As a quick hack we make the old intel_gtt structure mutable so we can fool a bunch of the existing code which depends on elements in that data structure. We can/should try to remove this in a subsequent patch. This should preserve the old gtt init behavior which upon writing these patches seems incorrect. The next patch will fix these things. The one exception is VLV which doesn't have the preserved flush control write behavior. Since we want to do that for all GEN6+ stuff, we'll handle that in a later patch. Mainstream VLV support doesn't actually exist yet anyway. v2: Update the comment to remove the "voodoo" Check that the last pte written matches what we readback v3: actually kill cache_level_to_agp_type since most of the flags will disappear in an upcoming patch v4: v3 was actually not what we wanted (Daniel) Make the ggtt bind assertions better and stricter (Chris) Fix some uncaught errors at gtt init (Chris) Some other random stuff that Chris wanted v5: check for i==0 in gen6_ggtt_bind_object to shut up gcc (Ben) Signed-off-by: Ben Widawsky <ben@bwidawsk.net> Reviewed-by [v4]: Chris Wilson <chris@chris-wilson.co.uk> [danvet: Make the cache_level -> agp_flags conversion for pre-gen6 a tad more robust by mapping everything != CACHE_NONE to the cached agp flag - we have a 1:1 uncached mapping, but different modes of cacheable (at least on later generations). Suggested by Chris Wilson.] Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
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The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html