Files
linux/drivers/gpu/drm
Maarten Lankhorst e7ab20197b drm/ttm: cope with reserved buffers on lru list in ttm_mem_evict_first, v2
Replace the goto loop with a simple for each loop, and only run the
delayed destroy cleanup if we can reserve the buffer first.

No race occurs, since lru lock is never dropped any more. An empty list
and a list full of unreservable buffers both cause -EBUSY to be returned,
which is identical to the previous situation, because previously buffers
on the lru list were always guaranteed to be reservable.

This should work since currently ttm guarantees items on the lru are
always reservable, and reserving items blockingly with some bo held
are enough to cause you to run into a deadlock.

Currently this is not a concern since removal off the lru list and
reservations are always done with atomically, but when this guarantee
no longer holds, we have to handle this situation or end up with
possible deadlocks.

Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
2012-12-10 20:21:22 +10:00
..
2012-11-28 20:07:02 +10:00
2012-11-28 18:36:05 +10:00
2012-11-20 15:43:41 +10:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html