From 4b4c664d92c13bd214be6173244a1045a66a97b7 Mon Sep 17 00:00:00 2001 From: Kieron Date: Wed, 22 Oct 2025 17:11:01 +0100 Subject: [PATCH] Renames for TARGET --- build/functions.txt | 2 +- source/bullet/bakudan.c | 2 +- source/bullet/blast.c | 21 +-- source/bullet/blast.h | 2 +- source/bullet/jirai.c | 2 +- source/chara/snake/sna_init.c | 132 +++++++++-------- source/chara/snake/sna_init.h | 2 +- source/chara/snake/snake.c | 15 +- source/chara/snake_vr/sna_init.c | 140 ++++++++++-------- source/chara/snake_vr/sna_init.h | 2 +- source/game/target.c | 91 ++++++------ source/game/target.h | 46 +++--- source/include/linkvar.h | 1 + source/menu/item.c | 2 +- source/okajima/claymore.c | 3 +- .../overlays/_shared/animal/meryl72/action.c | 40 ++--- .../overlays/_shared/animal/meryl72/check.c | 16 +- .../overlays/_shared/animal/meryl72/meryl72.c | 8 +- .../overlays/_shared/animal/meryl72/ml72act.c | 12 +- .../overlays/_shared/animal/zako11e/zako11e.c | 2 +- .../_shared/animal/zako11e/zk11eaction.c | 48 +++--- .../_shared/animal/zako11e/zk11echeck.c | 12 +- .../_shared/animal/zako11e/zk11eenemy.c | 12 +- .../overlays/_shared/animal/zako11f/action.c | 60 ++++---- .../overlays/_shared/animal/zako11f/zako11f.c | 2 +- .../_shared/animal/zako11f/zk11fact.c | 12 +- .../overlays/_shared/chara/torture/johnny.c | 34 ++--- source/overlays/_shared/enemy/action.c | 50 +++---- source/overlays/_shared/enemy/camera.c | 2 +- source/overlays/_shared/enemy/check.c | 20 +-- source/overlays/_shared/enemy/enemy.c | 12 +- source/overlays/_shared/enemy/meryl7.c | 2 +- source/overlays/_shared/enemy/merylaction.c | 44 +++--- source/overlays/_shared/enemy/merylcheck.c | 16 +- source/overlays/_shared/enemy/merylenemy.c | 12 +- source/overlays/_shared/enemy/watcher.c | 2 +- source/overlays/_shared/okajima/guncame.c | 2 +- source/overlays/_shared/okajima/smktrgt.c | 6 +- source/overlays/_shared/takabe/dummy_wl.c | 7 +- source/overlays/_shared/takabe/glass.c | 2 +- source/overlays/_shared/takabe/panel.c | 4 +- source/overlays/s04c/onoda/s04b/at.c | 12 +- source/overlays/s04c/onoda/s04b/wire.c | 4 +- source/overlays/s08b/takabe/monitor1.c | 4 +- source/overlays/s12a/okajima/wolf/action.c | 14 +- source/overlays/s12c/okajima/dog/dog.c | 8 +- source/overlays/s15c/okajima/valcan/crow.c | 2 +- source/overlays/s15c/okajima/valcan/valcan.c | 2 +- 48 files changed, 489 insertions(+), 459 deletions(-) diff --git a/build/functions.txt b/build/functions.txt index a748379be..54019f5cd 100644 --- a/build/functions.txt +++ b/build/functions.txt @@ -1115,7 +1115,7 @@ 8004E41C 60 sna_sub_8004E41C 8004E458 104 sub_8004E458 8004E4C0 92 sub_8004E4C0 -8004E51C 108 sub_8004E51C +8004E51C 108 sna_line_check 8004E588 96 sub_8004E588 8004E5E8 308 sub_8004E5E8 8004E71C 236 sna_8004E71C diff --git a/source/bullet/bakudan.c b/source/bullet/bakudan.c index ddeddb74c..96105d0cd 100644 --- a/source/bullet/bakudan.c +++ b/source/bullet/bakudan.c @@ -80,7 +80,7 @@ static void Act(BakudanWork *work) work->map_index = target->map; // if the target is not alive, destroy the actor - if (!target->field_20) + if (!target->body) { GV_DestroyActor(&work->actor); return; diff --git a/source/bullet/blast.c b/source/bullet/blast.c index 5c845309d..cf2ba052d 100644 --- a/source/bullet/blast.c +++ b/source/bullet/blast.c @@ -10,6 +10,7 @@ #include "anime/animconv/anime.h" #include "game/game.h" #include "sd/g_sound.h" +#include "linkvar.h" #include "strcode.h" /*---------------------------------------------------------------------------*/ @@ -31,14 +32,14 @@ typedef struct _Work /*---------------------------------------------------------------------------*/ BLAST_DATA blast_data_8009F4B8[8] = { - { 0x100, 5, 0x3E8, 0x7D0, 2 }, - { 0x100, 5, 0x3E8, 0x7D0, 6 }, - { 0x100, 5, 0x3E8, 0x7D0, 5 }, - { 0x100, 5, 0x3E8, 0x7D0, 4 }, - { 0x100, 5, 0x3E8, 0x7D0, 3 }, - { 0x100, 5, 0x3E8, 0x7D0, -1 }, - { 0x400, 5, 0x3E8, 0x7D0, 10 }, - { 0, 0, 1, 1, -1 } + { 0x100, 5, 0x3E8, 0x7D0, WP_Grenade }, + { 0x100, 5, 0x3E8, 0x7D0, WP_C4 }, + { 0x100, 5, 0x3E8, 0x7D0, WP_Claymore }, + { 0x100, 5, 0x3E8, 0x7D0, WP_Stinger }, + { 0x100, 5, 0x3E8, 0x7D0, WP_Nikita }, + { 0x100, 5, 0x3E8, 0x7D0, WP_None }, + { 0x400, 5, 0x3E8, 0x7D0, WP_Max }, + { 0, 0, 1, 1, WP_None } }; /*---------------------------------------------------------------------------*/ @@ -106,7 +107,7 @@ static void InitBlastTarget(BLAST_DATA *blast_data, Work *work, int side) GM_Target_8002DCCC(target, 7, 2, blast_data->field_0 >> 1, blast_data->field_4, svector_8009F558); - target->field_44 = blast_data->field_10; + target->weapon = blast_data->weapon; GM_MoveTarget(&work->target, &work->pos); GM_PowerTarget(target); @@ -125,7 +126,7 @@ static void InitBlastTarget(BLAST_DATA *blast_data, Work *work, int side) GM_Target_8002DCCC(target, 7, 2, blast_data->field_0 >> 1, 3, svector_8009F558); - target->field_44 = blast_data->field_10; + target->weapon = blast_data->weapon; GM_MoveTarget(&work->target, &work->pos); GM_PowerTarget(target); diff --git a/source/bullet/blast.h b/source/bullet/blast.h index 36f59c9c4..e722a4207 100644 --- a/source/bullet/blast.h +++ b/source/bullet/blast.h @@ -14,7 +14,7 @@ typedef struct BLAST_DATA int field_4; int field_8_z; // size int field_C; // also size? - int field_10; // TARGET->field_44 + int weapon; } BLAST_DATA; void *NewBlast( MATRIX *world, BLAST_DATA *blast_data ); diff --git a/source/bullet/jirai.c b/source/bullet/jirai.c index 71faa8202..3beca12aa 100644 --- a/source/bullet/jirai.c +++ b/source/bullet/jirai.c @@ -329,7 +329,7 @@ static void Act(JiraiWork *work) return; } - if ((target2->field_40 & 1) && (GM_PlayerStatus & (PLAYER_INVINCIBLE | PLAYER_GROUND))) + if ((target2->push_side & PLAYER_SIDE) && (GM_PlayerStatus & (PLAYER_INVINCIBLE | PLAYER_GROUND))) { target2->damaged &= ~TARGET_PUSH; dword_8009F444 = 0; diff --git a/source/chara/snake/sna_init.c b/source/chara/snake/sna_init.c index 8ee085614..41a65a78c 100644 --- a/source/chara/snake/sna_init.c +++ b/source/chara/snake/sna_init.c @@ -283,9 +283,21 @@ Target_Data stru_8009EFE4[4] = {{0, 0, 0, 0}, {501, 600, 501, 0}, 0, 0, 7, 0} }; -MATRIX stru_8009F064 = {{{-200, 200, 600}, {0, 400, 200}, {400, 0, 5}}, {50, 0, 1}}; -MATRIX stru_8009F084 = {{{200, 200, 600}, {0, 400, 200}, {400, 0, -5}}, {50, 0, 1}}; -MATRIX stru_8009F0A4 = {{{0, 200, 600}, {0, 500, 250}, {500, 0, 0}}, {100, 0, 3}}; +typedef struct _PUNCH +{ + SVECTOR field_0; + SVECTOR size; + SVECTOR field_10; + int life; + int faint; +} PUNCH; + +PUNCH punch_info[] = +{ + {{-200, 200, 600}, {400, 200, 400}, {5, 0, 50}, 0, 1}, + {{200, 200, 600}, {400, 200, 400}, {-5, 0, 50}, 0, 1}, + {{0, 200, 600}, {500, 250, 500}, {0, 0, 100}, 0, 3} +}; GV_PAD GV_PadData_8009F0C4 = {0, 0, 0, 0, -1, 0, 0, 0, 0, 0}; @@ -714,7 +726,7 @@ int sna_8004F544(SnaInitWork *work, SVECTOR param_2, int a3, int a4, int a5) DG_PutVector(&vec3, &vec2, 1); DG_SetPos(&mtx); - iVar2 = sub_8004E51C(&vec1, work->control.map->hzd, a4, a5); + iVar2 = sna_line_check(&vec1, work->control.map->hzd, a4, a5); bVar1 = a3 < iVar2; @@ -795,19 +807,19 @@ void UpdateLife_8004F6E8(SnaInitWork *work) } if (sna_check_flags1_8004E31C(work,SNA_FLAG1_UNK25) && - (GM_SnakeCurrentHealth == work->field_89C_pTarget->field_26_hp)) + (GM_SnakeCurrentHealth == work->field_89C_pTarget->life)) { return; } if ((work->field_9A8_current_item == IT_BodyArmor) && (work->field_89C_pTarget->a_mode == 1)) { - work->field_89C_pTarget->field_28 /= 2; - work->field_89C_pTarget->field_26_hp += work->field_89C_pTarget->field_28; - work->field_89C_pTarget->field_28 = 0; + work->field_89C_pTarget->life_lost /= 2; + work->field_89C_pTarget->life += work->field_89C_pTarget->life_lost; + work->field_89C_pTarget->life_lost = 0; } - health = work->field_89C_pTarget->field_26_hp + GM_SnakeCurrentHealth - work->field_A22_snake_current_health; + health = work->field_89C_pTarget->life + GM_SnakeCurrentHealth - work->field_A22_snake_current_health; if (health > GM_SnakeMaxHealth) { @@ -819,7 +831,7 @@ void UpdateLife_8004F6E8(SnaInitWork *work) health = 0; } - if (work->field_89C_pTarget->field_44 != 10) + if (work->field_89C_pTarget->weapon != WP_Max) { health = sna_update_life_helper_8004F6E8(health, work->field_9A8_current_item); } @@ -828,7 +840,7 @@ void UpdateLife_8004F6E8(SnaInitWork *work) health = 0; } - work->field_89C_pTarget->field_26_hp = health; + work->field_89C_pTarget->life = health; work->field_A22_snake_current_health = health; GM_SnakeCurrentHealth = health; @@ -983,27 +995,27 @@ void GM_CheckShukanReverseAnalog(unsigned char *pInput) } } -int sub_8004FCB8(SnaInitWork *work, MATRIX *pMtx, int param_3) +int sub_8004FCB8(SnaInitWork *work, PUNCH *punch, int a_mode) { - TARGET *pTarget; - SVECTOR vec; - SVECTOR vec_arr[2]; + TARGET *target; + SVECTOR vec; + SVECTOR line[2]; - pTarget = &work->field_8A0_target; - GM_SetTarget(pTarget, 4, PLAYER_SIDE, (SVECTOR *)&pMtx->m[1][1]); - DG_RotVector((SVECTOR *)&pMtx->m[2][2], &vec, 1); - GM_Target_8002DCCC(pTarget, 3, param_3, pMtx->t[1], pMtx->t[2], &vec); - DG_PutVector((SVECTOR *)&pMtx->m[0], &vec, 1); + target = &work->field_8A0_target; + GM_SetTarget(target, 4, PLAYER_SIDE, &punch->size); + DG_RotVector(&punch->field_10, &vec, 1); + GM_Target_8002DCCC(target, 3, a_mode, punch->life, punch->faint, &vec); + DG_PutVector(&punch->field_0, &vec, 1); - vec_arr[0].vx = work->body.objs->objs[5].world.t[0]; - vec_arr[0].vy = work->body.objs->objs[5].world.t[1]; - vec_arr[0].vz = work->body.objs->objs[5].world.t[2]; - vec_arr[1] = vec; + line[0].vx = work->body.objs->objs[5].world.t[0]; + line[0].vy = work->body.objs->objs[5].world.t[1]; + line[0].vz = work->body.objs->objs[5].world.t[2]; + line[1] = vec; - if ( sub_8004E51C(vec_arr, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0 ) + if ( sna_line_check(line, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0 ) { - GM_MoveTarget(pTarget, &vec); - return GM_PowerTarget(pTarget); + GM_MoveTarget(target, &vec); + return GM_PowerTarget(target); } return 0; @@ -1042,21 +1054,21 @@ int sna_8004FDE8(SnaInitWork *work, Target_Data *pTargetData) if (pTarget->class & 0x20) { pTarget->damaged &= ~flags; - pTarget->field_2A += pTargetData->field_1C; + pTarget->faint += pTargetData->field_1C; return 0; } vecs[0] = work->control.mov; vecs[1] = pTarget->center; - if (sub_8004E51C(vecs, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) + if (sna_line_check(vecs, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) { work->field_8E8_pTarget = pTarget; return 1; } pTarget->damaged &= ~flags; - pTarget->field_2A += pTargetData->field_1C; + pTarget->faint += pTargetData->field_1C; } return 0; @@ -1799,11 +1811,11 @@ helper3: void sna_act_unk2_80051170(TARGET *param_1) { - param_1->field_28 = 0; - param_1->field_2A = 0; + param_1->life_lost = 0; + param_1->faint = 0; param_1->damaged &= ~(0x80 | 0x04); - param_1->field_2C_vec = DG_ZeroVector; - param_1->field_44 = -1; + param_1->scale = DG_ZeroVector; + param_1->weapon = WP_None; param_1->a_mode = 0; } @@ -2190,7 +2202,7 @@ void sna_80051A10(SnaInitWork *work, SVECTOR *pPos, SVECTOR *pOut, SVECTOR *pVec vec = *pPos; vec2 = *pVec; - if (sub_8004E51C(&vec, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) + if (sna_line_check(&vec, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) { vec2 = *pVec; } @@ -3781,7 +3793,7 @@ void sna_anim_shot_flinch_800544E0(SnaInitWork *work, int time) work->field_9CC_anim_update_fn_1p = sna_fn_80052540; sna_set_invuln_8004F2A0(work, 0); - if (work->field_89C_pTarget->field_26_hp < 1) + if (work->field_89C_pTarget->life < 1) { GM_SeSet2(0, 0x3f, SE_PLAYEROUT); sna_8004F8E4(work, work->field_A26_stance == SNA_STANCE_CROUCH ? 