Files
linux/drivers/gpu/drm
Thierry Reding 14509916c3 drm/i915: Use drm_encoder_crtc_ok()
The intel_encoder_crtc_ok() is a duplicate of the drm_encoder_crtc_ok()
function that used to be only available in the DRM CRTC helpers. It has
recently been moved to the core, so the duplicate can now be dropped.

Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Thierry Reding <treding@nvidia.com>
2014-01-14 14:35:27 +01:00
..
2013-10-09 15:55:33 +10:00
2014-01-14 14:35:27 +01:00
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************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html