Files
linux/drivers/gpu/drm
Matt Roper 2ff8fde1ea drm/i915: Make use of intel_fb_obj() (v2)
This should hopefully simplify the display code slightly and also
solves at least one mistake in intel_pipe_set_base() where
to_intel_framebuffer(fb)->obj is referenced during local variable
initialization, before 'if (!fb)' gets checked.

Potential uses of this macro were identified via the following
Coccinelle patch:

        @@
        expression E;
        @@
        * to_intel_framebuffer(E)->obj

        @@
        expression E;
        identifier I;
        @@
          I = to_intel_framebuffer(E);
          ...
        * I->obj

v2: Rewrite some NULL tests in terms of the obj rather than the fb.
    Also add a WARN() if trying to pageflip with a disabled primary
    plane.  [Suggested by Chris Wilson]

Signed-off-by: Matt Roper <matthew.d.roper@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2014-07-09 13:52:03 +02:00
..
2014-06-10 09:35:42 +10:00
2014-07-03 07:54:26 +10:00
2014-05-27 15:50:57 +10:00
2014-04-23 10:32:53 +02:00
2014-06-02 02:07:10 +09:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html