125 : 128); @@ -3828,7 +3840,7 @@ void sna_act_helper2_helper7_80054648(SnaInitWork *work, int time) SetAction_8004E22C(work, work->actpack->special2->field_4, 4); - if (work->field_89C_pTarget->field_26_hp <= 0) + if (work->field_89C_pTarget->life <= 0) { GM_SeSet2(0, 63, SE_PLAYEROUT); sna_8004F8E4(work, 128); @@ -3869,7 +3881,7 @@ void sna_anim_knockdown_80054710(SnaInitWork *work, int time) SetAction_8004E22C(work, bVar1, 4); - if (work->field_89C_pTarget->field_26_hp < 1 && GM_GameOverTimer == 0) + if (work->field_89C_pTarget->life < 1 && GM_GameOverTimer == 0) { GM_SeSet2(0, 0x3f, SE_PLAYEROUT); GM_GameOverTimer = -1; @@ -3943,7 +3955,7 @@ void sna_anim_knockdown_idle_80054930(SnaInitWork *work, int time) action_flag = work->actpack->damage->field_5; } SetAction_8004E22C(work, action_flag, 4); - if (work->field_89C_pTarget->field_26_hp <= 0) + if (work->field_89C_pTarget->life <= 0) { v5 = 127; if (work->field_A54.prone_bool_thing == 1) @@ -4010,7 +4022,7 @@ void sna_anim_knockdown_shot_80054B50(SnaInitWork *work) GM_ClearPlayerStatusFlag(PLAYER_DAMAGED); - if (work->field_89C_pTarget->field_26_hp <= 0 && !GM_GameOverTimer) + if (work->field_89C_pTarget->life <= 0 && !GM_GameOverTimer) { GM_SeSet2(0, 63, SE_PLAYEROUT); sna_8004F8E4(work, work->field_A54.prone_bool_thing == 1 ? 126 : 127); @@ -4045,7 +4057,7 @@ void sna_anim_knockdown_shot_tank_80054C08(SnaInitWork *work, int time) SetAction_8004E22C(work, bVar1, 4); - if (work->field_89C_pTarget->field_26_hp < 1 && GM_GameOverTimer == 0) + if (work->field_89C_pTarget->life < 1 && GM_GameOverTimer == 0) { GM_SeSet2(0, 0x3f, SE_PLAYEROUT); GM_GameOverTimer = -1; @@ -5575,7 +5587,7 @@ void sna_800571B8(SnaInitWork *work, int time) if (time == 6) { GM_SeSet(&work->control.mov, SE_C4_PUT); - NewBakudan(work->field_8E8_pTarget->field_20, &svector_800AB7F4, 1, 1, work->field_8E8_pTarget); + NewBakudan(work->field_8E8_pTarget->body, &svector_800AB7F4, 1, 1, work->field_8E8_pTarget); work->field_914_trigger = 5; work->field_8E8_pTarget->damaged &= ~(0x40); work->field_8E8_pTarget = 0; @@ -6588,7 +6600,7 @@ void sna_anim_chokethrow_begin2_80058C80(SnaInitWork *work, int time) field_8E8_pTarget = work->field_8E8_pTarget; - field_8E8_pTarget->field_2A--; + field_8E8_pTarget->faint--; DG_SetPos2(&field_8E8_pTarget->center, &work->control.rot); @@ -6700,8 +6712,8 @@ void sna_anim_choke_kill_80058F88(SnaInitWork *work, int time) SetAction_8004E22C(work, action_flag, 4); field_8E8_pTarget->a_mode = action_flag; - field_8E8_pTarget->field_28 = 5; - field_8E8_pTarget->field_2A--; + field_8E8_pTarget->life_lost = 5; + field_8E8_pTarget->faint--; work->field_A54.choke_count = 0; } @@ -6743,8 +6755,8 @@ void sna_anim_choke_drag_80059054(SnaInitWork *work, int time) } else { - if (!((work->field_8E8_pTarget->field_26_hp > 0) && - ((iVar3 < 0x5a && work->field_8E8_pTarget->field_42 != 0)))) + if (!((work->field_8E8_pTarget->life > 0) && + ((iVar3 < 0x5a && work->field_8E8_pTarget->captured != 0)))) { GM_ClearPlayerStatusFlag(PLAYER_MOVE); @@ -6799,7 +6811,7 @@ void sna_anim_punch_helper_800591F4(SnaInitWork *work, int time) if ( time == 4 ) { - sub_8004FCB8(work, &stru_8009F064, 3); + sub_8004FCB8(work, &punch_info[0], 3); sound = SE_PUNCH_SWING; if ( GM_CheckPlayerStatusFlag(PLAYER_IN_THE_WATER) ) @@ -6824,7 +6836,7 @@ void sna_anim_punch_helper_800591F4(SnaInitWork *work, int time) if ( time == 11 ) { - sub_8004FCB8(work, &stru_8009F084, 3); + sub_8004FCB8(work, &punch_info[1], 3); sound = SE_PUNCH_SWING; if ( GM_CheckPlayerStatusFlag(PLAYER_IN_THE_WATER) ) @@ -6849,7 +6861,7 @@ void sna_anim_punch_helper_800591F4(SnaInitWork *work, int time) if ( time == 22 ) { - sub_8004FCB8(work, &stru_8009F0A4, 4); + sub_8004FCB8(work, &punch_info[2], 4); sound = SE_KICK_SWING; if ( GM_CheckPlayerStatusFlag(PLAYER_IN_THE_WATER) ) @@ -6883,8 +6895,8 @@ void sna_anim_choke_helper_8005951C(SnaInitWork *work, int time) sinceLastChoke = ++work->field_904_frames_last_choke; - if (((work->field_8E8_pTarget->field_26_hp < 1 || sinceLastChoke >= 90) || - work->field_8E8_pTarget->field_42 == 0)) + if (((work->field_8E8_pTarget->life < 1 || sinceLastChoke >= 90) || + work->field_8E8_pTarget->captured == 0)) { sna_sub_8004E41C(work, 2); sna_start_anim_8004E1F4(work, sna_anim_choke_hold_80059154); @@ -6923,7 +6935,7 @@ void sna_anim_choke_rechoke_helper_8005961C(SnaInitWork *work, int time) { if (time == 0 || (work->field_9B0_pad_ptr->press & PAD_SQUARE) != 0) { - work->field_8E8_pTarget->field_2A--; + work->field_8E8_pTarget->faint--; if (++work->field_A54.choke_count >= 10) // feels good { @@ -6935,7 +6947,7 @@ void sna_anim_choke_rechoke_helper_8005961C(SnaInitWork *work, int time) } } - if (work->body.is_end == 0 && work->field_8E8_pTarget->field_42 != 0) + if (work->body.is_end == 0 && work->field_8E8_pTarget->captured != 0) { return; } @@ -7465,7 +7477,7 @@ static inline void sna_init_main_logic_helper4_800596FC(SnaInitWork *work) } else { - work->field_A2C = pTarget->field_2C_vec; + work->field_A2C = pTarget->scale; work->field_A2C.vx /= 2; work->field_A2C.vy /= 4; work->field_A2C.vz /= 2; @@ -7504,7 +7516,7 @@ static inline void sna_init_main_logic_helper4_800596FC(SnaInitWork *work) { sna_set_invuln_8004F2A0(work, 0x20); - if (pTarget->field_28 > 0) + if (pTarget->life_lost > 0) { sna_act_helper2_helper4_8004F090(work, pTarget->a_mode); } @@ -7526,7 +7538,7 @@ static inline void sna_init_main_logic_helper4_800596FC(SnaInitWork *work) } - if ((pTarget->field_26_hp < 1) && ((GM_GameOverTimer > -2) && (GM_GameOverTimer < 1))) + if ((pTarget->life < 1) && ((GM_GameOverTimer > -2) && (GM_GameOverTimer < 1))) { if (GM_CheckPlayerStatusFlag(PLAYER_INTRUDE | PLAYER_GROUND)) { @@ -8039,9 +8051,9 @@ void sna_act_8005AD10(SnaInitWork *work) if ( pTarget->damaged & 8 ) { - GV_AddVec3(&pTarget->field_34_vec, &work->control.step, &work->control.step); + GV_AddVec3(&pTarget->offset, &work->control.step, &work->control.step); pTarget->damaged &= ~0x8; - pTarget->field_34_vec = DG_ZeroVector; + pTarget->offset = DG_ZeroVector; } height = (short)work->body.height; @@ -8152,7 +8164,7 @@ void sna_act_8005AD10(SnaInitWork *work) sna_init_main_logic_800596FC(work); pTarget2 = work->field_89C_pTarget; - pTarget2->field_2C_vec = work->control.step; + pTarget2->scale = work->control.step; GM_PushTarget(pTarget2); if ( ((GM_Camera.first_person != 0) && GM_CheckPlayerStatusFlag(PLAYER_NORMAL_WATCH)) || GM_CheckPlayerStatusFlag(PLAYER_INTRUDE) ) diff --git a/source/chara/snake/sna_init.h b/source/chara/snake/sna_init.h index 6696c7f65..85d631396 100644 --- a/source/chara/snake/sna_init.h +++ b/source/chara/snake/sna_init.h @@ -329,7 +329,7 @@ void CheckSnakeDead_8004E384(SnaInitWork *snake); void sna_sub_8004E41C(SnaInitWork *snake, unsigned short flags); int sub_8004E458(short param_1, int param_2); int sub_8004E4C0(SnaInitWork *work, int param_2); -int sub_8004E51C(SVECTOR *param_1, void *param_2, int param_3, int param_4); +int sna_line_check(SVECTOR *line, HZD_HDL *hzd, int flag, int exclude); void sub_8004E588(HZD_HDL *param_1, SVECTOR *param_2, int *levels); int sub_8004E930(SnaInitWork *snake, int arg1); void sub_8004E9D0(SnaInitWork *work); diff --git a/source/chara/snake/snake.c b/source/chara/snake/snake.c index 8c51da826..03c13021e 100644 --- a/source/chara/snake/snake.c +++ b/source/chara/snake/snake.c @@ -216,15 +216,16 @@ int sub_8004E4C0(SnaInitWork *work, int param_2) return param_2; } -int sub_8004E51C(SVECTOR *param_1, void *param_2, int param_3, int param_4) +int sna_line_check(SVECTOR *line, HZD_HDL *hzd, int flag, int exclude) { - if (HZD_LineCheck(param_2, param_1, ¶m_1[1], param_3, param_4) == 0) + if (HZD_LineCheck(hzd, &line[0], &line[1], flag, exclude) == 0) { return -1; } - HZD_LineNearVec(¶m_1[1]); - GV_SubVec3(¶m_1[1], param_1, param_1); - return GV_VecLen3(param_1); + + HZD_LineNearVec(&line[1]); + GV_SubVec3(&line[1], line, line); + return GV_VecLen3(line); } void sub_8004E588(HZD_HDL *param_1, SVECTOR *param_2, int *levels) @@ -310,7 +311,7 @@ int sna_8004E71C(int a1, HZD_HDL *pHzd, SVECTOR *pVec, int a4) vec_saved = *pVec; - if ( sub_8004E51C(&vec, pHzd, HZD_CHECK_DYNSEG | HZD_CHECK_SEG, SEGMENT_ATR) >= 0 ) + if ( sna_line_check(&vec, pHzd, HZD_CHECK_DYNSEG | HZD_CHECK_SEG, SEGMENT_ATR) >= 0 ) { *pVec = vec_saved; } @@ -343,7 +344,7 @@ int sna_8004E808(SnaInitWork *work, int a2, int a3, int a4, int a5) return 1; } - if (sub_8004E51C(&SStack48, work->control.map->hzd, HZD_CHECK_DYNFLR | HZD_CHECK_FLR, SEGMENT_ATR) < 0) + if (sna_line_check(&SStack48, work->control.map->hzd, HZD_CHECK_DYNFLR | HZD_CHECK_FLR, SEGMENT_ATR) < 0) { return 1; } diff --git a/source/chara/snake_vr/sna_init.c b/source/chara/snake_vr/sna_init.c index 504f9c1ab..8a82065bd 100644 --- a/source/chara/snake_vr/sna_init.c +++ b/source/chara/snake_vr/sna_init.c @@ -238,9 +238,21 @@ Target_Data stru_8009EFE4[4] = {{0, 0, 0, 0}, {501, 600, 501, 0}, 0, 0, 7, 0} }; -MATRIX stru_8009F064 = {{{-200, 200, 600}, {0, 400, 200}, {400, 0, 5}}, {50, 0, 1}}; -MATRIX stru_8009F084 = {{{200, 200, 600}, {0, 400, 200}, {400, 0, -5}}, {50, 0, 1}}; -MATRIX stru_8009F0A4 = {{{0, 200, 600}, {0, 500, 250}, {500, 0, 0}}, {100, 0, 3}}; +typedef struct _PUNCH +{ + SVECTOR field_0; + SVECTOR size; + SVECTOR field_10; + int life; + int faint; +} PUNCH; + +PUNCH punch_info[] = +{ + {{-200, 200, 600}, {400, 200, 400}, {5, 0, 50}, 0, 1}, + { {200, 200, 600}, {400, 200, 400}, {-5, 0, 50}, 0, 1}, + {{0, 200, 600}, {500, 250, 500}, {0, 0, 100}, 0, 3} +}; GV_PAD GV_PadData_8009F0C4 = {0, 0, 0, 0, -1, 0, 0, 0, 0, 0}; @@ -659,7 +671,7 @@ int sna_8004F544(SnaInitWork *work, SVECTOR param_2, int a3, int a4, int a5) DG_PutVector(&vec3, &vec2, 1); DG_SetPos(&mtx); - iVar2 = sub_8004E51C(&vec1, work->control.map->hzd, a4, a5); + iVar2 = sna_line_check(&vec1, work->control.map->hzd, a4, a5); bVar1 = a3 < iVar2; @@ -739,9 +751,9 @@ void UpdateLife_8004F6E8(SnaInitWork *work) { target = work->field_89C_pTarget; - if (target->field_28 > 0) + if (target->life_lost > 0) { - target->field_26_hp += target->field_28; + target->life += target->life_lost; sna_act_unk2_80051170(work->field_89C_pTarget); sna_set_flags1_8004E2F4(work, SNA_FLAG1_UNK25); @@ -756,19 +768,19 @@ void UpdateLife_8004F6E8(SnaInitWork *work) } if (sna_check_flags1_8004E31C(work,SNA_FLAG1_UNK25) && - (GM_SnakeCurrentHealth == work->field_89C_pTarget->field_26_hp)) + (GM_SnakeCurrentHealth == work->field_89C_pTarget->life)) { return; } if ((work->field_9A8_current_item == IT_BodyArmor) && (work->field_89C_pTarget->a_mode == 1)) { - work->field_89C_pTarget->field_28 /= 2; - work->field_89C_pTarget->field_26_hp += work->field_89C_pTarget->field_28; - work->field_89C_pTarget->field_28 = 0; + work->field_89C_pTarget->life_lost /= 2; + work->field_89C_pTarget->life += work->field_89C_pTarget->life_lost; + work->field_89C_pTarget->life_lost = 0; } - health = work->field_89C_pTarget->field_26_hp + GM_SnakeCurrentHealth - work->field_A22_snake_current_health; + health = work->field_89C_pTarget->life + GM_SnakeCurrentHealth - work->field_A22_snake_current_health; if (health > GM_SnakeMaxHealth) { @@ -780,7 +792,7 @@ void UpdateLife_8004F6E8(SnaInitWork *work) health = 0; } - if (work->field_89C_pTarget->field_44 != 10) + if (work->field_89C_pTarget->weapon != WP_Max) { health = sna_update_life_helper_8004F6E8(health, work->field_9A8_current_item); } @@ -789,7 +801,7 @@ void UpdateLife_8004F6E8(SnaInitWork *work) health = 0; } - work->field_89C_pTarget->field_26_hp = health; + work->field_89C_pTarget->life = health; work->field_A22_snake_current_health = health; GM_SnakeCurrentHealth = health; @@ -924,27 +936,27 @@ void GM_CheckShukanReverseAnalog(unsigned char *pInput) } } -int sub_8004FCB8(SnaInitWork *work, MATRIX *pMtx, int param_3) +int sub_8004FCB8(SnaInitWork *work, PUNCH *punch, int a_mode) { - TARGET *pTarget; - SVECTOR vec; - SVECTOR vec_arr[2]; + TARGET *target; + SVECTOR vec; + SVECTOR line[2]; - pTarget = &work->field_8A0_target; - GM_SetTarget(pTarget, 4, PLAYER_SIDE, (SVECTOR *)&pMtx->m[1][1]); - DG_RotVector((SVECTOR *)&pMtx->m[2][2], &vec, 1); - GM_Target_8002DCCC(pTarget, 3, param_3, pMtx->t[1], pMtx->t[2], &vec); - DG_PutVector((SVECTOR *)&pMtx->m[0], &vec, 1); + target = &work->field_8A0_target; + GM_SetTarget(target, 4, PLAYER_SIDE, &punch->size); + DG_RotVector(&punch->field_10, &vec, 1); + GM_Target_8002DCCC(target, 3, a_mode, punch->life, punch->faint, &vec); + DG_PutVector(&punch->field_0, &vec, 1); - vec_arr[0].vx = work->body.objs->objs[5].world.t[0]; - vec_arr[0].vy = work->body.objs->objs[5].world.t[1]; - vec_arr[0].vz = work->body.objs->objs[5].world.t[2]; - vec_arr[1] = vec; + line[0].vx = work->body.objs->objs[5].world.t[0]; + line[0].vy = work->body.objs->objs[5].world.t[1]; + line[0].vz = work->body.objs->objs[5].world.t[2]; + line[1] = vec; - if ( sub_8004E51C(vec_arr, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0 ) + if ( sna_line_check(line, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0 ) { - GM_MoveTarget(pTarget, &vec); - return GM_PowerTarget(pTarget); + GM_MoveTarget(target, &vec); + return GM_PowerTarget(target); } return 0; @@ -983,21 +995,21 @@ int sna_8004FDE8(SnaInitWork *work, Target_Data *pTargetData) if (pTarget->class & 0x20) { pTarget->damaged &= ~flags; - pTarget->field_2A += pTargetData->field_1C; + pTarget->faint += pTargetData->field_1C; return 0; } vecs[0] = work->control.mov; vecs[1] = pTarget->center; - if (sub_8004E51C(vecs, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) + if (sna_line_check(vecs, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) { work->field_8E8_pTarget = pTarget; return 1; } pTarget->damaged &= ~flags; - pTarget->field_2A += pTargetData->field_1C; + pTarget->faint += pTargetData->field_1C; } return 0; @@ -1740,11 +1752,11 @@ helper3: void sna_act_unk2_80051170(TARGET *param_1) { - param_1->field_28 = 0; - param_1->field_2A = 0; + param_1->life_lost = 0; + param_1->faint = 0; param_1->damaged &= ~(0x80 | 0x04); - param_1->field_2C_vec = DG_ZeroVector; - param_1->field_44 = -1; + param_1->scale = DG_ZeroVector; + param_1->weapon = WP_None; param_1->a_mode = 0; } @@ -3110,7 +3122,7 @@ void sna_anim_shot_flinch_800544E0(SnaInitWork *work, int time) work->field_9CC_anim_update_fn_1p = sna_fn_80052540; sna_set_invuln_8004F2A0(work, 0); - if (work->field_89C_pTarget->field_26_hp < 1) + if (work->field_89C_pTarget->life < 1) { GM_SeSet2(0, 0x3f, SE_PLAYEROUT); sna_8004F8E4(work, work->field_A26_stance == SNA_STANCE_CROUCH ? 125 : 128); @@ -3157,7 +3169,7 @@ void sna_act_helper2_helper7_80054648(SnaInitWork *work, int time) SetAction_8004E22C(work, work->actpack->special2->field_4, 4); - if (work->field_89C_pTarget->field_26_hp <= 0) + if (work->field_89C_pTarget->life <= 0) { GM_SeSet2(0, 63, SE_PLAYEROUT); sna_8004F8E4(work, 128); @@ -3190,7 +3202,7 @@ void sna_anim_knockdown_80054710(SnaInitWork *work, int time) SetAction_8004E22C(work, bVar1, 4); - if (work->field_89C_pTarget->field_26_hp < 1 && GM_GameOverTimer == 0) + if (work->field_89C_pTarget->life < 1 && GM_GameOverTimer == 0) { GM_SeSet2(0, 0x3f, SE_PLAYEROUT); GM_GameOverTimer = -1; @@ -3264,7 +3276,7 @@ void sna_anim_knockdown_idle_80054930(SnaInitWork *work, int time) action_flag = work->actpack->damage->field_5; } SetAction_8004E22C(work, action_flag, 4); - if (work->field_89C_pTarget->field_26_hp <= 0) + if (work->field_89C_pTarget->life <= 0) { v5 = 127; if (work->field_A54.prone_bool_thing == 1) @@ -3331,7 +3343,7 @@ void sna_anim_knockdown_shot_80054B50(SnaInitWork *work) GM_ClearPlayerStatusFlag(PLAYER_DAMAGED); - if (work->field_89C_pTarget->field_26_hp <= 0 && !GM_GameOverTimer) + if (work->field_89C_pTarget->life <= 0 && !GM_GameOverTimer) { GM_SeSet2(0, 63, SE_PLAYEROUT); sna_8004F8E4(work, work->field_A54.prone_bool_thing == 1 ? 126 : 127); @@ -3366,7 +3378,7 @@ void sna_anim_knockdown_shot_tank_80054C08(SnaInitWork *work, int time) SetAction_8004E22C(work, bVar1, 4); - if (work->field_89C_pTarget->field_26_hp < 1 && GM_GameOverTimer == 0) + if (work->field_89C_pTarget->life < 1 && GM_GameOverTimer == 0) { GM_SeSet2(0, 0x3f, SE_PLAYEROUT); GM_GameOverTimer = -1; @@ -4630,7 +4642,7 @@ void sna_80051A10(SnaInitWork *work, SVECTOR *pPos, SVECTOR *pOut, SVECTOR *pVec vec = *pPos; vec2 = *pVec; - if (sub_8004E51C(&vec, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) + if (sna_line_check(&vec, work->control.map->hzd, HZD_CHECK_ALL, SEGMENT_ATR) < 0) { vec2 = *pVec; } @@ -5336,7 +5348,7 @@ void sna_800571B8(SnaInitWork *work, int time) if (time == 6) { GM_SeSet(&work->control.mov, SE_C4_PUT); - NewBakudan(work->field_8E8_pTarget->field_20, &svector_800AB7F4, 1, 1, work->field_8E8_pTarget); + NewBakudan(work->field_8E8_pTarget->body, &svector_800AB7F4, 1, 1, work->field_8E8_pTarget); work->field_914_trigger = 5; work->field_8E8_pTarget->damaged &= ~(0x40); work->field_8E8_pTarget = 0; @@ -6303,7 +6315,7 @@ void sna_anim_chokethrow_begin2_80058C80(SnaInitWork *work, int time) field_8E8_pTarget = work->field_8E8_pTarget; - field_8E8_pTarget->field_2A--; + field_8E8_pTarget->faint--; DG_SetPos2(&field_8E8_pTarget->center, &work->control.rot); @@ -6391,8 +6403,8 @@ void sna_anim_choke_kill_80058F88(SnaInitWork *work, int time) SetAction_8004E22C(work, action_flag, 4); field_8E8_pTarget->a_mode = action_flag; - field_8E8_pTarget->field_28 = 5; - field_8E8_pTarget->field_2A--; + field_8E8_pTarget->life_lost = 5; + field_8E8_pTarget->faint--; work->field_A54.choke_count = 0; } @@ -6429,8 +6441,8 @@ void sna_anim_choke_drag_80059054(SnaInitWork *work, int time) } else { - if (!((work->field_8E8_pTarget->field_26_hp > 0) && - ((iVar3 < 0x5a && work->field_8E8_pTarget->field_42 != 0)))) + if (!((work->field_8E8_pTarget->life > 0) && + ((iVar3 < 0x5a && work->field_8E8_pTarget->captured != 0)))) { GM_ClearPlayerStatusFlag(PLAYER_MOVE); @@ -6485,7 +6497,7 @@ void sna_anim_punch_helper_800591F4(SnaInitWork *work, int time) if ( time == 4 ) { - sub_8004FCB8(work, &stru_8009F064, 3); + sub_8004FCB8(work, &punch_info[0], 3); sound = SE_PUNCH_SWING; if ( GM_CheckPlayerStatusFlag(PLAYER_IN_THE_WATER) ) @@ -6510,7 +6522,7 @@ void sna_anim_punch_helper_800591F4(SnaInitWork *work, int time) if ( time == 11 ) { - sub_8004FCB8(work, &stru_8009F084, 3); + sub_8004FCB8(work, &punch_info[1], 3); sound = SE_PUNCH_SWING; if ( GM_CheckPlayerStatusFlag(PLAYER_IN_THE_WATER) ) @@ -6535,7 +6547,7 @@ void sna_anim_punch_helper_800591F4(SnaInitWork *work, int time) if ( time == 22 ) { - sub_8004FCB8(work, &stru_8009F0A4, 4); + sub_8004FCB8(work, &punch_info[2], 4); sound = SE_KICK_SWING; if ( GM_CheckPlayerStatusFlag(PLAYER_IN_THE_WATER) ) @@ -6569,8 +6581,8 @@ void sna_anim_choke_helper_8005951C(SnaInitWork *work, int time) sinceLastChoke = ++work->field_904_frames_last_choke; - if (((work->field_8E8_pTarget->field_26_hp < 1 || sinceLastChoke >= 90) || - work->field_8E8_pTarget->field_42 == 0)) + if (((work->field_8E8_pTarget->life < 1 || sinceLastChoke >= 90) || + work->field_8E8_pTarget->captured == 0)) { sna_sub_8004E41C(work, 2); sna_start_anim_8004E1F4(work, sna_anim_choke_hold_80059154); @@ -6609,7 +6621,7 @@ void sna_anim_choke_rechoke_helper_8005961C(SnaInitWork *work, int time) { if (time == 0 || (work->field_9B0_pad_ptr->press & PAD_SQUARE) != 0) { - work->field_8E8_pTarget->field_2A--; + work->field_8E8_pTarget->faint--; if (++work->field_A54.choke_count >= 10) // feels good { @@ -6621,7 +6633,7 @@ void sna_anim_choke_rechoke_helper_8005961C(SnaInitWork *work, int time) } } - if (work->body.is_end == 0 && work->field_8E8_pTarget->field_42 != 0) + if (work->body.is_end == 0 && work->field_8E8_pTarget->captured != 0) { return; } @@ -6977,9 +6989,9 @@ static inline void sna_init_main_logic_helper3_800596FC(SnaInitWork *work) { pTarget = work->field_89C_pTarget; - if (pTarget->field_28 > 0) + if (pTarget->life_lost > 0) { - pTarget->field_26_hp += pTarget->field_28; + pTarget->life += pTarget->life_lost; sna_act_unk2_80051170(work->field_89C_pTarget); } @@ -7162,7 +7174,7 @@ static inline void sna_init_main_logic_helper4_800596FC(SnaInitWork *work) } else { - work->field_A2C = pTarget->field_2C_vec; + work->field_A2C = pTarget->scale; work->field_A2C.vx /= 2; work->field_A2C.vy /= 4; work->field_A2C.vz /= 2; @@ -7201,7 +7213,7 @@ static inline void sna_init_main_logic_helper4_800596FC(SnaInitWork *work) { sna_set_invuln_8004F2A0(work, 0x20); - if (pTarget->field_28 > 0) + if (pTarget->life_lost > 0) { sna_act_helper2_helper4_8004F090(work, pTarget->a_mode); } @@ -7223,7 +7235,7 @@ static inline void sna_init_main_logic_helper4_800596FC(SnaInitWork *work) } - if ((pTarget->field_26_hp < 1) && ((GM_GameOverTimer > -2) && (GM_GameOverTimer < 1))) + if ((pTarget->life < 1) && ((GM_GameOverTimer > -2) && (GM_GameOverTimer < 1))) { if (GM_CheckPlayerStatusFlag(PLAYER_INTRUDE | PLAYER_GROUND)) { @@ -7637,9 +7649,9 @@ void sna_act_8005AD10(SnaInitWork *work) if ( pTarget->damaged & 8 ) { - GV_AddVec3(&pTarget->field_34_vec, &work->control.step, &work->control.step); + GV_AddVec3(&pTarget->offset, &work->control.step, &work->control.step); pTarget->damaged &= ~0x8; - pTarget->field_34_vec = DG_ZeroVector; + pTarget->offset = DG_ZeroVector; } height = (short)work->body.height; @@ -7725,7 +7737,7 @@ void sna_act_8005AD10(SnaInitWork *work) sna_init_main_logic_800596FC(work); pTarget2 = work->field_89C_pTarget; - pTarget2->field_2C_vec = work->control.step; + pTarget2->scale = work->control.step; GM_PushTarget(pTarget2); if (GM_Camera.first_person != 0) diff --git a/source/chara/snake_vr/sna_init.h b/source/chara/snake_vr/sna_init.h index 3cb4990b9..de43b1cba 100644 --- a/source/chara/snake_vr/sna_init.h +++ b/source/chara/snake_vr/sna_init.h @@ -332,7 +332,7 @@ void CheckSnakeDead_8004E384(SnaInitWork *snake); void sna_sub_8004E41C(SnaInitWork *snake, unsigned short flags); int sub_8004E458(short param_1, int param_2); int sub_8004E4C0(SnaInitWork *work, int param_2); -int sub_8004E51C(SVECTOR *param_1, void *param_2, int param_3, int param_4); +int sna_line_check(SVECTOR *line, HZD_HDL *hzd, int flag, int exclude); void sub_8004E588(HZD_HDL *param_1, SVECTOR *param_2, int *levels); int sub_8004E930(SnaInitWork *snake, int arg1); void sub_8004E9D0(SnaInitWork *work); diff --git a/source/game/target.c b/source/game/target.c index 00a658cf5..13588914f 100644 --- a/source/game/target.c +++ b/source/game/target.c @@ -7,6 +7,7 @@ #include "common.h" #include "libgv/libgv.h" #include "game.h" +#include "linkvar.h" // Instead of dynamically allocating TARGETs, // the game uses the big TARGET array gTargets_800B64E0. @@ -213,8 +214,8 @@ TARGET *GM_CaptureTarget(TARGET *target) iter->a_mode = target->a_mode; iter->field_18 = target->field_18; iter->field_1C = target->field_1C; - iter->field_2A -= target->field_2A; - iter->field_42 = 1; + iter->faint -= target->faint; + iter->captured = 1; target->damaged |= TARGET_CAPTURE; @@ -276,7 +277,7 @@ int GM_TouchTarget(TARGET *target) iter = gTargets_800B64E0; i = gTargets_lastSlotUsed_800ABA68; - hp = target->field_26_hp; + hp = target->life; iter = gTargets_800B64E0; for (i = gTargets_lastSlotUsed_800ABA68; i > 0; iter++, i--) @@ -296,9 +297,9 @@ int GM_TouchTarget(TARGET *target) // Touch if there is an intersection for the class if (GM_TargetIntersects(iter, target)) { - oldhp = iter->field_26_hp; - iter->field_26_hp -= hp; - iter->field_28 += oldhp - iter->field_26_hp; + oldhp = iter->life; + iter->life -= hp; + iter->life_lost += oldhp - iter->life; iter->damaged |= TARGET_TOUCH; target->damaged |= TARGET_TOUCH; @@ -309,9 +310,9 @@ int GM_TouchTarget(TARGET *target) return (target->damaged & TARGET_TOUCH) >> 7; } -static inline int sub_helper_8002D7DC(int which, int a, int b) +static inline int sub_helper_8002D7DC(int mode, int a, int b) { - switch (which & 0x3) + switch (mode & 0x3) { case 0: return 0; @@ -340,13 +341,13 @@ int GM_PowerTarget(TARGET *target) SVECTOR dist; SVECTOR scaled; int hp, hp2; - int f24; + int p_mode; TARGET *iter; int i; int hp_diff; - hp = target->field_26_hp; - f24 = target->field_24; + hp = target->life; + p_mode = target->p_mode; iter = gTargets_800B64E0; for (i = gTargets_lastSlotUsed_800ABA68; i > 0; iter++, i--) @@ -368,24 +369,24 @@ int GM_PowerTarget(TARGET *target) iter->damaged |= TARGET_POWER; - hp2 = iter->field_26_hp; - iter->field_26_hp = sub_helper_8002D7DC(iter->field_24, hp2, hp); - hp = sub_helper_8002D7DC(f24, hp, hp2); + hp2 = iter->life; + iter->life = sub_helper_8002D7DC(iter->p_mode, hp2, hp); + hp = sub_helper_8002D7DC(p_mode, hp, hp2); - iter->field_28 += hp2 - iter->field_26_hp; - iter->field_2A -= target->field_2A; + iter->life_lost += hp2 - iter->life; + iter->faint -= target->faint; iter->a_mode = target->a_mode; - iter->field_44 = target->field_44; + iter->weapon = target->weapon; - if (f24 & 0x4) + if (p_mode & 0x4) { GV_SubVec3(&iter->center, &target->center, &dist); - SCALE_VXZ(&dist, target->field_2C_vec.vx, &scaled); - GV_AddVec3(&iter->field_2C_vec, &scaled, &iter->field_2C_vec); + SCALE_VXZ(&dist, target->scale.vx, &scaled); + GV_AddVec3(&iter->scale, &scaled, &iter->scale); } else { - GV_AddVec3(&iter->field_2C_vec, &target->field_2C_vec, &iter->field_2C_vec); + GV_AddVec3(&iter->scale, &target->scale, &iter->scale); } if (hp < 0) @@ -394,8 +395,8 @@ int GM_PowerTarget(TARGET *target) } } - hp_diff = target->field_26_hp - hp; - target->field_26_hp = hp; + hp_diff = target->life - hp; + target->life = hp; if (hp_diff > 0) { @@ -463,8 +464,8 @@ static inline int sub_helper_8002DA14(TARGET *target, TARGET *iter) if (abs(val) <= abs(val2)) { val /= 2; - target->field_34_vec.vx += val; - iter->field_34_vec.vx -= val; + target->offset.vx += val; + iter->offset.vx -= val; if (val > 0) { @@ -478,8 +479,8 @@ static inline int sub_helper_8002DA14(TARGET *target, TARGET *iter) else { val2 /= 2; - target->field_34_vec.vz += val2; - iter->field_34_vec.vz -= val2; + target->offset.vz += val2; + iter->offset.vz -= val2; if (val2 > 0) { @@ -493,7 +494,7 @@ static inline int sub_helper_8002DA14(TARGET *target, TARGET *iter) if (iter->field_3C & 1) { - target->field_34_vec.pad = which; + target->offset.pad = which; } } @@ -510,14 +511,14 @@ int GM_PushTarget(TARGET *target) return 0; } - target->field_34_vec = DG_ZeroVector; - target->field_34_vec.pad = 0; + target->offset = DG_ZeroVector; + target->offset.pad = 0; iter = gTargets_800B64E0; for (count = gTargets_lastSlotUsed_800ABA68; count > 0; iter++, count--) { - iter->field_40 = 0; + iter->push_side = NO_SIDE; if ((target == iter) || !(iter->class & TARGET_PUSH) || !GM_TargetIntersectsNoSide(iter, target)) { @@ -528,7 +529,7 @@ int GM_PushTarget(TARGET *target) { iter->damaged |= TARGET_PUSH; target->damaged |= TARGET_PUSH; - iter->field_40 = target->side; + iter->push_side = target->side; } } @@ -546,28 +547,28 @@ void GM_SetTarget(TARGET *target, int class, int side, SVECTOR *size) target->field_3C = 0; } -void GM_Target_8002DCB4(TARGET *target, int a2, int a3, int *a4, SVECTOR *a5) +void GM_Target_8002DCB4(TARGET *target, int a_mode, int faint, int *a4, SVECTOR *a5) { target->field_18 = a4; - target->a_mode = a2; - target->field_2A = a3; + target->a_mode = a_mode; + target->faint = faint; target->field_1C = a5; } -void GM_Target_8002DCCC(TARGET *target, int a2, int a3, int hp, int a5, SVECTOR *a6) +void GM_Target_8002DCCC(TARGET *target, int p_mode, int a_mode, int life, int faint, SVECTOR *scale) { - target->field_24 = a2; - target->a_mode = a3; - target->field_26_hp = hp; - target->field_28 = 0; - target->field_2A = a5; - target->field_2C_vec = *a6; - target->field_44 = -1; + target->p_mode = p_mode; + target->a_mode = a_mode; + target->life = life; + target->life_lost = 0; + target->faint = faint; + target->scale = *scale; + target->weapon = WP_None; } -void sub_8002DD14(TARGET *target, MATRIX *pMatrix) +void GM_TargetBody(TARGET *target, MATRIX *body) { - target->field_20 = pMatrix; + target->body = body; } void sub_8002DD1C(SVECTOR *svec1, SVECTOR *svec2, TARGET *target) diff --git a/source/game/target.h b/source/game/target.h index 03e497b22..68dec3c4a 100644 --- a/source/game/target.h +++ b/source/game/target.h @@ -7,26 +7,26 @@ typedef struct TARGET { - unsigned short class; - unsigned short side; - unsigned short map; - unsigned short damaged; - SVECTOR center; - SVECTOR size; - int *field_18; - SVECTOR *field_1C; - MATRIX *field_20; - short field_24; - short field_26_hp; - short field_28; - short field_2A; - SVECTOR field_2C_vec; - SVECTOR field_34_vec; - short field_3C; - short a_mode; - short field_40; - short field_42; - int field_44; + u_short class; + u_short side; + u_short map; + u_short damaged; + SVECTOR center; + SVECTOR size; + int *field_18; /* unused */ + SVECTOR *field_1C; /* unused */ + MATRIX *body; + short p_mode; + short life; + short life_lost; + short faint; + SVECTOR scale; + SVECTOR offset; + short field_3C; + short a_mode; + short push_side; + short captured; + int weapon; } TARGET; enum @@ -85,9 +85,9 @@ int GM_TouchTarget(TARGET *target); int GM_PowerTarget(TARGET *target); int GM_PushTarget(TARGET *target); void GM_SetTarget(TARGET *target, int class, int side, SVECTOR *size); -void GM_Target_8002DCB4(TARGET *target, int a2, int a3, int *a4, SVECTOR *a5); -void GM_Target_8002DCCC(TARGET *target, int a2, int a3, int hp, int a5, SVECTOR *a6); -void sub_8002DD14(TARGET *target, MATRIX *pMatrix) ; +void GM_Target_8002DCB4(TARGET *target, int a_mode, int faint, int *a4, SVECTOR *a5); +void GM_Target_8002DCCC(TARGET *target, int p_mode, int a_mode, int life, int faint, SVECTOR *scale); +void GM_TargetBody(TARGET *target, MATRIX *body) ; void sub_8002DD1C(SVECTOR *a1, SVECTOR *a2, TARGET *a3); int sub_8002DDE0(SVECTOR *a1, SVECTOR *a2, TARGET *a3, SVECTOR *a4); int GM_Target_8002E1B8(SVECTOR *pVec, SVECTOR *pVec1, int map_bit, SVECTOR *pVec2, int side); diff --git a/source/include/linkvar.h b/source/include/linkvar.h index 4686b29ee..7e2a0e17e 100644 --- a/source/include/linkvar.h +++ b/source/include/linkvar.h @@ -204,6 +204,7 @@ enum // GM_Weapons[] WP_StunGrenade = 7, WP_ChaffGrenade = 8, WP_Rifle = 9, + WP_Max = 10, }; #define GM_TotalWeapons 10 diff --git a/source/menu/item.c b/source/menu/item.c index f17c98c53..352b7b0b9 100644 --- a/source/menu/item.c +++ b/source/menu/item.c @@ -1054,7 +1054,7 @@ void UpdateEnvironmentalEffects_8003C4EC(void) blastData.field_4 = 5; blastData.field_8_z = 1024; blastData.field_C = 2000; - blastData.field_10 = 10; + blastData.weapon = WP_Max; GM_CurrentMap = GM_PlayerMap; diff --git a/source/okajima/claymore.c b/source/okajima/claymore.c index c3218a671..72b78cee1 100644 --- a/source/okajima/claymore.c +++ b/source/okajima/claymore.c @@ -10,6 +10,7 @@ #include "game/game.h" #include "anime/animconv/anime.h" #include "sd/g_sound.h" +#include "linkvar.h" #include "spark.h" extern MAP *claymore_MAP_800bdf08; @@ -311,7 +312,7 @@ STATIC void claymore_loader_80073930(ClaymoreWork *work) vec.vy = work->field_34.vy / 32; vec.vz = work->field_34.vz / 32; GM_Target_8002DCCC(pTarget, 0, 2, 256, 0, &vec); - pTarget->field_44 = 5; + pTarget->weapon = WP_Claymore; } STATIC const SVECTOR svector_80012EDC = {0, 0, 1500, 0}; diff --git a/source/overlays/_shared/animal/meryl72/action.c b/source/overlays/_shared/animal/meryl72/action.c index 3a5805af8..e5adaee10 100644 --- a/source/overlays/_shared/animal/meryl72/action.c +++ b/source/overlays/_shared/animal/meryl72/action.c @@ -824,7 +824,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) if ( time == 0 ) { work->fC08 = 1; - work->fAEA = target->field_2A; + work->fAEA = target->faint; work->fAEC = 0; if ( !work->stage ) { @@ -836,7 +836,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) } } - if ( work->fAEA != target->field_2A ) + if ( work->fAEA != target->faint ) { if ( !work->stage ) { @@ -846,7 +846,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) { GM_SeSet( &work->control.mov, 0xC4 ); } - work->fAEA = target->field_2A; + work->fAEA = target->faint; } if ( target->damaged & TARGET_POWER ) @@ -860,11 +860,11 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) { GM_SeSet( &work->control.mov, 0xC2); } - target->field_2C_vec = DG_ZeroVector; - target->field_28 = 0; + target->scale = DG_ZeroVector; + target->life_lost = 0; target->damaged = TARGET_STALE; - if ( target->field_26_hp <= 0 ) + if ( target->life <= 0 ) { work->f8BC.field_14 = 6; target->side = ENEMY_SIDE; @@ -875,7 +875,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) GM_GameOverTimer = -2; } SetMode( work, s07c_meryl72_unk1_800CA538 ); - target->field_42 = 0; + target->captured = 0; } } @@ -890,7 +890,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) work->fAEC = 0; } - if ( work->fAEC == 0x32 && target->field_2A > 0 ) + if ( work->fAEC == 0x32 && target->faint > 0 ) { SetAction( work, ACTION30, ACTINTERP ); } @@ -916,7 +916,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) case 0x27: work->f8BC.field_14 = 5; target->side = ENEMY_SIDE; - target->field_26_hp = 0; + target->life = 0; if ( !GM_GameOverTimer && GM_SnakeCurrentHealth > 0 ) { ExecProc_800C7C58( work, 1 ) ; @@ -934,7 +934,7 @@ void s07c_meryl72_unk1_800C9B30( Meryl72Work* work, int time ) if ( work->sn_dis > 800 ) { - target->field_42 = 0 ; + target->captured = 0 ; } work->target->class |= ( TARGET_SEEK | TARGET_POWER ) ; @@ -967,7 +967,7 @@ void s07c_meryl72_unk1_800C9F98( Meryl72Work *work, int time ) { work->fC08 = 1 ; SetAction( work, ACTION37, ACTINTERP ) ; - work->target->field_2A = 0; + work->target->faint = 0; if ( GM_StreamStatus() != -1 ) { GM_StreamPlayStop(); @@ -1031,9 +1031,9 @@ void s07c_meryl72_unk1_800CA0EC( Meryl72Work *work, int time ) SetAction( work, ACTION46, ACTINTERP ); } - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { - work->target->field_2A = 7 ; + work->target->faint = 7 ; svec.vx = work->body.objs->objs[6].world.t[0]; svec.vy = work->body.objs->objs[6].world.t[1]; svec.vz = work->body.objs->objs[6].world.t[2]; @@ -1054,9 +1054,9 @@ void s07c_meryl72_unk1_800CA0EC( Meryl72Work *work, int time ) if ( work->fAEA < time ) { - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { - work->target->field_2A = work->param.faint; + work->target->faint = work->param.faint; } SetMode( work, s07c_meryl72_unk1_800CA314 ); return; @@ -1179,7 +1179,7 @@ void s07c_meryl72_unk1_800CA538( Meryl72Work *work, int time ) s2 = 0xF; unk = (UNK*)&work->f8BC; work->f8BC.field_1C = 0; - work->control.step = work->target->field_2C_vec; + work->control.step = work->target->scale; ctrl = &work->control; @@ -1206,7 +1206,7 @@ void s07c_meryl72_unk1_800CA538( Meryl72Work *work, int time ) break; case 1: SetAction( work, ACTION43, ACTINTERP ); - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { if ( !work->stage ) { @@ -1300,7 +1300,7 @@ void s07c_meryl72_unk1_800CA538( Meryl72Work *work, int time ) } } - if ( time == 2 && work->target->field_26_hp <= 0 ) + if ( time == 2 && work->target->life <= 0 ) { GM_GameStatus |= STATE_PADRELEASE; if ( GM_StreamStatus() == -1 ) @@ -1345,8 +1345,8 @@ void s07c_meryl72_unk1_800CA538( Meryl72Work *work, int time ) if ( work->body.is_end ) { work->f8BC.field_1C = 1; - work->target->field_2C_vec = DG_ZeroVector; - if ( work->target->field_26_hp <= 0 ) + work->target->scale = DG_ZeroVector; + if ( work->target->life <= 0 ) { SetMode( work, s07c_meryl72_unk1_800CAA48 ); } diff --git a/source/overlays/_shared/animal/meryl72/check.c b/source/overlays/_shared/animal/meryl72/check.c index 237825125..a35a480cf 100644 --- a/source/overlays/_shared/animal/meryl72/check.c +++ b/source/overlays/_shared/animal/meryl72/check.c @@ -64,10 +64,10 @@ int s07c_meryl72_unk1_800C7D1C( Meryl72Work *work ) switch ( target->a_mode ) { case 3: - target->field_2C_vec = DG_ZeroVector; - target->field_26_hp -= GM_SnakeMaxHealth / 48; + target->scale = DG_ZeroVector; + target->life -= GM_SnakeMaxHealth / 48; - if ( ( target->field_2A <= 0 ) || ( ( target->field_26_hp << 16 ) <= 0 ) ) + if ( ( target->faint <= 0 ) || ( ( target->life << 16 ) <= 0 ) ) { work->f8BC.field_14 = 1; SetMode( work, s07c_meryl72_unk1_800CA538 ) ; @@ -80,12 +80,12 @@ int s07c_meryl72_unk1_800C7D1C( Meryl72Work *work ) break; case 4: work->f8BC.field_14 = 0; - target->field_26_hp -= GM_SnakeMaxHealth / 32; + target->life -= GM_SnakeMaxHealth / 32; SetMode( work, s07c_meryl72_unk1_800CA538 ) ; break; case 1: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_26_hp <= 0 ) + target->scale = DG_ZeroVector; + if ( target->life <= 0 ) { work->f8BC.field_14 = 1; SetMode( work, s07c_meryl72_unk1_800CA538 ) ; @@ -100,10 +100,10 @@ int s07c_meryl72_unk1_800C7D1C( Meryl72Work *work ) SetMode( work, s07c_meryl72_unk1_800CA538 ) ; } - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; - if ( target->field_26_hp <= 0 && !GM_GameOverTimer && GM_SnakeCurrentHealth > 0 ) + if ( target->life <= 0 && !GM_GameOverTimer && GM_SnakeCurrentHealth > 0 ) { ExecProc_800C7C58( work, 1 ) ; GM_GameOver(); diff --git a/source/overlays/_shared/animal/meryl72/meryl72.c b/source/overlays/_shared/animal/meryl72/meryl72.c index 3b2f93a4c..82004a57d 100644 --- a/source/overlays/_shared/animal/meryl72/meryl72.c +++ b/source/overlays/_shared/animal/meryl72/meryl72.c @@ -94,9 +94,9 @@ void s07c_meryl72_800C6C48( Meryl72Work *work ) param = &work->param; target = work->target; - if ( param->life != target->field_26_hp ) + if ( param->life != target->life ) { - param->life = target->field_26_hp; + param->life = target->life; work->fC36 = 150; } @@ -175,7 +175,7 @@ void s07c_meryl72_800C6E48( Meryl72Work *work ) GM_SetTarget( target, TARGET_FLAG, ENEMY_SIDE, &s07c_dword_800C32F0 ); GM_Target_8002DCCC( target, 1, -1, life, faint, &s07c_dword_800C32F8 ); GM_Target_8002DCB4( target, -1, faint, NULL, NULL ); - sub_8002DD14( target, &work->body.objs->objs[1].world ); + GM_TargetBody( target, &work->body.objs->objs[1].world ); GM_SetTarget( &work->target2, TARGET_POWER | TARGET_TOUCH, PLAYER_SIDE, &s07c_dword_800C3300 ); GM_Target_8002DCCC( &work->target2, 7, 5, 0, 0, &s07c_dword_800C3308 ); @@ -279,7 +279,7 @@ void s07c_meryl72_800C7194( Meryl72Work *work ) args.argc = 1; args.argv = data; - data[0] = work->target->field_26_hp; + data[0] = work->target->life; GCL_ForceExecProc( work->fC3C, &args ); } } diff --git a/source/overlays/_shared/animal/meryl72/ml72act.c b/source/overlays/_shared/animal/meryl72/ml72act.c index d67d5441c..6249679ce 100644 --- a/source/overlays/_shared/animal/meryl72/ml72act.c +++ b/source/overlays/_shared/animal/meryl72/ml72act.c @@ -293,7 +293,7 @@ void s07c_meryl72_unk1_800CBCD8(Meryl72Work *work) return; } - GV_AddVec3(&target->field_34_vec, &work->control.step, &work->control.step); + GV_AddVec3(&target->offset, &work->control.step, &work->control.step); target->damaged &= ~TARGET_PUSH; f18 = work->f8BC.field_18; @@ -302,23 +302,23 @@ void s07c_meryl72_unk1_800CBCD8(Meryl72Work *work) return; } - if (target->field_34_vec.pad != 0) + if (target->offset.pad != 0) { if (GV_Time & 256) { - ang = target->field_34_vec.pad * 1024; + ang = target->offset.pad * 1024; if (!(work->param.fAF8 & 0x1)) { - ang = (target->field_34_vec.pad + 2) * 1024; + ang = (target->offset.pad + 2) * 1024; } } else if (work->param.fAF8 & 1) { - ang = (target->field_34_vec.pad + 2) * 1024; + ang = (target->offset.pad + 2) * 1024; } else { - ang = target->field_34_vec.pad * 1024; + ang = target->offset.pad * 1024; } ang &= 0xFFF; diff --git a/source/overlays/_shared/animal/zako11e/zako11e.c b/source/overlays/_shared/animal/zako11e/zako11e.c index 6dd18c822..6d6084218 100644 --- a/source/overlays/_shared/animal/zako11e/zako11e.c +++ b/source/overlays/_shared/animal/zako11e/zako11e.c @@ -175,7 +175,7 @@ void InitTarget_800D3800( ZakoWork *work ) GM_Target_8002DCCC( target, 1, -1, life, faint, &ZAKO_TARGET_FORCE_800C38D4 ); GM_Target_8002DCB4( target, -1, faint, NULL, NULL); - sub_8002DD14( target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( target, &( work->body.objs->objs[1].world ) ); work->local_data = work->param_life; target2 = &work->field_904; diff --git a/source/overlays/_shared/animal/zako11e/zk11eaction.c b/source/overlays/_shared/animal/zako11e/zk11eaction.c index 1617c099a..da89c3e0c 100644 --- a/source/overlays/_shared/animal/zako11e/zk11eaction.c +++ b/source/overlays/_shared/animal/zako11e/zk11eaction.c @@ -524,7 +524,7 @@ void s11e_zk11ecom_800D57A0( ZakoWork* work, int time ) } else if ( ctrl->mov.vy - ctrl->levels[0] > 3000 ) { - work->target->field_26_hp = 0; + work->target->life = 0; GM_SeSet( &ctrl->mov, 0x8E ) ; } } @@ -549,7 +549,7 @@ void s11e_zk11ecom_800D57A0( ZakoWork* work, int time ) GM_SetNoise( 0x64, 4, &work->control.mov ) ; ZAKO11E_PutBlood_800D7A14( work, 6, 1 ) ; - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { SetZakoMode( work, s11e_zk11ecom_800D6BD8 ); } @@ -602,25 +602,25 @@ void s11e_zk11ecom_800D5B04( ZakoWork *work, int time ) if ( time == 0 ) { - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; GM_SeSet( &work->control.mov, 0x8F ); } - if ( work->field_B5A != target->field_2A ) + if ( work->field_B5A != target->faint ) { GM_SeSet( &work->control.mov, 0x8F ); - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; } if ( target->damaged & TARGET_POWER ) { ZAKO11E_PutBlood_800D7A14( work, 5, 0 ); GM_SeSet( &work->control.mov, 0x8F ); - target->field_2C_vec = DG_ZeroVector; - target->field_28 = 0; + target->scale = DG_ZeroVector; + target->life_lost = 0; target->damaged = TARGET_STALE; - if ( target->field_26_hp <= 0 ) + if ( target->life <= 0 ) { v1 = target->a_mode; if ( v1 == 1 ) @@ -630,7 +630,7 @@ void s11e_zk11ecom_800D5B04( ZakoWork *work, int time ) work->unknown.field_14 = 5; target->side = ENEMY_SIDE; SetZakoMode( work, s11e_zk11ecom_800D649C ); - target->field_42 = 0; + target->captured = 0; } } switch ( GM_PlayerAction ) @@ -644,7 +644,7 @@ void s11e_zk11ecom_800D5B04( ZakoWork *work, int time ) work->field_B5C = 0; } - if ( work->field_B5C == 0x32 && target->field_2A > 0 ) + if ( work->field_B5C == 0x32 && target->faint > 0 ) { SetAction( work, ACTION48, ACTINTERP ); } @@ -670,7 +670,7 @@ void s11e_zk11ecom_800D5B04( ZakoWork *work, int time ) case 0x27: work->unknown.field_14 = 4; target->side = ENEMY_SIDE; - target->field_26_hp = 0; + target->life = 0; SetZakoMode( work, s11e_zk11ecom_800D649C ); return; default: @@ -682,7 +682,7 @@ void s11e_zk11ecom_800D5B04( ZakoWork *work, int time ) if ( work->sn_dis > 800 ) { - target->field_42 = 0; + target->captured = 0; } work->target->class |= ( TARGET_SEEK | TARGET_POWER) ; @@ -715,7 +715,7 @@ void s11e_zk11ecom_800D5EEC( ZakoWork *work, int time ) if ( time == 0 ) { SetAction( work, ACTION32, ACTINTERP ) ; - work->target->field_2A = 0; + work->target->faint = 0; } if ( CheckDamage_800D46A0( work ) ) @@ -797,9 +797,9 @@ void s11e_zk11ecom_800D603C( ZakoWork *work, int time ) { if ( work->field_B5A < time ) { - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { - work->target->field_2A = work->param_faint; + work->target->faint = work->param_faint; } SetZakoMode( work, s11e_zk11ecom_800D627C ); } @@ -867,7 +867,7 @@ void s11e_zk11ecom_800D627C( ZakoWork* work, int time ) if ( work->body.is_end ) { - work->local_data = work->target->field_26_hp; + work->local_data = work->target->life; SetZakoMode( work, ActStandStill_800D4C2C ); } } @@ -924,7 +924,7 @@ void s11e_zk11ecom_800D649C( ZakoWork *work, int time ) unk = &work->unknown; work->unknown.field_1E = 0; work->act_status |= 0x8; - work->control.step = work->target->field_2C_vec; + work->control.step = work->target->scale; ctrl = &work->control; @@ -941,7 +941,7 @@ void s11e_zk11ecom_800D649C( ZakoWork *work, int time ) break; case 1: SetAction( work, ACTION37, ACTINTERP ); - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { if ( GM_CurrentWeaponId == WP_Rifle ) { @@ -983,7 +983,7 @@ void s11e_zk11ecom_800D649C( ZakoWork *work, int time ) break; } - if ( work->target->field_26_hp <= 0 && work->field_C48 >= 0 ) + if ( work->target->life <= 0 && work->field_C48 >= 0 ) { args.argc = 3; args.argv = data; @@ -1064,7 +1064,7 @@ void s11e_zk11ecom_800D649C( ZakoWork *work, int time ) { if (ctrl->mov.vy - ctrl->levels[0] > 3000) { - work->target->field_26_hp = 0; + work->target->life = 0; SetZakoMode( work, s11e_zk11ecom_800D69F8 ); return; } @@ -1074,8 +1074,8 @@ void s11e_zk11ecom_800D649C( ZakoWork *work, int time ) if ( work->body.is_end ) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; - if ( work->target->field_26_hp <= 0 ) + work->target->scale = DG_ZeroVector; + if ( work->target->life <= 0 ) { SetZakoMode( work, s11e_zk11ecom_800D6BD8 ); } @@ -1094,7 +1094,7 @@ void s11e_zk11ecom_800D69F8( ZakoWork* work, int time ) work->unknown.field_1E = 0; work->act_status |= 0x8; - ctrl->step = work->target->field_2C_vec; + ctrl->step = work->target->scale; if ( time == 0 && work->unknown.field_14 != 2 ) { @@ -1130,7 +1130,7 @@ void s11e_zk11ecom_800D69F8( ZakoWork* work, int time ) else if ( ctrl->level_flag ) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; + work->target->scale = DG_ZeroVector; GM_SeSet( &ctrl->mov, SE_HIT_FLOOR ); ZAKO11E_PutBlood_800D7A14( work, 6, 1 ); SetZakoMode( work, s11e_zk11ecom_800D6BD8 ); diff --git a/source/overlays/_shared/animal/zako11e/zk11echeck.c b/source/overlays/_shared/animal/zako11e/zk11echeck.c index 4b5522cea..bbb3dd998 100644 --- a/source/overlays/_shared/animal/zako11e/zk11echeck.c +++ b/source/overlays/_shared/animal/zako11e/zk11echeck.c @@ -66,8 +66,8 @@ int s11e_zk11ecom_800D4440( ZakoWork *work ) { switch ( val ) { case 2: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_2A <= 0 ) + target->scale = DG_ZeroVector; + if ( target->faint <= 0 ) { work->unknown.field_14 = 1; SetZakoMode( work, s11e_zk11ecom_800D649C ) ; @@ -82,8 +82,8 @@ int s11e_zk11ecom_800D4440( ZakoWork *work ) { SetZakoMode( work, s11e_zk11ecom_800D649C ) ; break; case 0: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_26_hp <= 0 || ( work->local_data - target->field_26_hp ) >= 192 ) + target->scale = DG_ZeroVector; + if ( target->life <= 0 || ( work->local_data - target->life ) >= 192 ) { work->unknown.field_14 = 1; SetZakoMode( work, s11e_zk11ecom_800D649C ) ; @@ -95,7 +95,7 @@ int s11e_zk11ecom_800D4440( ZakoWork *work ) { } break; case 1: - if ( s11e_zk11ecom_800D4404( &target->field_2C_vec ) < 100 ) + if ( s11e_zk11ecom_800D4404( &target->scale ) < 100 ) { work->unknown.field_14 = 3; } @@ -117,7 +117,7 @@ int s11e_zk11ecom_800D4440( ZakoWork *work ) { break; } - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; return 1; } diff --git a/source/overlays/_shared/animal/zako11e/zk11eenemy.c b/source/overlays/_shared/animal/zako11e/zk11eenemy.c index 301f7377b..3c04c9bf0 100644 --- a/source/overlays/_shared/animal/zako11e/zk11eenemy.c +++ b/source/overlays/_shared/animal/zako11e/zk11eenemy.c @@ -349,7 +349,7 @@ void Zako11EPushMove_800D889C( ZakoWork *work ) return; } - GV_AddVec3( &target->field_34_vec, &work->control.step, &work->control.step ); + GV_AddVec3( &target->offset, &work->control.step, &work->control.step ); target->damaged &= ~( 0x8 ); if ( work->unknown.last_set - 1 >= 2u ) @@ -357,25 +357,25 @@ void Zako11EPushMove_800D889C( ZakoWork *work ) return; } - if ( target->field_34_vec.pad ) + if ( target->offset.pad ) { if ( GV_Time & 256 ) { - s1 = target->field_34_vec.pad * 1024; + s1 = target->offset.pad * 1024; if ( !