an Apple Silicon Mac running macOS Sequoia, or an Intel Mac. Additionally, we currently build on macOS 15 (Sequoia) at this time.

Ensure that you have Xcode command line tools installed (this installs things like Apple Clang). If you don't, you can run the following command:

xcode-select --install

On Apple Silicon, Rosetta 2 also must be installed:

softwareupdate --install-rosetta

Building for x86_64

brew install cmake nasm ninja go-task clang-format openssl@3
export OPENSSL_ROOT_DIR=$(brew --prefix openssl@3)
cmake -B build --preset=Release-macos-x86_64-clang
cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))

Building for ARM64 (experimental, unsupported)

brew install cmake ninja go-task clang-format openssl@3
export OPENSSL_ROOT_DIR=$(brew --prefix openssl@3)
cmake -B build --preset=Release-macos-arm64-clang
cmake --build build --parallel $((`sysctl -n hw.logicalcpu`))

You may have to add the MacOS SDK to your LIBRARY_PATH:

  • export LIBRARY_PATH="$LIBRARY_PATH:/Library/Developer/CommandLineTools/SDKs/MacOSX.sdk/usr/lib"