Files
linux/drivers/gpu/drm
Ben Widawsky e20780439b drm/i915: Defer request freeing
With context destruction, we always want to be able to tear down the
underlying address space. This is invoked on the last unreference to the
context which could happen before we've moved all objects to the
inactive list. To enable a clean tear down the address space, make sure
to process the request free lastly.

Without this change, we cannot guarantee to we don't still have active
objects in the VM.

As an example of a failing case:
CTX-A is created, count=1
CTX-A is used during execbuf
	does a context switch count = 2
	and add_request count = 3
CTX B runs, switches, CTX-A count = 2
CTX-A is destroyed, count = 1
retire requests is called
	free_request from CTX-A, count = 0 <--- free context with active object

As mentioned above, by doing the free request after processing the
active list, we can avoid this case.

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2013-12-18 15:52:51 +01:00
..
2013-10-09 15:55:33 +10:00
2013-12-18 15:52:51 +01:00
2013-10-09 15:55:33 +10:00
2013-08-19 14:11:44 +10:00
2013-11-06 12:05:21 +10:00
2013-11-15 09:32:23 +09:00
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2013-11-28 14:35:23 +10:00
2013-11-06 13:23:20 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html