( work->field_B74 & 1 ) ) { - s1 = ( target->field_34_vec.pad + 2 ) * 1024; + s1 = ( target->offset.pad + 2 ) * 1024; } } else { if ( work->field_B74 & 1 ) { - s1 = ( target->field_34_vec.pad + 2 ) * 1024; + s1 = ( target->offset.pad + 2 ) * 1024; } else { - s1 = target->field_34_vec.pad * 1024; + s1 = target->offset.pad * 1024; } } s1 &= 0xFFF; diff --git a/source/overlays/_shared/animal/zako11f/action.c b/source/overlays/_shared/animal/zako11f/action.c index 1c76c8c13..5d0e32aac 100644 --- a/source/overlays/_shared/animal/zako11f/action.c +++ b/source/overlays/_shared/animal/zako11f/action.c @@ -224,8 +224,8 @@ int s11i_asiato_800C9924( Zako11FWork *work ) switch ( a_mode ) { case 2: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_2A <= 0 ) + target->scale = DG_ZeroVector; + if ( target->faint <= 0 ) { work->unknown.field_14 = 1; SetZako11FMode( work, s11i_asiato_800CBACC ) ; @@ -240,8 +240,8 @@ int s11i_asiato_800C9924( Zako11FWork *work ) SetZako11FMode( work, s11i_asiato_800CBACC ) ; break; case 0: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_26_hp <= 0 ) + target->scale = DG_ZeroVector; + if ( target->life <= 0 ) { work->unknown.field_14 = 1; SetZako11FMode( work, s11i_asiato_800CBACC ) ; @@ -252,7 +252,7 @@ int s11i_asiato_800C9924( Zako11FWork *work ) } break; case 1: - if ( s11i_asiato_800C98E8( &target->field_2C_vec ) < 100 ) + if ( s11i_asiato_800C98E8( &target->scale ) < 100 ) { work->unknown.field_14 = 3; } @@ -274,7 +274,7 @@ int s11i_asiato_800C9924( Zako11FWork *work ) break; } - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; return 1; } @@ -981,7 +981,7 @@ void s11i_asiato_800CADDC( Zako11FWork *work, int time ) // if they fall from a height? else if ( control->mov.vy - control->levels[0] > 3000 ) { - work->target->field_26_hp = 0; + work->target->life = 0; GM_SeSet( &control->mov, 0x8E ) ; } } @@ -1006,7 +1006,7 @@ void s11i_asiato_800CADDC( Zako11FWork *work, int time ) ZAKO11F_PutBlood_800CCFD4( work, 6, 1 ) ; - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { SetZako11FMode( work, s11i_asiato_800CC218 ); } @@ -1052,25 +1052,25 @@ void s11i_asiato_800CB140( Zako11FWork *work, int time ) if ( time == 0 ) { - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; GM_SeSet( &work->control.mov, 0x8F ); } - if ( work->field_B5A != target->field_2A ) + if ( work->field_B5A != target->faint ) { GM_SeSet( &work->control.mov, 0x8F ); - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; } if ( target->damaged & TARGET_POWER ) { ZAKO11F_PutBlood_800CCFD4( work, 5, 0 ); GM_SeSet( &work->control.mov, 0x8F ); - target->field_2C_vec = DG_ZeroVector; - target->field_28 = 0; + target->scale = DG_ZeroVector; + target->life_lost = 0; target->damaged = TARGET_STALE; - if ( target->field_26_hp <= 0 ) + if ( target->life <= 0 ) { a_mode = target->a_mode; if (target->a_mode == 1) @@ -1081,7 +1081,7 @@ void s11i_asiato_800CB140( Zako11FWork *work, int time ) work->unknown.field_14 = 5; target->side = ENEMY_SIDE; SetZako11FMode( work, s11i_asiato_800CBACC ); - target->field_42 = 0; + target->captured = 0; } } @@ -1096,7 +1096,7 @@ void s11i_asiato_800CB140( Zako11FWork *work, int time ) work->field_B5C = 0; } - if ( work->field_B5C == 50 && target->field_2A > 0 ) + if ( work->field_B5C == 50 && target->faint > 0 ) { SetAction( work, ACTION48, ACTINTERP ); } @@ -1127,7 +1127,7 @@ void s11i_asiato_800CB140( Zako11FWork *work, int time ) case 39: work->unknown.field_14 = 4; target->side = ENEMY_SIDE; - target->field_26_hp = 0; + target->life = 0; SetZako11FMode( work, s11i_asiato_800CBACC ); return; @@ -1140,7 +1140,7 @@ void s11i_asiato_800CB140( Zako11FWork *work, int time ) if ( work->sn_dis > 800 ) { - target->field_42 = 0; + target->captured = 0; } work->target->class |= (TARGET_SEEK | TARGET_POWER); @@ -1174,7 +1174,7 @@ void s11i_asiato_800CB528(Zako11FWork *work, int time) if (time == 0) { SetAction(work, ACTION32, ACTINTERP); - work->target->field_2A = 0; + work->target->faint = 0; } if (CheckDamage_800C9B6C(work)) @@ -1246,9 +1246,9 @@ void s11i_asiato_800CB678(Zako11FWork *work, int time) } else if (work->field_B5A < time) { - if (work->target->field_2A <= 0) + if (work->target->faint <= 0) { - work->target->field_2A = work->param.faint; + work->target->faint = work->param.faint; } SetZako11FMode(work, s11i_asiato_800CB8B8); @@ -1365,12 +1365,12 @@ void s11i_asiato_800CBACC(Zako11FWork *work, int time) unk = &work->unknown; work->unknown.field_1E = 0; work->act_status |= 0x8; - work->control.step = work->target->field_2C_vec; + work->control.step = work->target->scale; control = &work->control; if (time == 0) { - if (work->target->field_26_hp <= 0) + if (work->target->life <= 0) { GM_SeSetMode(&work->control.mov, 0x8D, GM_SEMODE_BOMB); s11i_zk11fcom_800D0DB8(); @@ -1388,7 +1388,7 @@ void s11i_asiato_800CBACC(Zako11FWork *work, int time) case 1: SetAction(work, ACTION37, ACTINTERP); - if (work->target->field_26_hp <= 0) + if (work->target->life <= 0) { if (GM_CurrentWeaponId == WP_Rifle) { @@ -1508,12 +1508,12 @@ void s11i_asiato_800CBACC(Zako11FWork *work, int time) } else if (control->mov.vy - control->levels[0] > 3000) { - if (work->target->field_26_hp > 0) + if (work->target->life > 0) { s11i_zk11fcom_800D0DB8(); } - work->target->field_26_hp = 0; + work->target->life = 0; SetZako11FMode(work, s11i_asiato_800CC038); return; } @@ -1522,9 +1522,9 @@ void s11i_asiato_800CBACC(Zako11FWork *work, int time) if (work->body.is_end) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; + work->target->scale = DG_ZeroVector; - if (work->target->field_26_hp <= 0) + if (work->target->life <= 0) { SetZako11FMode(work, s11i_asiato_800CC218); } @@ -1544,7 +1544,7 @@ void s11i_asiato_800CC038(Zako11FWork *work, int time) work->unknown.field_1E = 0; work->act_status |= 0x8; - control->step = work->target->field_2C_vec; + control->step = work->target->scale; if (time == 0 && work->unknown.field_14 != 2) { @@ -1580,7 +1580,7 @@ void s11i_asiato_800CC038(Zako11FWork *work, int time) else if (control->level_flag != 0) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; + work->target->scale = DG_ZeroVector; GM_SeSet(&control->mov, SE_HIT_FLOOR); ZAKO11F_PutBlood_800CCFD4(work, 6, 1); SetZako11FMode(work, s11i_asiato_800CC218); diff --git a/source/overlays/_shared/animal/zako11f/zako11f.c b/source/overlays/_shared/animal/zako11f/zako11f.c index e8a5c6b79..f4245bc58 100644 --- a/source/overlays/_shared/animal/zako11f/zako11f.c +++ b/source/overlays/_shared/animal/zako11f/zako11f.c @@ -151,7 +151,7 @@ void InitTarget_800C8A10( Zako11FWork *work ) GM_Target_8002DCCC( target, 1, -1, life, faint, &ZAKO11F_TARGET_FORCE_800C3664 ); GM_Target_8002DCB4( target, -1, faint, NULL, NULL); - sub_8002DD14( target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( target, &( work->body.objs->objs[1].world ) ); target2 = &work->field_904; GM_SetTarget( target2, TARGET_POWER, PLAYER_SIDE, &ZAKO11F_ATTACK_SIZE_800C366C ); diff --git a/source/overlays/_shared/animal/zako11f/zk11fact.c b/source/overlays/_shared/animal/zako11f/zk11fact.c index ebebbbc29..f4a8ec9ef 100644 --- a/source/overlays/_shared/animal/zako11f/zk11fact.c +++ b/source/overlays/_shared/animal/zako11f/zk11fact.c @@ -342,7 +342,7 @@ void Zako11FPushMove_800CDFAC( Zako11FWork *work ) return; } - GV_AddVec3( &target->field_34_vec, &work->control.step, &work->control.step ); + GV_AddVec3( &target->offset, &work->control.step, &work->control.step ); target->damaged &= ~TARGET_PUSH; set = work->unknown.last_set; @@ -351,25 +351,25 @@ void Zako11FPushMove_800CDFAC( Zako11FWork *work ) return; } - if ( target->field_34_vec.pad ) + if ( target->offset.pad ) { if ( GV_Time & 256 ) { - ang = target->field_34_vec.pad * 1024; + ang = target->offset.pad * 1024; if ( !( work->param.index & 1 ) ) { - ang = ( target->field_34_vec.pad + 2 ) * 1024; + ang = ( target->offset.pad + 2 ) * 1024; } } else { if ( work->param.index & 1 ) { - ang = ( target->field_34_vec.pad + 2 ) * 1024; + ang = ( target->offset.pad + 2 ) * 1024; } else { - ang = target->field_34_vec.pad * 1024; + ang = target->offset.pad * 1024; } } diff --git a/source/overlays/_shared/chara/torture/johnny.c b/source/overlays/_shared/chara/torture/johnny.c index 21df22ec4..d1e75b84e 100644 --- a/source/overlays/_shared/chara/torture/johnny.c +++ b/source/overlays/_shared/chara/torture/johnny.c @@ -811,9 +811,9 @@ void Johnny_800C50D0(JohnnyWork *work) void Johnny_800C5124(TARGET *target) { target->a_mode = 0; - target->field_28 = 0; + target->life_lost = 0; target->damaged &= ~(TARGET_TOUCH | TARGET_POWER | TARGET_CAPTURE); - target->field_2C_vec = DG_ZeroVector; + target->scale = DG_ZeroVector; } void Johnny_800C8400(JohnnyWork *work, int action); @@ -857,7 +857,7 @@ void s03c_johnny_800C5168(JohnnyWork *work) AN_Fog(&work->control.mov); - if (target->field_2A <= 0) + if (target->faint <= 0) { work->unkB38 = Johnny_800C9144; work->unkB4E = 0; @@ -877,7 +877,7 @@ void s03c_johnny_800C5168(JohnnyWork *work) AN_Fog(&work->control.mov); - if (target->field_2A <= 0) + if (target->faint <= 0) { work->unkB38 = Johnny_800C9144; work->unkB4E = 0; @@ -899,7 +899,7 @@ void s03c_johnny_800C5168(JohnnyWork *work) } else { - work->unkB30 = target->field_2C_vec; + work->unkB30 = target->scale; work->unkB38 = Johnny_800C854C; work->unkB4E = 0; @@ -2567,7 +2567,7 @@ void Johnny_800C8400(JohnnyWork *work, int action) { work->unkB1C &= ~0x200; - if (work->target->field_26_hp <= 0) + if (work->target->life <= 0) { work->unkB38 = Johnny_800C9144; work->unkB4E = 0; @@ -2609,7 +2609,7 @@ void Johnny_800C854C(JohnnyWork *work, int action) { work->unkB1C |= 0x200; SetAction(work, 20); - work->target->field_26_hp--; + work->target->life--; } if (action < 12) @@ -2620,7 +2620,7 @@ void Johnny_800C854C(JohnnyWork *work, int action) if (work->object.is_end != 0) { work->unkB50 = 1; - if (work->target->field_26_hp > 0) + if (work->target->life > 0) { work->unkB38 = Johnny_800C873C; } @@ -2649,7 +2649,7 @@ void Johnny_800C8654(JohnnyWork *work, int action) { SetAction(work, 19); work->control.turn.vy = GM_PlayerControl->turn.vy + 2048; - work->target->field_26_hp--; + work->target->life--; } if (action == 20) { @@ -2659,7 +2659,7 @@ void Johnny_800C8654(JohnnyWork *work, int action) if (work->object.is_end != 0) { work->unkB50 = 2; - if (work->target->field_26_hp > 0) + if (work->target->life > 0) { work->unkB38 = Johnny_800C873C; } @@ -2687,10 +2687,10 @@ void Johnny_800C873C(JohnnyWork *work, int action) if (work->unkB24 & 8) { - work->target->field_2A = 0; + work->target->faint = 0; } - if (work->target->field_2A <= 0) + if (work->target->faint <= 0) { if (work->unkB4E == 0) { @@ -2846,8 +2846,8 @@ void Johnny_800C8B14(JohnnyWork *work, int action) } if (s03c_johnny_800C8A2C(work, 7) == 0 && (work->unkB24 & 8)) { - work->target->field_42 = 0; - work->target->field_2A = 0; + work->target->captured = 0; + work->target->faint = 0; GM_SeSet(&work->control.mov, 0x8E); work->unkB38 = Johnny_800C8C34; work->unkB4E = 0; @@ -2905,7 +2905,7 @@ void Johnny_800C8D58(JohnnyWork *work, int action) GM_SeSet(&work->control.mov, 0x8E); GM_SeSet(&work->control.mov, 0x90); SetAction(work, 29); - work->target->field_26_hp -= 255; + work->target->life -= 255; GM_TotalEnemiesKilled++; } if (action > 48 && action < 60) @@ -2967,8 +2967,8 @@ void Johnny_800C8E84(JohnnyWork *work, int action) if (work->unkB24 & 8) { - work->target->field_42 = 0; - work->target->field_2A = 0; + work->target->captured = 0; + work->target->faint = 0; GM_SeSet(&control->mov, 0x8E); diff --git a/source/overlays/_shared/enemy/action.c b/source/overlays/_shared/enemy/action.c index 3c2c94f16..da6db77b2 100644 --- a/source/overlays/_shared/enemy/action.c +++ b/source/overlays/_shared/enemy/action.c @@ -666,7 +666,7 @@ void s00a_command_800C6BCC( WatcherWork* work, int time ) //if they fall from a height? else if ( ctrl->mov.vy - ctrl->levels[0] > 3000 ) { - work->target->field_26_hp = 0; + work->target->life = 0; GM_SeSetMode( &ctrl->mov, 0x8E, GM_SEMODE_BOMB ) ; } } @@ -690,7 +690,7 @@ void s00a_command_800C6BCC( WatcherWork* work, int time ) GM_SetNoise( 0x64, 4, &work->control.mov ) ; ENE_PutBlood_800C8FF8( work, 6, 1 ) ; - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { SetMode( work, s00a_command_800C8054 ); } @@ -746,25 +746,25 @@ void s00a_command_800C6FA8( WatcherWork* work, int time ) if ( time == 0 ) { - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; GM_SeSet( &work->control.mov, 0x8F ); } - if ( work->field_B5A != target->field_2A ) + if ( work->field_B5A != target->faint ) { GM_SeSet( &work->control.mov, 0x8F ); - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; } if ( target->damaged & TARGET_POWER ) { ENE_PutBlood_800C8FF8( work, 5, 0 ); GM_SeSet( &work->control.mov, 0x8F ); - target->field_2C_vec = DG_ZeroVector; - target->field_28 = 0; + target->scale = DG_ZeroVector; + target->life_lost = 0; target->damaged = TARGET_STALE; - if ( target->field_26_hp <= 0 ) + if ( target->life <= 0 ) { v1 = target->a_mode; if ( v1 == 1 ) @@ -774,7 +774,7 @@ void s00a_command_800C6FA8( WatcherWork* work, int time ) work->unknown.field_14 = 5; target->side = ENEMY_SIDE; SetMode( work, s00a_command_800C78E0 ); - target->field_42 = 0; + target->captured = 0; } } switch ( GM_PlayerAction ) @@ -788,7 +788,7 @@ void s00a_command_800C6FA8( WatcherWork* work, int time ) work->field_B5C = 0; } - if ( work->field_B5C == 0x32 && target->field_2A > 0 ) + if ( work->field_B5C == 0x32 && target->faint > 0 ) { SetAction( work, ACTION48, ACTINTERP ); } @@ -813,7 +813,7 @@ void s00a_command_800C6FA8( WatcherWork* work, int time ) case 0x27: work->unknown.field_14 = 4; target->side = ENEMY_SIDE; - target->field_26_hp = 0; + target->life = 0; SetMode( work, s00a_command_800C78E0 ); return; default: @@ -831,11 +831,11 @@ void s00a_command_800C6FA8( WatcherWork* work, int time ) if ( work->sn_dis > 800 || a0 > 500 ) { - target->field_42 = 0; + target->captured = 0; } if ( !