kratos/internal/client-go/model_ui_node_text_attribut...

228 lines
5.9 KiB
Go

/*
Ory Identities API
This is the API specification for Ory Identities with features such as registration, login, recovery, account verification, profile settings, password reset, identity management, session management, email and sms delivery, and more.
API version:
Contact: office@ory.sh
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
"fmt"
)
// checks if the UiNodeTextAttributes type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UiNodeTextAttributes{}
// UiNodeTextAttributes struct for UiNodeTextAttributes
type UiNodeTextAttributes struct {
// A unique identifier
Id string `json:"id"`
// NodeType represents this node's types. It is a mirror of `node.type` and is primarily used to allow compatibility with OpenAPI 3.0. In this struct it technically always is \"text\". text Text input Input img Image a Anchor script Script div Division
NodeType string `json:"node_type"`
Text UiText `json:"text"`
AdditionalProperties map[string]interface{}
}
type _UiNodeTextAttributes UiNodeTextAttributes
// NewUiNodeTextAttributes instantiates a new UiNodeTextAttributes object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUiNodeTextAttributes(id string, nodeType string, text UiText) *UiNodeTextAttributes {
this := UiNodeTextAttributes{}
this.Id = id
this.NodeType = nodeType
this.Text = text
return &this
}
// NewUiNodeTextAttributesWithDefaults instantiates a new UiNodeTextAttributes object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUiNodeTextAttributesWithDefaults() *UiNodeTextAttributes {
this := UiNodeTextAttributes{}
return &this
}
// GetId returns the Id field value
func (o *UiNodeTextAttributes) GetId() string {
if o == nil {
var ret string
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetIdOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *UiNodeTextAttributes) SetId(v string) {
o.Id = v
}
// GetNodeType returns the NodeType field value
func (o *UiNodeTextAttributes) GetNodeType() string {
if o == nil {
var ret string
return ret
}
return o.NodeType
}
// GetNodeTypeOk returns a tuple with the NodeType field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetNodeTypeOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.NodeType, true
}
// SetNodeType sets field value
func (o *UiNodeTextAttributes) SetNodeType(v string) {
o.NodeType = v
}
// GetText returns the Text field value
func (o *UiNodeTextAttributes) GetText() UiText {
if o == nil {
var ret UiText
return ret
}
return o.Text
}
// GetTextOk returns a tuple with the Text field value
// and a boolean to check if the value has been set.
func (o *UiNodeTextAttributes) GetTextOk() (*UiText, bool) {
if o == nil {
return nil, false
}
return &o.Text, true
}
// SetText sets field value
func (o *UiNodeTextAttributes) SetText(v UiText) {
o.Text = v
}
func (o UiNodeTextAttributes) MarshalJSON() ([]byte, error) {
toSerialize, err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UiNodeTextAttributes) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
toSerialize["id"] = o.Id
toSerialize["node_type"] = o.NodeType
toSerialize["text"] = o.Text
for key, value := range o.AdditionalProperties {
toSerialize[key] = value
}
return toSerialize, nil
}
func (o *UiNodeTextAttributes) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"id",
"node_type",
"text",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err
}
for _, requiredProperty := range requiredProperties {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varUiNodeTextAttributes := _UiNodeTextAttributes{}
err = json.Unmarshal(data, &varUiNodeTextAttributes)
if err != nil {
return err
}
*o = UiNodeTextAttributes(varUiNodeTextAttributes)
additionalProperties := make(map[string]interface{})
if err = json.Unmarshal(data, &additionalProperties); err == nil {
delete(additionalProperties, "id")
delete(additionalProperties, "node_type")
delete(additionalProperties, "text")
o.AdditionalProperties = additionalProperties
}
return err
}
type NullableUiNodeTextAttributes struct {
value *UiNodeTextAttributes
isSet bool
}
func (v NullableUiNodeTextAttributes) Get() *UiNodeTextAttributes {
return v.value
}
func (v *NullableUiNodeTextAttributes) Set(val *UiNodeTextAttributes) {
v.value = val
v.isSet = true
}
func (v NullableUiNodeTextAttributes) IsSet() bool {
return v.isSet
}
func (v *NullableUiNodeTextAttributes) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUiNodeTextAttributes(val *UiNodeTextAttributes) *NullableUiNodeTextAttributes {
return &NullableUiNodeTextAttributes{value: val, isSet: true}
}
func (v NullableUiNodeTextAttributes) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUiNodeTextAttributes) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}