Documented HuPadRead (#593)
* Documented HuPadRead * Updated doc * Updated line lengths
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@ -74,6 +74,59 @@ void HuPadInit(void)
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}
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}
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/**
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* @brief Read each of the four gamepad states and updates the respective globals
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*
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* @details Called once per frame, this function reads the state of each gamepad
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* and updates the global HuPad variables accordingly. The available variables are:
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*
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* - **HuPadBtn**: The current button state for each gamepad
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* - **HuPadBtnDown**: The buttons that were pressed this frame for each gamepad.
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* This is reset to 0 after each frame.
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* - **HuPadStkX**: The X-axis value of the main stick for each gamepad
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* - **HuPadStkY**: The Y-axis value of the main stick for each gamepad
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* - **HuPadSubStkX**: The X-axis value of the C-stick for each gamepad
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* - **HuPadSubStkY**: The Y-axis value of the C-stick for each gamepad
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* - **HuPadTrigL**: The analog left trigger value for each gamepad
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* - **HuPadTrigR**: The analog right trigger value for each gamepad
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* - **HuPadDStk**: The direction of the main stick for each gamepad
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* (1 = left, 2 = right, 4 = down, 8 = up) and a combination of
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* these values if the stick is in a diagonal position
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* - **HuPadDStkRep**: The direction of the main stick for each gamepad. Also
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* known as the "repeated" stick value, this is used to
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* detect when the stick is held in a certain direction
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* for a period of 20 frames and repeats at an
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* interval of 2 frames. Typically used for menu navigation.
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* - **HuPadErr**: The error code for each gamepad, if any.
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*
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* Each of these variables is an array of 4 elements, one for each gamepad. The
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* values are updated based on the current state of the gamepads at the time
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* this function is called.
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*
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* Joystick and C-stick values are signed 8-bit integers, ranging from -128 to 127.
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*
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* All other values are unsigned 8-bit integers, ranging from 0 to 255.
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*
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* Button values are bitmasks, where each bit represents a different button. T
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* he available button masks are:
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*
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* - **PAD_BUTTON_LEFT**: The left D-pad button
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* - **PAD_BUTTON_RIGHT**: The right D-pad button
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* - **PAD_BUTTON_DOWN**: The down D-pad button
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* - **PAD_BUTTON_UP**: The up D-pad button
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* - **PAD_TRIGGER_Z**: The Z trigger button
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* - **PAD_TRIGGER_R**: The R trigger button
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* - **PAD_TRIGGER_L**: The L trigger button
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* - **PAD_BUTTON_A**: The A button
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* - **PAD_BUTTON_B**: The B button
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* - **PAD_BUTTON_X**: The X button
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* - **PAD_BUTTON_Y**: The Y button
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* - **PAD_BUTTON_START**: The start button
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* - **PAD_BUTTON_MENU**: The menu button (same as start button)
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*
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* **Note:** D-Pad values are not read or stored in this function.
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*
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*/
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void HuPadRead(void)
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{
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s16 i;
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