mirror of
https://github.com/open-goal/jak-project
synced 2026-06-25 02:02:08 -04:00
953c1512db
* begin support for v2 * export game text * generate text files * working text load * fix windows * add test and clean up game tests a bit * load the right file * add separate program to launch the data compiler * add offline test script
30 lines
573 B
C++
30 lines
573 B
C++
#pragma once
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#ifndef JAK1_STUBS_H
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#define JAK1_STUBS_H
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#include "common/common_types.h"
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#define SCE_PAD_DMA_BUFFER_SIZE 0x100
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namespace ee {
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void sceGsSyncV();
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void sceGsSyncPath();
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void sceGsResetPath();
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void sceGsResetGraph();
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void sceDmaSync();
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void sceGsPutIMR();
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void sceGsGetIMR();
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void sceGsExecStoreImage();
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void FlushCache();
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int scePadPortOpen(int port, int slot, void* data);
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} // namespace ee
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namespace iop {
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u32 snd_BankLoadByLoc(u32 sector, u32 unk);
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u32 snd_GetLastLoadError();
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void snd_ResolveBankXREFS();
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} // namespace iop
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#endif // JAK1_STUBS_H
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