Files
jak-project/game/sce/stubs.h
T
water111 953c1512db Process Text Files in Decompiler (#122)
* begin support for v2

* export game text

* generate text files

* working text load

* fix windows

* add test and clean up game tests a bit

* load the right file

* add separate program to launch the data compiler

* add offline test script
2020-11-19 21:22:16 -05:00

30 lines
573 B
C++

#pragma once
#ifndef JAK1_STUBS_H
#define JAK1_STUBS_H
#include "common/common_types.h"
#define SCE_PAD_DMA_BUFFER_SIZE 0x100
namespace ee {
void sceGsSyncV();
void sceGsSyncPath();
void sceGsResetPath();
void sceGsResetGraph();
void sceDmaSync();
void sceGsPutIMR();
void sceGsGetIMR();
void sceGsExecStoreImage();
void FlushCache();
int scePadPortOpen(int port, int slot, void* data);
} // namespace ee
namespace iop {
u32 snd_BankLoadByLoc(u32 sector, u32 unk);
u32 snd_GetLastLoadError();
void snd_ResolveBankXREFS();
} // namespace iop
#endif // JAK1_STUBS_H