( work->control.map->index & GM_PlayerMap ) ) { - target->field_42 = 0; + target->captured = 0; } work->target->class |= ( TARGET_SEEK | TARGET_POWER) ; work->vision.facedir = work->control.rot.vy; @@ -916,7 +916,7 @@ void s00a_command_800C7498( WatcherWork* work, int time ) SetAction( work, ACTION40, ACTINTERP ); } - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { x = work->control.mov.vx % 60; work->field_B5A = abs(x) + 90; @@ -939,9 +939,9 @@ void s00a_command_800C7498( WatcherWork* work, int time ) } else if ( work->field_B5A < time ) { - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { - work->target->field_2A = work->param_faint; + work->target->faint = work->param_faint; } SetMode( work, s00a_command_800C76C4 ); @@ -1039,7 +1039,7 @@ void s00a_command_800C78E0( WatcherWork *work, int time ) unk = &work->unknown; work->unknown.field_1E = 0; work->act_status |= 0x8; - work->control.step = work->target->field_2C_vec; + work->control.step = work->target->scale; ctrl = &work->control; @@ -1056,7 +1056,7 @@ void s00a_command_800C78E0( WatcherWork *work, int time ) break; case 1: SetAction( work, ACTION37, ACTINTERP ); - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { if ( GM_CurrentWeaponId == WP_Rifle ) { @@ -1171,7 +1171,7 @@ void s00a_command_800C78E0( WatcherWork *work, int time ) { if (ctrl->mov.vy - ctrl->levels[0] > 3000) { - work->target->field_26_hp = 0; + work->target->life = 0; SetMode( work, s00a_command_800C7E28 ); return; } @@ -1181,8 +1181,8 @@ void s00a_command_800C78E0( WatcherWork *work, int time ) if ( work->body.is_end ) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; - if ( work->target->field_26_hp <= 0 ) + work->target->scale = DG_ZeroVector; + if ( work->target->life <= 0 ) { SetMode( work, s00a_command_800C8054 ); } @@ -1213,7 +1213,7 @@ void s00a_command_800C7E28( WatcherWork* work, int time ) if ( work->unknown.last_set < 39 ) { - ctrl->step = work->target->field_2C_vec; + ctrl->step = work->target->scale; if ( work->body.is_end ) { if ( work->unknown.field_14 < 3 ) @@ -1237,13 +1237,13 @@ void s00a_command_800C7E28( WatcherWork* work, int time ) { if ( !ctrl->touch_flag ) { - ctrl->step = work->target->field_2C_vec; + ctrl->step = work->target->scale; } if ( ctrl->level_flag ) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; + work->target->scale = DG_ZeroVector; GM_SeSetMode( &ctrl->mov, SE_HIT_FLOOR, GM_SEMODE_BOMB ); ENE_PutBlood_800C8FF8( work, 6, 1 ); SetMode( work, s00a_command_800C8054 ); @@ -1276,7 +1276,7 @@ void s00a_command_800C8054( WatcherWork *work, int time ) GM_ConfigControlAttribute( &work->control, 0 ); work->alert_level = 0; work->sn_dis = 30000; - sub_8002DD14( work->target, NULL ); + GM_TargetBody( work->target, NULL ); } if ( time == 4 && TOPCOMMAND_800E0F20.mode == 0 ) diff --git a/source/overlays/_shared/enemy/camera.c b/source/overlays/_shared/enemy/camera.c index 70114b78f..77f2631b1 100644 --- a/source/overlays/_shared/enemy/camera.c +++ b/source/overlays/_shared/enemy/camera.c @@ -782,7 +782,7 @@ void CameraAct_800D5F64(CameraWork *work) { if (target->a_mode != 2) { - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; } else diff --git a/source/overlays/_shared/enemy/check.c b/source/overlays/_shared/enemy/check.c index 8b2ee8c60..5727a2bbd 100644 --- a/source/overlays/_shared/enemy/check.c +++ b/source/overlays/_shared/enemy/check.c @@ -71,8 +71,8 @@ int s00a_command_800C5194( WatcherWork *work ) { switch ( val ) { case 2: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_2A <= 0 ) + target->scale = DG_ZeroVector; + if ( target->faint <= 0 ) { work->unknown.field_14 = 1; SetMode( work, s00a_command_800C78E0 ) ; @@ -87,8 +87,8 @@ int s00a_command_800C5194( WatcherWork *work ) { SetMode( work, s00a_command_800C78E0 ) ; break; case 0: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_26_hp <= 0 ) + target->scale = DG_ZeroVector; + if ( target->life <= 0 ) { work->unknown.field_14 = 1; SetMode( work, s00a_command_800C78E0 ) ; @@ -99,7 +99,7 @@ int s00a_command_800C5194( WatcherWork *work ) { } break; case 1: - if ( s00a_command_800C5158( &target->field_2C_vec ) < 100 ) + if ( s00a_command_800C5158( &target->scale ) < 100 ) { work->unknown.field_14 = 3; } @@ -118,7 +118,7 @@ int s00a_command_800C5194( WatcherWork *work ) { break; } - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; return 1; } @@ -139,11 +139,11 @@ int s00a_command_800C5370( WatcherWork * work ) if ( TOPCOMMAND_800E0F20.mode == TOP_COMM_TRAVEL ) { - work->target->field_2A = 0; + work->target->faint = 0; } else { - work->target->field_2A -= 5; + work->target->faint -= 5; } return 1; @@ -177,7 +177,7 @@ void InitTarget_800C5484( WatcherWork *work ) GM_Target_8002DCCC( target, 1, -1, life, faint, &ENEMY_TARGET_FORCE_800C35AC ); GM_Target_8002DCB4( target, -1, faint, NULL, NULL); - sub_8002DD14( target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( target, &( work->body.objs->objs[1].world ) ); target2 = &work->field_904; GM_SetTarget( target2, TARGET_POWER, PLAYER_SIDE, &ENEMY_ATTACK_SIZE_800C35B4 ); @@ -249,7 +249,7 @@ void s00a_command_800C55B0( WatcherWork* work ) work->field_BA4 = COM_NO_POINT_800C35D4; work->field_BA2 = 0; - sub_8002DD14( work->target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( work->target, &( work->body.objs->objs[1].world ) ); reset_num = work->field_B81; if ( reset_num != 0xFF ) diff --git a/source/overlays/_shared/enemy/enemy.c b/source/overlays/_shared/enemy/enemy.c index d24262834..37826ee5e 100644 --- a/source/overlays/_shared/enemy/enemy.c +++ b/source/overlays/_shared/enemy/enemy.c @@ -378,7 +378,7 @@ void EnemyPushMove_800CA0E8( WatcherWork *work ) return; } - GV_AddVec3( &target->field_34_vec, &work->control.step, &work->control.step ); + GV_AddVec3( &target->offset, &work->control.step, &work->control.step ); target->damaged &= ~( 0x8 ); if ( work->unknown.last_set - 1 >= 2u ) @@ -386,25 +386,25 @@ void EnemyPushMove_800CA0E8( WatcherWork *work ) return; } - if ( target->field_34_vec.pad ) + if ( target->offset.pad ) { if ( GV_Time & 256 ) { - s1 = target->field_34_vec.pad * 1024; + s1 = target->offset.pad * 1024; if ( !( work->field_B78 & 1 ) ) { - s1 = ( target->field_34_vec.pad + 2 ) * 1024; + s1 = ( target->offset.pad + 2 ) * 1024; } } else { if ( work->field_B78 & 1 ) { - s1 = ( target->field_34_vec.pad + 2 ) * 1024; + s1 = ( target->offset.pad + 2 ) * 1024; } else { - s1 = target->field_34_vec.pad * 1024; + s1 = target->offset.pad * 1024; } } s1 &= 0xFFF; diff --git a/source/overlays/_shared/enemy/meryl7.c b/source/overlays/_shared/enemy/meryl7.c index 4f5ac8c54..e3ba285fa 100644 --- a/source/overlays/_shared/enemy/meryl7.c +++ b/source/overlays/_shared/enemy/meryl7.c @@ -300,7 +300,7 @@ void s07a_meryl7_800D5780( WatcherWork *work ) GM_Target_8002DCCC( target, 1, -1, life, faint, &ENEMY_TARGET_FORCE_800C35AC ); GM_Target_8002DCB4( target, -1, faint, NULL, NULL); - sub_8002DD14( target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( target, &( work->body.objs->objs[1].world ) ); target2 = &work->field_904; GM_SetTarget( target2, TARGET_POWER, PLAYER_SIDE, &ENEMY_ATTACK_SIZE_800C35B4 ); diff --git a/source/overlays/_shared/enemy/merylaction.c b/source/overlays/_shared/enemy/merylaction.c index e876f4e4b..f50e9c2d3 100644 --- a/source/overlays/_shared/enemy/merylaction.c +++ b/source/overlays/_shared/enemy/merylaction.c @@ -743,30 +743,30 @@ void s07a_meryl_unk_800D8290( WatcherWork *work, int time ) if ( time == 0 ) { - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; GM_SeSet( &work->control.mov, 0xBE ); } - if ( work->field_B5A != target->field_2A ) + if ( work->field_B5A != target->faint ) { GM_SeSet( &work->control.mov, 0xBE ); - work->field_B5A = target->field_2A; + work->field_B5A = target->faint; } if ( target->damaged & TARGET_POWER ) { ENE_PutBlood_800D973C( work, 5, 0 ); GM_SeSet( &work->control.mov, 0xBE ); - target->field_2C_vec = DG_ZeroVector; - target->field_28 = 0; + target->scale = DG_ZeroVector; + target->life_lost = 0; target->damaged = TARGET_STALE; - if ( target->field_26_hp <= 0 ) + if ( target->life <= 0 ) { work->unknown.field_14 = 5; target->side = ENEMY_SIDE; SetMode( work, s07a_meryl_unk_800D8CB4 ); - target->field_42 = 0; + target->captured = 0; } } switch ( GM_PlayerAction ) @@ -780,7 +780,7 @@ void s07a_meryl_unk_800D8290( WatcherWork *work, int time ) work->field_B5C = 0; } - if ( work->field_B5C == 0x32 && target->field_2A > 0 ) + if ( work->field_B5C == 0x32 && target->faint > 0 ) { SetAction( work, ACTION48, ACTINTERP ); } @@ -805,7 +805,7 @@ void s07a_meryl_unk_800D8290( WatcherWork *work, int time ) case 0x27: work->unknown.field_14 = 4; target->side = ENEMY_SIDE; - target->field_26_hp = 0; + target->life = 0; SetMode( work, s07a_meryl_unk_800D8CB4 ); return; default: @@ -817,7 +817,7 @@ void s07a_meryl_unk_800D8290( WatcherWork *work, int time ) if ( work->sn_dis > 800 ) { - target->field_42 = 0; + target->captured = 0; } work->target->class |= ( TARGET_SEEK | TARGET_POWER) ; @@ -911,7 +911,7 @@ void s07a_meryl_unk_800D8798( WatcherWork *work, int time ) SetAction( work, ACTION40, ACTINTERP ); } - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { x = work->control.mov.vx % 90; work->field_B5A = abs(x) + 90; @@ -939,9 +939,9 @@ void s07a_meryl_unk_800D8798( WatcherWork *work, int time ) { if ( work->field_B5A < time ) { - if ( work->target->field_2A <= 0 ) + if ( work->target->faint <= 0 ) { - work->target->field_2A = work->param_faint; + work->target->faint = work->param_faint; } SetMode( work, s07a_meryl_unk_800D8AA0 ); } @@ -1057,7 +1057,7 @@ void s07a_meryl_unk_800D8CB4( WatcherWork *work, int time ) unk = &work->unknown; work->unknown.field_1E = 0; work->act_status |= 0x8; - work->control.step = work->target->field_2C_vec; + work->control.step = work->target->scale; ctrl = &work->control; @@ -1074,7 +1074,7 @@ void s07a_meryl_unk_800D8CB4( WatcherWork *work, int time ) break; case 1: SetAction( work, ACTION37, ACTINTERP ); - if ( work->target->field_26_hp <= 0 ) + if ( work->target->life <= 0 ) { if ( GM_CurrentWeaponId == WP_Rifle ) { @@ -1118,7 +1118,7 @@ void s07a_meryl_unk_800D8CB4( WatcherWork *work, int time ) } } - if ( time == 2 && work->target->field_26_hp <= 0 && GM_GameOverTimer == 0 && GM_SnakeCurrentHealth > 0 ) + if ( time == 2 && work->target->life <= 0 && GM_GameOverTimer == 0 && GM_SnakeCurrentHealth > 0 ) { if ( work->field_C3C >= 0 ) { @@ -1203,8 +1203,8 @@ void s07a_meryl_unk_800D8CB4( WatcherWork *work, int time ) if ( work->body.is_end ) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; - if ( work->target->field_26_hp <= 0 ) + work->target->scale = DG_ZeroVector; + if ( work->target->life <= 0 ) { SetMode( work, s07a_meryl_unk_800D9410 ); } @@ -1223,7 +1223,7 @@ void s07a_meryl_unk_800D9230( WatcherWork* work, int time ) work->unknown.field_1E = 0; work->act_status |= 0x8; - ctrl->step = work->target->field_2C_vec; + ctrl->step = work->target->scale; if ( time == 0 && work->unknown.field_14 != 2 ) { @@ -1260,7 +1260,7 @@ void s07a_meryl_unk_800D9230( WatcherWork* work, int time ) else if ( ctrl->level_flag ) { work->unknown.field_1E = 1; - work->target->field_2C_vec = DG_ZeroVector; + work->target->scale = DG_ZeroVector; GM_SeSet( &ctrl->mov, SE_HIT_FLOOR ); ENE_PutBlood_800D973C( work, 6, 1 ); SetMode( work, s07a_meryl_unk_800D9410 ); @@ -1399,12 +1399,12 @@ void s07a_meryl_unk_800D952C( WatcherWork *work ) if ( s07a_meryl_unk_800D66F4( &GM_PlayerPosition ) || s07a_meryl_unk_800D66B0( &ctrl->mov ) ) { work->visible = 0; - sub_8002DD14( work->target, 0 ); + GM_TargetBody( work->target, NULL ); } else { work->visible = 1; - sub_8002DD14( work->target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( work->target, &( work->body.objs->objs[1].world ) ); } } } diff --git a/source/overlays/_shared/enemy/merylcheck.c b/source/overlays/_shared/enemy/merylcheck.c index b0e4f69d0..f9b4f6314 100644 --- a/source/overlays/_shared/enemy/merylcheck.c +++ b/source/overlays/_shared/enemy/merylcheck.c @@ -92,8 +92,8 @@ int s07a_meryl_unk_800D6860( WatcherWork *work ) switch ( val ) { case 2: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_2A <= 0 ) + target->scale = DG_ZeroVector; + if ( target->faint <= 0 ) { work->unknown.field_14 = 1; SetMode( work, s07a_meryl_unk_800D8CB4 ) ; @@ -108,8 +108,8 @@ int s07a_meryl_unk_800D6860( WatcherWork *work ) SetMode( work, s07a_meryl_unk_800D8CB4 ) ; break; case 0: - target->field_2C_vec = DG_ZeroVector; - if ( target->field_26_hp <= 0 ) + target->scale = DG_ZeroVector; + if ( target->life <= 0 ) { work->unknown.field_14 = 1; SetMode( work, s07a_meryl_unk_800D8CB4 ) ; @@ -120,7 +120,7 @@ int s07a_meryl_unk_800D6860( WatcherWork *work ) } break; case 1: - if ( s07a_meryl_unk_800D6824( &target->field_2C_vec ) < 100 ) + if ( s07a_meryl_unk_800D6824( &target->scale ) < 100 ) { work->unknown.field_14 = 3; } @@ -142,7 +142,7 @@ int s07a_meryl_unk_800D6860( WatcherWork *work ) break; } - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; return 1; } @@ -164,11 +164,11 @@ int s07a_meryl_unk_800D6A50( WatcherWork * work ) if ( TOPCOMMAND_800E0F20.mode == TOP_COMM_TRAVEL ) { - work->target->field_2A = 0; + work->target->faint = 0; } else { - work->target->field_2A -= 5; + work->target->faint -= 5; } return 1; diff --git a/source/overlays/_shared/enemy/merylenemy.c b/source/overlays/_shared/enemy/merylenemy.c index 675193801..ccb2bd704 100644 --- a/source/overlays/_shared/enemy/merylenemy.c +++ b/source/overlays/_shared/enemy/merylenemy.c @@ -396,7 +396,7 @@ void EnemyPushMove_800DB23C( WatcherWork *work ) return; } - GV_AddVec3( &target->field_34_vec, &work->control.step, &work->control.step ); + GV_AddVec3( &target->offset, &work->control.step, &work->control.step ); target->damaged &= ~( 0x8 ); if ( work->unknown.last_set - 1 >= 2u ) @@ -404,25 +404,25 @@ void EnemyPushMove_800DB23C( WatcherWork *work ) return; } - if ( target->field_34_vec.pad ) + if ( target->offset.pad ) { if ( GV_Time & 256 ) { - s1 = target->field_34_vec.pad * 1024; + s1 = target->offset.pad * 1024; if ( !( work->field_B78 & 1 ) ) { - s1 = ( target->field_34_vec.pad + 2 ) * 1024; + s1 = ( target->offset.pad + 2 ) * 1024; } } else { if ( work->field_B78 & 1 ) { - s1 = ( target->field_34_vec.pad + 2 ) * 1024; + s1 = ( target->offset.pad + 2 ) * 1024; } else { - s1 = target->field_34_vec.pad * 1024; + s1 = target->offset.pad * 1024; } } s1 &= 0xFFF; diff --git a/source/overlays/_shared/enemy/watcher.c b/source/overlays/_shared/enemy/watcher.c index 97c82c2a0..d8a95132d 100644 --- a/source/overlays/_shared/enemy/watcher.c +++ b/source/overlays/_shared/enemy/watcher.c @@ -257,7 +257,7 @@ void InitTarget_800C444C( WatcherWork *work ) GM_Target_8002DCCC( target, 1, -1, life, faint, &ENEMY_TARGET_FORCE_800C35AC ); GM_Target_8002DCB4( target, -1, faint, NULL, NULL); - sub_8002DD14( target, &( work->body.objs->objs[1].world ) ); + GM_TargetBody( target, &( work->body.objs->objs[1].world ) ); target2 = &work->field_904; GM_SetTarget( target2, TARGET_POWER, PLAYER_SIDE, &ENEMY_ATTACK_SIZE_800C35B4 ); diff --git a/source/overlays/_shared/okajima/guncame.c b/source/overlays/_shared/okajima/guncame.c index 52dcbd48a..0f7992acf 100644 --- a/source/overlays/_shared/okajima/guncame.c +++ b/source/overlays/_shared/okajima/guncame.c @@ -912,7 +912,7 @@ void GunCame_Act_800C80F4(GunCameWork *work) { if (target->a_mode != 2) { - target->field_28 = 0; + target->life_lost = 0; target->damaged = 0; } else if (s03e_dword_800C32B8 == 0) diff --git a/source/overlays/_shared/okajima/smktrgt.c b/source/overlays/_shared/okajima/smktrgt.c index 5da22ff76..48ddd3786 100644 --- a/source/overlays/_shared/okajima/smktrgt.c +++ b/source/overlays/_shared/okajima/smktrgt.c @@ -126,7 +126,7 @@ void s13a_smktrgt_800DBD60(SmktrgtWork *work, int index) { sp38 = DG_ZeroVector; - target2->field_26_hp = 32; + target2->life = 32; GM_MoveTarget(target2, &work->fA24[index]); GM_PowerTarget(target2); @@ -192,11 +192,11 @@ void s13a_smktrgt_800DBD60(SmktrgtWork *work, int index) } else { - target2->field_26_hp = 32; + target2->life = 32; GM_MoveTarget(target2, &work->fB64[index]); GM_PowerTarget(target2); - target1->field_26_hp = 32; + target1->life = 32; GM_MoveTarget(target1, &work->fBE4[index]); GM_PowerTarget(target1); diff --git a/source/overlays/_shared/takabe/dummy_wl.c b/source/overlays/_shared/takabe/dummy_wl.c index 01d0e6c4e..98885275f 100644 --- a/source/overlays/_shared/takabe/dummy_wl.c +++ b/source/overlays/_shared/takabe/dummy_wl.c @@ -8,6 +8,7 @@ #include "game/game.h" #include "takabe/thing.h" #include "bullet/bakudan.h" +#include "linkvar.h" typedef struct DummyWallWork { @@ -79,7 +80,7 @@ void DummyWallAct_800D6E64(DummyWallWork *work) { target->damaged &= ~TARGET_POWER; if (work->field_168 != 0 || - (target->a_mode == 2 && (target->field_44 == 6 || target->field_44 == 4) && target->field_26_hp < -128)) + (target->a_mode == 2 && (target->weapon == WP_C4 || target->weapon == WP_Stinger) && target->life < -128)) { work->field_164 = 1; if (work->field_168 == 0) @@ -112,13 +113,13 @@ void DummyWallAct_800D6E64(DummyWallWork *work) GCL_ExecProc(work->field_188, NULL); } } - target->field_26_hp = 0; + target->life = 0; } svec2 = &work->field_15C; GM_MoveTarget(target, svec2); - target->field_26_hp = 0; + target->life = 0; target->damaged &= ~TARGET_PUSH; DG_SetPos2(&work->field_14C, &work->field_154); diff --git a/source/overlays/_shared/takabe/glass.c b/source/overlays/_shared/takabe/glass.c index 10f5f7955..5bafd0b70 100644 --- a/source/overlays/_shared/takabe/glass.c +++ b/source/overlays/_shared/takabe/glass.c @@ -112,7 +112,7 @@ void GlassAct_800D302C(GlassWork *work) GM_SeSet(&work->pos, SE_GLASS_SHATTER); DG_TransposeMatrix(&work->world, &world); - gte_ApplyMatrixSV(&world, &target->field_2C_vec, &sp30); + gte_ApplyMatrixSV(&world, &target->scale, &sp30); if (sp30.vz > 0) { diff --git a/source/overlays/_shared/takabe/panel.c b/source/overlays/_shared/takabe/panel.c index 5ca72b08f..22f071058 100644 --- a/source/overlays/_shared/takabe/panel.c +++ b/source/overlays/_shared/takabe/panel.c @@ -127,7 +127,7 @@ void PanelAct_800D1E58(PanelWork *work) if ((target->damaged & TARGET_POWER) && (work->f86 == 0)) { target->damaged &= ~TARGET_POWER; - target->field_2C_vec = DG_ZeroVector; + target->scale = DG_ZeroVector; PanelTexPack_800D1BD0(&work->prim->packs[0]->poly_gt4, work->tex, 1, work); PanelTexPack_800D1BD0(&work->prim->packs[1]->poly_gt4, work->tex, 1, work); @@ -198,7 +198,7 @@ void PanelCreateTarget_800D1FF0(PanelWork *work) target = GM_AllocTarget(); work->target = target; - target->field_2C_vec = DG_ZeroVector; + target->scale = DG_ZeroVector; GM_SetTarget(target, (TARGET_SEEK | TARGET_POWER), NO_SIDE, &size); GM_Target_8002DCCC(target, 1, -1, 2, 0, &DG_ZeroVector); diff --git a/source/overlays/s04c/onoda/s04b/at.c b/source/overlays/s04c/onoda/s04b/at.c index 19dd27f25..2165bdca7 100644 --- a/source/overlays/s04c/onoda/s04b/at.c +++ b/source/overlays/s04c/onoda/s04b/at.c @@ -72,19 +72,19 @@ void s04c_at_800D71A4(AtWork *work) break; case 2: - target->field_26_hp = 0; + target->life = 0; break; case 3: - target->field_26_hp -= 10; + target->life -= 10; break; case 4: - target->field_26_hp -= 20; + target->life -= 20; break; } - hp = target->field_26_hp; + hp = target->life; if (hp < 0) { hp = 0; @@ -120,7 +120,7 @@ void AtAct_800D7324(AtWork *work) GM_ActObject2(&work->body); s04c_at_800D71A4(work); - work->target->field_28 = 0; + work->target->life_lost = 0; switch (work->f728) { @@ -276,7 +276,7 @@ int AtGetResources_800D75BC(AtWork *work, int name, int map) work->f730 = 0; work->f72C = 0; - work->target->field_26_hp = work->f738; + work->target->life = work->f738; if (GCL_GetOption('u')) { diff --git a/source/overlays/s04c/onoda/s04b/wire.c b/source/overlays/s04c/onoda/s04b/wire.c index 9ca173ba2..43025ff1b 100644 --- a/source/overlays/s04c/onoda/s04b/wire.c +++ b/source/overlays/s04c/onoda/s04b/wire.c @@ -280,13 +280,13 @@ void s04c_wire_800D2E7C(WireWork *work) if (work->f203C->damaged & 0x8) { - x = work->f203C->field_34_vec.vx; + x = work->f203C->offset.vx; if (x != 0) { work->f20BC.vx += (x / abs(x)) * 150; } - z = work->f203C->field_34_vec.vz; + z = work->f203C->offset.vz; if (z != 0) { work->f20BC.vz += (z / abs(z)) * 150; diff --git a/source/overlays/s08b/takabe/monitor1.c b/source/overlays/s08b/takabe/monitor1.c index d48169528..eea42b154 100644 --- a/source/overlays/s08b/takabe/monitor1.c +++ b/source/overlays/s08b/takabe/monitor1.c @@ -47,12 +47,12 @@ void Monitor1Act_800DC8BC(Monitor1Work *work) work->flag2 = 0; DG_GetLightMatrix(&control->mov, light); - if ((target->damaged & TARGET_POWER) && target->field_26_hp != 255 && work->bound == 0) + if ((target->damaged & TARGET_POWER) && target->life != 255 && work->bound == 0) { work->flag = 1; work->bound = 1; - target->field_26_hp = 255; + target->life = 255; target->damaged &= ~TARGET_POWER; GM_SeSet(&control->mov, SE_ELECTRIC_PANEL); diff --git a/source/overlays/s12a/okajima/wolf/action.c b/source/overlays/s12a/okajima/wolf/action.c index 1dce15716..1a39c1e01 100644 --- a/source/overlays/s12a/okajima/wolf/action.c +++ b/source/overlays/s12a/okajima/wolf/action.c @@ -201,7 +201,7 @@ void s12a_wolf2_800D37A8(Wolf2Work *work) { if ((target->damaged & TARGET_POWER) && target->a_mode != 2) { - work->f7A4 -= work->f65C->field_28 / 4; + work->f7A4 -= work->f65C->life_lost / 4; s12a_wolf2_800D375C(work); work->f6B0 = 0; @@ -254,11 +254,11 @@ void s12a_wolf2_800D37A8(Wolf2Work *work) if (target->a_mode == 2) { - work->f7A4 -= work->f65C->field_28 / 4; + work->f7A4 -= work->f65C->life_lost / 4; } else { - work->f7A4 -= work->f660->field_28 / 8; + work->f7A4 -= work->f660->life_lost / 8; } s12a_wolf2_800D375C(work); @@ -303,13 +303,13 @@ void s12a_wolf2_800D37A8(Wolf2Work *work) } work->f65C->damaged &= ~TARGET_POWER; - work->f65C->field_28 = 0; - work->f65C->field_26_hp = 1024; + work->f65C->life_lost = 0; + work->f65C->life = 1024; work->f65C->a_mode = 0; work->f660->damaged &= ~TARGET_POWER; - work->f660->field_28 = 0; - work->f660->field_26_hp = 1024; + work->f660->life_lost = 0; + work->f660->life = 1024; work->f660->a_mode = 0; if (work->f6AC == 1 && GM_StreamStatus() == 2) diff --git a/source/overlays/s12c/okajima/dog/dog.c b/source/overlays/s12c/okajima/dog/dog.c index ea5ce3e21..666512b61 100644 --- a/source/overlays/s12c/okajima/dog/dog.c +++ b/source/overlays/s12c/okajima/dog/dog.c @@ -614,10 +614,10 @@ void Dog_800CAB68(DogWork *work, int index, int hp) } target = &work->field_1194[index]; - target->field_26_hp = hp; - target->field_2C_vec.vx = GV_RandU(32); - target->field_2C_vec.vy = GV_RandU(32); - target->field_2C_vec.vz = GV_RandU(32); + target->life = hp; + target->scale.vx = GV_RandU(32); + target->scale.vy = GV_RandU(32); + target->scale.vz = GV_RandU(32); GM_MoveTarget(target, &GM_PlayerPosition); GM_PowerTarget(target); } diff --git a/source/overlays/s15c/okajima/valcan/crow.c b/source/overlays/s15c/okajima/valcan/crow.c index bac7f0201..90a9d6079 100644 --- a/source/overlays/s15c/okajima/valcan/crow.c +++ b/source/overlays/s15c/okajima/valcan/crow.c @@ -292,7 +292,7 @@ void CrowAct_800DDD08(CrowWork *work) GM_ConfigControlHazard(&entry->control, 50, 50, 50); work->f28--; - entry->f39C = entry->target->field_2C_vec; + entry->f39C = entry->target->scale; entry->f39C.vx = GV_RandS(64); entry->f39C.vy = GV_RandU(32) + 32; entry->f39C.vz = GV_RandU(64); diff --git a/source/overlays/s15c/okajima/valcan/valcan.c b/source/overlays/s15c/okajima/valcan/valcan.c index 18da0448c..ce16cc0cd 100644 --- a/source/overlays/s15c/okajima/valcan/valcan.c +++ b/source/overlays/s15c/okajima/valcan/valcan.c @@ -544,7 +544,7 @@ void Valcan_800D990C(ValcanWork *work) if (now < 0) { now = 0; - work->field_664->field_26_hp = 0; + work->field_664->life = 0; work->field_900 = 0; }