Files
linux/drivers/gpu/drm
Daniel Vetter 02e792fbaa drm/i915: implement drmmode overlay support v4
This implements intel overlay support for kms via a device-specific
ioctl. Thomas Hellstrom brought up the idea of a general ioctl (on
dri-devel). We've reached the conclusion that such an infrastructure
only makes sense when multiple kms overlay implementations exists,
which atm don't (and it doesn't look like this is gonna change).

Open issues:
- Runs in sync with the gpu, i.e. unnecessary waiting. I've decided
  to wait on this because the hw tends to hang when changing something
  in this area. I left some dummy functions as infrastructure.
- polyphase filtering uses a static table.
- uses uninterruptible sleeps. Unfortunately the alternatives may
  unnecessarily wedged the hw if/when we timeout too early (and
  userspace only overloaded the batch buffers with stuff worth a few
  secs of gpu time).

Changes since v1:
- fix off-by-one misconception on my side. This fixes fullscreen
  playback.
Changes since v2:
- add underrun detection as spec'ed for i965.
- flush caches properly, fixing visual corruptions.
Changes since v4:
- fix up cache flushing of overlay memory regs.
- killed require_pipe_a logic - it hangs the chip.

Tested-By: diego.abelenda@gmail.com (on a 865G)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
[anholt: Resolved against the MADVISE ioctl going in before this one]
Signed-off-by: Eric Anholt <eric@anholt.net>
2009-11-05 14:47:08 -08:00
..
2009-03-28 20:22:18 -04:00
2009-08-31 09:37:22 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html