mirror of
https://github.com/open-goal/jak-project
synced 2026-05-31 17:32:51 -04:00
135 lines
3.2 KiB
C++
135 lines
3.2 KiB
C++
#include "XSocketServer.h"
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#include "third-party/fmt/core.h"
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#include "common/cross_sockets/XSocket.h"
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#ifdef _WIN32
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#define NOMINMAX
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <WinSock2.h>
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#include <WS2tcpip.h>
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#endif
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XSocketServer::XSocketServer(std::function<bool()> shutdown_callback,
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int _tcp_port,
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int _buffer_size)
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: want_exit_callback(std::move(shutdown_callback)) {
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tcp_port = _tcp_port;
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buffer_size = _buffer_size;
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buffer = new char[_buffer_size];
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}
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XSocketServer::~XSocketServer() {
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shutdown_server();
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}
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void XSocketServer::shutdown_server() {
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// Close the listening and accepted socket socket
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close_server_socket();
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close_socket(accepted_socket);
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// If the accept thread is still running (nothing ever connected)
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// kill it and clean it up
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if (accept_thread_running) {
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kill_accept_thread = true;
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accept_thread.join();
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accept_thread_running = false;
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}
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// Cleanup our buffer
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delete[] buffer;
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}
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bool XSocketServer::init_server() {
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listening_socket = open_socket(AF_INET, SOCK_STREAM, 0);
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if (listening_socket < 0) {
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listening_socket = -1;
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return false;
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}
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#ifdef __linux
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int server_socket_opt = SO_REUSEADDR | SO_REUSEPORT;
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#elif _WIN32
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int server_socket_opt = SO_EXCLUSIVEADDRUSE;
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#endif
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int opt = 1;
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if (set_socket_option(listening_socket, SOL_SOCKET, server_socket_opt, &opt, sizeof(opt)) < 0) {
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close_server_socket();
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return false;
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};
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if (set_socket_option(listening_socket, TCP_SOCKET_LEVEL, TCP_NODELAY, &opt, sizeof(opt)) < 0) {
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close_server_socket();
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return false;
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}
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if (set_socket_timeout(listening_socket, 100000) < 0) {
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close_server_socket();
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return false;
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}
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = INADDR_ANY;
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addr.sin_port = htons(tcp_port);
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if (bind(listening_socket, (sockaddr*)&addr, sizeof(addr)) < 0) {
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fmt::print("[XSocketServer:{}] failed to bind\n", tcp_port);
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close_server_socket();
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return false;
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}
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if (listen(listening_socket, 0) < 0) {
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fmt::print("[XSocketServer:{}] failed to listen\n", tcp_port);
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close_server_socket();
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return false;
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}
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server_initialized = true;
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accept_thread_running = true;
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kill_accept_thread = false;
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accept_thread = std::thread(&XSocketServer::accept_thread_func, this);
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fmt::print("[XSocketServer:{}] awaiting connections\n", tcp_port);
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return true;
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}
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void XSocketServer::close_server_socket() {
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close_socket(listening_socket);
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listening_socket = -1;
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}
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void XSocketServer::accept_thread_func() {
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socklen_t l = sizeof(addr);
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while (!kill_accept_thread) {
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accepted_socket = accept_socket(listening_socket, (sockaddr*)&addr, &l);
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if (accepted_socket >= 0) {
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set_socket_timeout(accepted_socket, 100000);
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write_on_accept();
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client_connected = true;
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return;
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}
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}
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}
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bool XSocketServer::wait_for_connection() {
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if (client_connected) {
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if (accept_thread_running) {
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accept_thread.join();
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accept_thread_running = false;
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}
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return true;
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} else {
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return false;
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}
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}
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void XSocketServer::lock() {
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server_mutex.lock();
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}
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void XSocketServer::unlock() {
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server_mutex.unlock();
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}
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