Files
linux/drivers
Thomas Hellstrom b8ccd1e490 drm/vmwgfx: (Re)bind shaders to MOBs with the correct offset
This codepath is mostly hit when rebinding after a backup buffer swapout. It's
amazing that this error hasn't been more obvious but probably the shaders are
not reread from guest memory that often..

Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
2014-12-03 00:48:14 -08:00
..
2014-11-23 14:29:44 -05:00
2014-12-02 10:58:33 +10:00
2014-11-17 11:25:29 -08:00
2014-09-22 16:48:47 +09:00