Files
linux/drivers/gpu/drm
Ben Widawsky f3fd37683c drm/i915: improve i915_wait_request_begin trace
The trace events adds whether or not the wait was blocking. Blocking in
this case means to hold struct_mutex (ie. no new work can be submitted
during the wait). The information is inherently racy.

The blocking information is racy since mutex_is_locked doesn't check
that the current thread holds the lock. The only other option would be
to pass the boolean information of whether or not the class was blocking
down through the stack which is less desirable.

v2: Don't do a trace event per loop. (Chris)
Only get blocking/non-blocking info (Chris)

v3: updated comment in code as well as commit msg (Daniel)
Add "(NB)" to trace information to remind us in 6 months (Ben)

Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
Reviewed-by: Eugeni Dodonov <eugeni.dodonov@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2012-05-25 09:55:15 +02:00
..
2012-05-20 10:10:53 +01:00
2012-05-17 11:17:33 +01:00
2012-04-21 01:58:20 -04:00
2012-04-02 11:08:17 +01:00
2012-04-20 17:29:13 -07:00
2012-05-17 11:11:46 +01:00
2012-02-29 10:18:29 +00:00
2012-02-29 10:18:29 +00:00
2012-03-15 09:52:51 +00:00

************************************************************
* For the very latest on DRI development, please see:      *
*     http://dri.freedesktop.org/                          *
************************************************************

The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).

The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:

    1. The DRM provides synchronized access to the graphics hardware via
       the use of an optimized two-tiered lock.

    2. The DRM enforces the DRI security policy for access to the graphics
       hardware by only allowing authenticated X11 clients access to
       restricted regions of memory.

    3. The DRM provides a generic DMA engine, complete with multiple
       queues and the ability to detect the need for an OpenGL context
       switch.

    4. The DRM is extensible via the use of small device-specific modules
       that rely extensively on the API exported by the DRM module.


Documentation on the DRI is available from:
    http://dri.freedesktop.org/wiki/Documentation
    http://sourceforge.net/project/showfiles.php?group_id=387
    http://dri.sourceforge.net/doc/

For specific information about kernel-level support, see:

    The Direct Rendering Manager, Kernel Support for the Direct Rendering
    Infrastructure
    http://dri.sourceforge.net/doc/drm_low_level.html

    Hardware Locking for the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/hardware_locking_low_level.html

    A Security Analysis of the Direct Rendering Infrastructure
    http://dri.sourceforge.net/doc/security_low_level.html