From the docs:
"IIR can queue up to two interrupt events. When the IIR is cleared,
it will set itself again after one clock if a second event was
stored."
"Only the rising edge of the PCH Display interrupt will cause the
North Display IIR (DEIIR) PCH Display Interrupt even bit to be set,
so all PCH Display Interrupts, including back to back interrupts,
must be cleared before a new PCH Display interrupt can cause DEIIR
to be set".
The current code works fine because we don't get many interrupts, but
if we enable the PCH FIFO underrun interrupts we'll start getting so
many interrupts that at some point new PCH interrupts won't cause
DEIIR to be set.
The initial implementation I tried was to turn the code that checks
SDEIIR into a loop, but we can still get interrupts even after the
loop is done (and before the irq handler finishes), so we have to
either disable the interrupts or mask them. In the end I concluded
that just disabling the PCH interrupts is enough, you don't even need
the loop, so this is what this patch implements. I've tested it and it
passes the 2 "PCH FIFO underrun interrupt storms" I can reproduce:
the "ironlake_crtc_disable" case and the "wrong watermarks" case.
In other words, here's how to reproduce the problem fixed by this
patch:
1 - Enable PCH FIFO underrun interrupts (SERR_INT on SNB+)
2 - Boot the machine
3 - While booting we'll get tons of PCH FIFO underrun interrupts
4 - Plug a new monitor
5 - Run xrandr, notice it won't detect the new monitor
6 - Read SDEIIR and notice it's not 0 while DEIIR is 0
Q: Can't we just clear DEIIR before SDEIIR?
A: It doesn't work. SDEIIR has to be completely cleared (including the
interrupts stored on its back queue) before it can flip DEIIR's bit to
1 again, and even while you're clearing it you'll be getting more and
more interrupts.
Q: Why does it work by just disabling+enabling the south interrupts?
A: Because when we re-enable them, if there's something on the SDEIIR
register (maybe an interrupt stored on the queue), the re-enabling
will make DEIIR's bit flip to 1, and since we'll already have
interrupts enabled we'll get another interrupt, then run our irq
handler again to process the "back" interrupts.
v2: Even bigger commit message, added code comments.
Note that this fixes missed dp aux irqs which have been reported for
3.9-rc1. This regression has been introduced by switching to
irq-driven dp aux transactions with
commit 9ee32fea5f
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Sat Dec 1 13:53:48 2012 +0100
drm/i915: irq-drive the dp aux communication
References: http://www.mail-archive.com/intel-gfx@lists.freedesktop.org/msg18588.html
References: https://lkml.org/lkml/2013/2/26/769
Tested-by: Imre Deak <imre.deak@intel.com>
Reported-by: Sedat Dilek <sedat.dilek@gmail.com>
Reported-by: Linus Torvalds <torvalds@linux-foundation.org>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
[danvet: Pimp commit message with references for the dp aux irq
timeout regression this fixes.]
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html