Files
linux/drivers/gpu/drm
Jesse Barnes 308e5bcbdb drm: add an fb creation ioctl that takes a pixel format v5
To properly support the various plane formats supported by different
hardware, the kernel must know the pixel format of a framebuffer object.
So add a new ioctl taking a format argument corresponding to a fourcc
name from the new drm_fourcc.h header file.  Implement the fb creation
hooks in terms of the new mode_fb_cmd2 using helpers where the old
bpp/depth values are needed.

v2: create DRM specific fourcc header file for sharing with libdrm etc
v3: fix rebase failure and use DRM fourcc codes in intel_display.c and
    update commit message
v4: make fb_cmd2 handle field into an array for multi-object formats
    pull in Ville's fix for the memcpy in drm_plane_init
    apply Ville's cleanup to zero out fb_cmd2 arg in drm_mode_addfb
v5: add 'flags' field for interlaced support (from Ville)

Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Acked-by: Alan Cox <alan@lxorguk.ukuu.org.uk>
Reviewed-by: Rob Clark <rob.clark@linaro.org>
Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-11-15 19:53:23 +00:00
..
2011-04-28 14:53:02 +10:00
2011-10-11 13:06:36 +01:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html