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ff50cf25522f06a9139089bc1b6a83d09ebcd613
jak-project
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test
/
decompiler
/
reference
/
engine
/
game
T
History
ManDude
ae22ba42d0
[decomp]
orb-cache
(
#956
)
...
* begin * tests * missing stuff
2021-11-09 23:22:31 -05:00
..
task
[Debugger] windows debugger and process drawable (
#953
)
2021-10-31 11:01:15 -04:00
collectables-part_REF.gc
[Debugger] windows debugger and process drawable (
#953
)
2021-10-31 11:01:15 -04:00
effect-control_REF.gc
[decomp]
orb-cache
(
#956
)
2021-11-09 23:22:31 -05:00
effect-control-h_REF.gc
decomp: finish
effect-control
-- fixed ambient-sound type def (
#876
)
2021-10-10 18:44:47 -04:00
fact-h_REF.gc
[decompiler] detect res-lump macros (
#796
)
2021-08-31 15:01:54 -04:00
game-h_REF.gc
[Debugger] windows debugger and process drawable (
#953
)
2021-10-31 11:01:15 -04:00
game-info_REF.gc
decomp: decompile
*-obs
files (
#856
)
2021-11-05 21:29:32 -04:00
game-info-h_REF.gc
[decomp] load boundaries (
#922
)
2021-10-20 19:49:32 -04:00
game-save_REF.gc
fix decomp bugs and add ref tests (
#930
)
2021-10-23 10:41:11 -04:00
generic-obs-h_REF.gc
[Debugger] windows debugger and process drawable (
#953
)
2021-10-31 11:01:15 -04:00
main_REF.gc
decomp: decompile
*-obs
files (
#856
)
2021-11-05 21:29:32 -04:00
main-h_REF.gc
[decomp]
progress
(
#780
)
2021-09-06 20:35:03 -04:00
projectiles_REF.gc
decomp: decompile
*-obs
files (
#856
)
2021-11-05 21:29:32 -04:00
projectiles-h_REF.gc
decomp:
projectiles
(
#777
)
2021-09-02 20:00:29 -04:00
settings_REF.gc
[decomp] minor type cleanup (
#874
)
2021-10-02 11:50:12 -04:00
settings-h_REF.gc
[decomp] minor type cleanup (
#874
)
2021-10-02 11:50:12 -04:00
video_REF.gc
[decomp]
progress
(
#780
)
2021-09-06 20:35:03 -04:00