Files
jak-project/goal_src/jak2/pc/debug/pc-debug-methods.gc
T
ManDude 190fa4bbe8 [windows] make the games start up in the user's preferred system UI language (#2267)
Where applicable, of course.

My system language is set to English so I actually can't test this. If
anyone has their Windows language (NOT LOCALE) set to Spanish, German,
French, Italian or Japanese please test this.

Fixes #1734 

Also fixes the opengoal debugger on Windows and fixes the decomp for
`menu` which was causing some crashes related to input handling.
2023-02-26 09:46:57 -05:00

56 lines
2.4 KiB
Common Lisp

;;-*-Lisp-*-
(in-package goal)
#|
Various debugging displays made for the pc port. This file includes overrides or game-specific implementations.
|#
;; debug-only file!
(declare-file (debug))
(defmethod print-debug-misc pc-settings-jak2 ((obj pc-settings-jak2))
"prints various miscellaneous debug text to the game console, according to what's enabled in this object."
(when (-> obj display-bug-report)
#f)
)
(defconstant MEM_BAR_HEIGHT 14) ;; total height of the bar
(defconstant MEM_BAR_BOTTOM 416) ;; x coord for the bottom side of the bar list
(defconstant MEM_BAR_NUM 11) ;; amount of memory usage bars (override later if wanted)
(defmethod draw-memory pc-settings-jak2 ((obj pc-settings-jak2) (buf dma-buffer))
"draw the memory heap status in the bottom right corner"
(when (-> obj display-heap-status)
(let ((idx 0)
(level-heap-colors (new 'static 'array rgba 6 (static-rgba 32 255 255 64)
(static-rgba 255 32 255 64)
(static-rgba 255 255 32 64)
(static-rgba 32 255 255 64)
(static-rgba 255 32 255 64)
(static-rgba 255 255 32 64)
)))
(draw-memory-bar-kheap buf global :idx idx :color (static-rgba 32 32 255 64))
(draw-memory-bar-kheap buf debug :idx (1+! idx) :color (static-rgba 255 32 32 64))
(dotimes (i (-> *level* length))
(draw-memory-bar-kheap buf (-> *level* level i heap)
:name (aif (-> *level* level i borrow-from-level)
(string-format "(~A)l~D<-l~D" (-> *level* level i name) i (-> it index))
(string-format "(~A)l~D" (-> *level* level i name) i))
:idx (1+! idx) :color (-> level-heap-colors i))
)
(draw-memory-bar-dead-pool-heap buf *nk-dead-pool* :name "actor" :idx (1+! idx) :color (static-rgba 32 255 32 64))
(draw-memory-bar-generic buf
:remain (* 16 (dma-buffer-free (-> *display* frames (-> *display* on-screen) global-buf)))
:total (length (-> *display* frames (-> *display* on-screen) global-buf))
:name "dma-global" :idx (1+! idx) :color (static-rgba 32 32 255 64))
(draw-memory-bar-generic buf
:remain (* 16 (dma-buffer-free (-> *display* frames (-> *display* on-screen) debug-buf)))
:total (length (-> *display* frames (-> *display* on-screen) debug-buf))
:name "dma-debug" :idx (1+! idx) :color (static-rgba 255 32 32 64))
)
#t)
)